Hey all, life is suddenly slammin' busy for me. I will still be here and active, but way less than we're used to. I'm still super invested here despite 115% busy, there will be long stretches of many hours where I can't post or read, suddenly I love our day length and can't care about the post limit, I suddenly can't imagine hitting it again anytime soon even by accident and blind enthusiasm, gotta be elsewhere too often.
Elims today I am okay with (but may find out I later regret):
Mater: So abrasive. Not very sure this is town, not super sure this is anti-town, super sure this is hard to work around. When the tough gets tougher, as the game gets deep, will Mater work for town, even if not anti-town? Oh that's so key for who I want to live, most games and this game. There's clearly a lot of skill here, but is the derisive and devaluing language used indicative of this player's thinking? If so, danger, Will Robinson, and you're at best a stow-away to me. Of the elims I'm cool with, I'm kinda lukewarm about this one, I can tell there's a useful mind here and the person's paying attention and trying to tell who else is paying attention and to what. I hate the putdowns though, and the overall playstyle, and can't prove this is town. This could be a form of anti-town and unpleasant, so, here it is in my 'I'm okay with this elim' pile (Yep, has my vote still too).
Wolfkey: Too low-key. When I need you, Wolfkey, even if you are town will you be there for me? Will you be reading, thinking, daring, trying, helping however you can best? I don't see it.
AnimePigeon: Dang you busy. Me and you both Tarzan on that, but dangnabit I know how invested I am. Gonna predict you're gonna be here when needed and it's clear, but.... oh man but. So you are on this list, but I'm most lukewarm about you. I don't think you're with-it here yet though which scares me you won't get here until late game if then, so you're on this list.
Oliverz144: How deeply you understand, how careful you are or are not. This is a game where shallow consideration is LIKELY to help anti-town more than town.
Yeah, these are not scumreads. Because of watching the thread, I think town faces multiple evils some or many of which may not be able to win together. I note on D1 we already have 2 claims of a form of investigation. I'm not surprised if this game is about people finding the right people and getting rid of those, be those people town or other. I don't think we need to have the wincon Persecutionist to have people who need to find exactly the right person, maybe because they have a specific alignment or even a specific role or something.
Town, I think we need to consider carefully balancing the evil we remove until we are kinda sure we face 1 team of evil, because we COULD face a balance of evil-fighting-evil as well as fighting us, and we might need to be careful how much we weaken one side or the other 'fast' (love to be wrong about that, that's really hard to do). That's not backed up by mech I have access to, just 'this really feels right for what I see in the thread' and sure isn't ruled out by the OP or my own private info.
I think we have enough investigation likely in play for fireworks to happen, people talking or not, and this game may not be typically solvable by just day play or just mech, as some of our other recent games have really needed entwinement and a lot of clever player thinking (at least if town's to have a real chance to win).
About the no-elim votes, this game's weird enough I won't protest that too much either. I would remove a player I think would hurt town/is hurting the game, but I don't actually firmly object to a no elim either.