You know, there's a non-zero chance it's a Max-juicebox-? scumteam. juicebox just voted for Max's voting target, and they've been interacting with each other weirdly since game start. I'll dig up evidence once I'm home from work.
I noticed a weird early interaction but came to the opposite conclusion: I think at most one of them is a wolf, because I find wolves don’t usually talk to each other like that.
Specifically it’s their interaction on like page 3 where they both ask if… I think it was you? were scum. I don’t think either of them is the type to push that hard on a weird early game meme read with a wolf buddy, even accounting for the fact wolves can’t talk right now.
Please remember we have a risk of there being multiple evils who don't know each other, and may even be direct opponents if only they could find each other (I sure hope they can't all win together, however many may exist).
Not teamed evil doesn't mean not both evil, necessarily, for any of us.
@Imp If I promise to be nice for the rest of the game, will you vote for someone else? Your only hangup on me is the abrasiveness, no?
No, I don't expect you to keep that promise, besides if I move my vote then move it again, back to you - there's way too much of that contract left undiscussed.
Also, no, my only hangup about you is NOT the vote. It's your reads, your reasonings, a lot that feels false. You COULD be town. I'm not sure you're evil.
But I'm more worried about you than the skilled players I know I can't read. I'm also more worried about you blowing it for town because of assumptions and leaps of logic you seem likely to make that may really hurt town, even if you are town.
Your activity is great. Your rudeness and putdowns suck; I'm thrilled if you choose to play without disparaging any fellow player - kill them perhaps, mess with their mind perhaps. Pressure them not to play or put them down for playing, I hope you don't continue to do often because I think that can tip people towards not playing, and I want people playing.
That does include you, but like the Bartle classes of playstyle, achiever/socializer/explorer/killer; killer-type players (and they tend to use insults and 'kill' joy and enthusiasm as well as just 'win' - the more pure 'I win' falls into achiever, the more pure 'you lose' falls into killer, and all the insults that go with it too, and you've used multiple insults) - killer type players tend to reduce the total number of players overall over time. It's hard because that's what you chose to do this game at very least, and may want to do in general; I don't want you gone-gone either.
But I'm really invested in this game and think you might hurt it. You earned my vote, and it's probably going to be my evaluating the whole of the game and wagons near the end that may shift my vote if it moves.
Note about Max: He's super dangerous as anti-your-wincon no matter what wincon he is; if it's anti-yours, I'm sorry. For myself when he's anti-my wincon.
But he's also super dangerous to the mutual enemies when he's aligned. I don't object in the slightest to Max's play this game so far, I can't read it but I went head-to-head with him long enough to be content that he's a great ally when ally and I like the game better with him in it ally or enemy.
I may come to that conclusion with you, Mater, but we're starting at square 1 if we're gonna get there. It may take a load of games for me to view your playstyle as useful and awesome. Clearly if I get there, it was my fault that I couldn't see it from the start; if I don't get there it could still be my fault. Either way, I'ma try and set up more-likely town win for this game, everything I do, even as I can't prevent those not-town from likely also benefiting somewhat if they do.