Here is the save. I kind of left us in a pickle, because we've exhausted the cavern of all fish and we aren't growing food fast enough.
https://dffd.bay12games.com/file.php?id=17195Salmeuk
LeftHandofGod
AvolitionBrit
Maloy
Kesperan
Maise_Now
Otto_K
This is the turn order as left over from our previous fort, are we all okay with that?
The World in the year 173First off, our kingdom has a population of 800 having grown from a population of less than 10 when we started! Big win, and we're arguably an empire by historical definitions because we have absorbed the goblin kingdom and their population. Over half of our population are non-dwarves, which we can take that as we will.
Gateheaven has been hit pretty consistently by sieges, but is untaken. Its population rests at 500 instead of the previous 1000 according to the map. The jungles of Burning posses 500 and have a new dwarven hillocks just south of it. Maloy II holds the dwarven forest retreat right in the middle of enemy elven territory. The other named dwarves, including the rest of us, hold various forts and towns across the map(marked blue)
Going back to non-dwarves- Our king is a human migrant from the Union of Frenzy. The humans who put us through so much hell in the first fort! Many, including our expedition, consider him a traitor and plant from an enemy nation. We've been conquered from the inside more than likely!
Still, though: The Union has not attacked us once since we retired from Gateheaven. Instead they fight a losing war against 4 separate elven kingdoms. The union has lost all of its cities and the dark fortress it owned, but I wouldn't count them out. They're cutting a swath through the northern elven forests.
Secretly, I embarked us with 20 war elephants and the location we picked not just because of the beautiful cavern, but also because what is above us. Above us are goblin lands long conquered by the union and left ripe for re-conquering. A dwarven necromancer tower is nearby for powerful secrets and not far from that is a dwarven kingdom.
Now, before you get upset bearded brethren, consider that those dwarves were nearby and knew that our own kind were being genocided and enslaved and did nothing. They still do nothing to this day! I believe we are obligated to right this wrong soon and take those mountains for ourselves!
I am no longer expedition leader so this is not my choice to make, but I humbly submit this as the one who guided you to this dark garden!
LongnightFirst order of business for me was to wall up the edges of that cavern-pasture. It's a perfect spot for our animals and as a courtyard as long as we make sure the big beasts don't get past the wall.
I had the dwarves begin making a bridge to the other side of the lake where we saw a plethora of edible mushrooms! Halfway through construction though everyone just stopped working?
Three weeks passed and no one was willing to pick up a pick or boulder or anything! They just stood around, or laid upon the fungi grass, fished, or chatted. It was insane! Don't these fools know the legends of these caverns? Monsters dragging you into the depths to drown you, spiders crawling upon the wall and killing you in a moment, or many limbed horrors roaring out of the depths to burn entire caverns up?
No, I guess not. No one has lived in a cavern at all in living memory.
Upon confrontations most dwarves said "I don't feel like it. Let someone else do it" It was a constant passing of the chores that was uncharacteristic for dwarves, but I thought of an idea!
I gave dwarves specific jobs and "appointed" them miners, masons, etc. This worked and now we are on the way back to working.
Unfortunately, a lot of time was wasted by the dwarves.
This is a good time to remind you that the most popular dwarven deity inhabits the idea of suicide.
We pick every single plant off the ground, raid the other side of the lake for its plants, and kill the wagon horses. We haven't touched the elephants, and Rimtar willing, we never will.
Elephants are moved to the courtyard and we begin carving an adminstrative/religious/tavern level of our new castle.
I wasn't in a rush for the tavern, but one of our only militia dwarves was throwing actual fits because he didn't have a stool to sit in while he drank his wine.
I have a lot of ideas for the castle:
The floor below it is developing into a residential level
Below that is guild halls and maybe eventually a proper industry sector.
I've also considered paving over the entire lake and building a huge industry center on top of it. Would give us more security at least!
Did I mention I had every dwarf practice swimming before we embarked? None of them are good, but we at least taught them how to use their beards as flotation devices in case they fall in!
A beautiful cave swallow dives near our settlement. A good omen for our future!
Nice job, Ilral! What is that exactly, though?
Ohhhhh. Neat a mandolin!
I guess the lads really want that tavern to be very nice, eh? I appointed a musician to use it
As a dwarf I respect the need for a tavern, but I am gonna point out that you guys nearly starved to death sitting around by the lake side and now your only concern is getting the tavern running? Come on!
BEAUTIFUL!
To the next overseer: I was considering digging a massive stone field just beneath the lake. Taking up most of our settlement boundaries, and then draining the lake into it to make a fungi field for the elephants. Do whatever you will, but I wanted to let you know that plan in case you have more elephants than pasturable field.
Second problem for the next overseer
uhhhhhhhhh. So, we're almost out of food. We drained the very last fish from the lake and now there are no more. I'm sure that won't have any long term consequences on the environment, but regardless that food source is gone. We've picked every edible fungi on our island and the other and we aren't growing food fast enough.
Peahens are laying eggs, but won't be enough.
Good luck!