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Where should the next fortress be?

Embark upon the cavern layer! Survive the depths!
- 4 (50%)
Reclaim our destroyed capital after filling it with divine weapons and armor! March with the fury of heaven!
- 4 (50%)
Other(post a comment with idea)
- 0 (0%)

Total Members Voted: 8


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Author Topic: Longnight the Umbral Souls: Building the largest world conquest fort series  (Read 32463 times)

Otto_K

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #255 on: June 26, 2024, 02:30:07 pm »

I believe I am gonna be able to knock out the goblins from the war in my turn!

That sounds lovely!


Goblins came and killed everyone.


Seriously! To quote Homelander from 'the Boys': THEY'RE JUST GOBLINS! Toys for our amusement! They can't be allowed to go around killing dwarves




Good that fort is running well. I suspect many of the existing work orders were by me, because i play the game more and more like excel, doing everything via work order screen and looking at the tasks screen

The trash chute draining system is all Salmeuk, i assume? What a great idea, removing the need for hauling crews post siege. Does the bridge atom smash the water??
Also the pointless open wooden rectangle in the middle of drowning room should maybe be blocked?

Late edit: I loaded the save, looks like i completely misunderstood the drain system. Then what is the rectangular room full of junk, if it's not part of it?

*Rolls out white board and map*
Alright. Most of you been busy mining tunnels, brewing brews, training or other labors to keep this place up and running. So, we need an update on the bigger picture!

Years ago, before founding Gateheaven, our people were nearly wiped out. Elves and humans actually worked together to destroy us! For what reason? Who knows! Elves can't even use our forges, but both did! They split the spoils and split our lands while the rest of us lived on the run in jungles and forests -shudders in disgust-

What do you notice? Our homeland is entirely abandoned by the enemy. There's only one hillocks with a small group of human refugees from another faraway kingdom, but our lands are now empty.

I liked the rundown of the world events! How did you collect the info, with Legends viewer right? I still haven't gotten around to trying it. Anyways, seems like our dwarves were wiped out by the biggest warmongers on the world, and now their constant wars have weakened them, while we dug in and survived. Great stuff!

If we manage to one day secure our military situation, we have to rebuild our wealth as well. Build the richest Mountainhome. We should plunder every artefact we can find, and that could put us at war with fellow dwarves as well


« Last Edit: July 02, 2024, 05:49:07 am by Otto_K »
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Succession fort runs!
Gateheaven by Maloy / Bannerblunts / Fightquests

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Maloy

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #256 on: June 29, 2024, 12:50:33 pm »

Here is the save, glhf Kesperan: https://dffd.bay12games.com/file.php?id=17127


TL;DR things worth mentioning
1. The elves show up on the first of Spring. always. Its about two weeks until then. I installed windows on the surface so our dwarves spot them much sooner. Lock up and hit the drowning lever as soon as they're seen.
2.I took every last goblin settlement, but they still show on the civ screen. Its possible I missed a settlement considering the map is covered in red, but I thought I got them all. If they don't invade us again that means I succeeded lol
3.I temporarily took our fort to 120 citizens over the years I played to have enough bodies to conquer quickly. When I was done I sent each person to one of our new settlements and took us back down to 60. Including occupation squads we have nearly 100 people across other settlements so if we suffer a massacre for any particular reason then we can easily just grab new people.
4.Maloy II is a legendary leader, but also some settlements also have legendary leaders. And armies of giant animals. So be careful with him! Takes forever to grind leadership!
5. df hack now has a command to fix fps issues! https://www.reddit.com/r/dwarffortress/comments/1dqvgby/dfhack_5013r3rc2_beta_released_highlights_fix_fps/

I liked the rundown of the world events! How did you collect the info, with Legends viewer right? I still haven't gotten around to trying it. Anyways, seems like our dwarves were wiped out by the biggest warmongers on the world, and now their constant wars have weakened them, while we dug in and survived. Great stuff!

If we manage to one day secure our military situation, we have to rebuild our wealth as well. Build the richest Mountainhome. We should plunder every artefact we can find, and that could put us at war with fellow dwarves as well
Yeah! That and I check the world map 3-4 times a year too. Population in this world is quickly declining as wars rage ALL OVER!
That'd be a cool idea. We also got original world gen forts now abandoned that might be cool to reclaim and redesign

Spoiler (click to show/hide)
« Last Edit: June 30, 2024, 07:12:56 am by Maloy »
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Maloy

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #257 on: June 29, 2024, 01:19:30 pm »

Few ideas for later I thought were cool

Reclaiming a world gen fort and remaking it in fun ways
Going into adventure mode and stealing an army of war beasts so we don't have to wait for them to mate into reasonable numbers
Going into adventure mode and assassinating leaders who'd be able to stop our conquests(how we'd identify those guys, idk, because it picks the army leader based on leadership skill not the official position)

kesperan

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #258 on: June 29, 2024, 04:59:42 pm »

I've loaded up the save. I will give it a go!

I am going to need a run down on how the drowning chamber is supposed to work. Is there a burrow set up to avoid drowning our own dwarves?
« Last Edit: June 29, 2024, 07:22:30 pm by kesperan »
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Wow. I believe Kesperan has just won adventurer mode.

Otto_K

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #259 on: June 30, 2024, 06:38:33 am »

At least on my turn i had a burrow that excluded the drowning chamber. You can check the main burrow and see if it's covering the safe zones and not the dangerous areas. The drown room's controls are on the surface, named levers on copper floor




Cool turn Maloy! I just have one request. The images are really big for some reason. Specifically, the images of text screens. So big it was actually painful to read the text in them, with my 1920:1080 monitor. Could you possibly edit the post with some "width=xxx"? I liked reading the post but it was difficult to look at the big images - and also theres SO MUCH scrolling due to them

Edit: I see you fixed it, thank you!!


I see that 'JimbusKhan's legend continues! I'm becoming pretty invested in that dwarf.

Ah yes, flying enemies swoop in via diagonal gaps. I didn't think the elves would weaponize it by sending an invasion army of masked lovebird people! This game is really something. How'd the elves get on the roof in the other siege? Flying mounts?

TORMENTVIRGINS lmao gg worldgen, what a great goblin town name

'OttoK' doesn't deserve all this good fortune. It was on his watch that the dwarven baby 'Kesperan' was killed by the necromancer Dishmab.

If you look closely, 'Keynes' the goblin is here to entertain. He's not a merc, he was drafted for service. Still, he's a good asset!
Spoiler (click to show/hide)

BRAALBARD THE LORD CONSORT very nice, what a great cross-over! So, Fiendleaps the goblin capital, fallen... Godshells, fallen... God-Shells? Gods-Hells? Godhells


« Last Edit: June 30, 2024, 11:50:40 am by Otto_K »
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Succession fort runs!
Gateheaven by Maloy / Bannerblunts / Fightquests

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Maloy

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #260 on: June 30, 2024, 07:05:41 am »

If you click the blue flag squad button and activate civilian alerts they should stay inside the fort!
Previous page I posted a step by step on activating drowning chamber and draining it! Timing is the hardest part! I usually stationed a squad in the entrance chamber to catch any fast enemies


ooops sorry I was in a rush to get the save and update out before Sunday. I'll edit it!

LeftHandofGod

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #261 on: July 01, 2024, 11:57:55 am »

Hey guys! Just in case some of you are wanting to play another fortress while you wait for your turn here, here's my new fortress, Treedoom! Go check it out: http://www.bay12forums.com/smf/index.php?topic=182673.0
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Salmeuk

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #262 on: July 01, 2024, 07:04:49 pm »

nice post summary Maloy, good to see we have spread the population out some amongst the outposts.
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kesperan

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #263 on: July 03, 2024, 06:24:52 pm »

Spring 169

It has been deemed that I, Kesp "The Hammer" Ran, shall take the rod of overseership for the next two years. The fort seems in good shape and most dwarves are content.
Migrants arrive, swelling our numbers to 80. Some are conscripted into the military.
We discover the master of the local goblin civilisation in a cage trap outside, and install her in a dingy dungeon.

Spoiler (click to show/hide)

It seems Stozu was only installed as leader last year, as Maloy's relentless purge made her an endangered species.

Spoiler (click to show/hide)

Population: 80



Summer 169

Elves attack in great numbers. I have no idea yet how the drowning chamber works, so we meet them in force.
60 elves are slain, to a loss of 5 useless bards. There are a dizzying number of levers in this place, relics of past overseers fiendish traps? I am loathe to pull any lest I flood the fort or worse.

Pawn is taken to the hospital, badly injured and unconscious. A bard brings them water. Spider monkey children look at her pityingly.

Spoiler (click to show/hide)

Pawn has her neck, arm and knee wounds sutured and is cleaned with elephant soap. She is soon back on duty.

The forges run hot night and day melting the crude iron armour and weapons of the goblins, and churning out yet more coke for the furnaces.
Steel armour and arms are made for a new squad, lead by Tirist Steelcrown. This strange dwarf comes from a foreign land, and claims to have slain titans and giants. He is also the father of the second dwarf born in Earthenjungles.

New Vegas claims a clothier workshop, and begins working furiously.

Population: 76



Autumn 169

We beging digging deeper, in search of magma. Foolhardy? Time will surely tell.

New Vegas unveils his masterpiece - a headscarf. The pinnacle of his life's work.

Spoiler (click to show/hide)

Several ghosts start haunting the fortress. These appear to be the poor souls slain by elves in the early summer. Slabs are carved for Agnus, Cyclops, Drolnogard, Ezum Stukonsolon and Sarvesh Logemsosh.

A caravan arrives from Lorbam Egul, and with it an Elven outpost liaison! We trade them a pile of useless trash for some dogs, for some reason. A training area for wardogs is set up. We seem to have more horses and llamas than any fort could possibly need.

A handful of migrants arrive, along with a few poets.

Population: 81



Winter 169

Magma! Praise the miners indeed. We have carved a deep channel to the core of the world, starting from one of the tomb complexes, and now bathe in the glow of the earth's lifeblood.
Veins of gold and platinum are hewn from the narrow spire, and we begin to assemble magma forges in earnest.

A strange sensation comes over me. I feel paranoid, secretive. This fearless hammerlord withdraws from society with the intent to craft some wondrous bauble from wood of all things.

I finally emerge, having crafted a gingko wood amulet. I have no recollection of this.

Spoiler (click to show/hide)

I have a strange thought. I order all the caged goblins and elves to be hauled to the drowning chamber. It is finally time to work out how to use this contraption.
What better time than when we are not under seige by goblin filth?

Neat little rows of cages, full of naked goblin and elf prisoners... and with a sudden roar, the river is unleashed into the drowning chamber.
This did not have the desired effect. The drowning chamber filled quickly with water. The goblins, elves and even an angry leopard remained untouched in their seemingly waterproof cages. There was absolutely no sign of drowning of any sort.

Spoiler (click to show/hide)

Sigh. I guess I will need to link all of the cages to a lever, then open the cages once the chamber is full? No. Too much hassle. The cages are thrown into the trash compactor, still containing their terrified naked prisoners.

A human dancer is spotted stealing an artifact! The captain of the guard immediately viciously beats the human, sending her to the hospital. When she regains consciousness, she is expelled from the fort. Good riddance.

Before the pathetic wretch leaves the hospital, she is set upon by the militia. As she is longer a resident, they have no qualms removing her head. Dwarven justice.

Spoiler (click to show/hide)

Population: 84



Spring 170

Spring arrives once more, and with it as usual the elves. A warband of three score treehuggers and many war leopards is fought back quickly by the brave hammerdwarves.

We lose only one citizen - the elite wrestler Cerol Umerkogan, and a war dog. A handful are injured, including young baby Salmeuk. The doctors get to work. He'll survive.

Spoiler (click to show/hide)

Thegraywolf, militia captain, is injured. It appears he has lost a lower leg to a vicious leopard, but he will fight anothter day. Samurai Jack the mace-elf fares better with only a cut eyelid to show for his troubles.

Kadol the bard is taken by a fey mood, and claims a metalsmith's forge. Let's hope he makes something spectacular. Perhaps a steel crutch for Thegraywolf? Nope, it's a copper chest.

A couple of migrants arrive, despite the danger.

Mouseshy the miner is convicted of violating a production order, for the crime of not producing a ballista part for the new mayor Limul Tostsigun. He is angry after being confined. It is only then I realise we don't appear to have a seige workshop.

The magma forges are at last set up, and the old-fashioned charcoal-burning smelters and forges are dismantled.

Spoiler (click to show/hide)

Thegraywolf finally leaves the hospital, a novice crutch walker.

Population: 83



Summer 170

Mayor Tosid is re-elected and moves into their mayoral palace. Nobody has yet figured out how to construct ballista parts for their increasingly frequent mandates, given we have no ballistas.

Urvad Gorgecrowns is jailed for disorderly conduct, having punched a goose. She feels pleasure next to a fine restraint.

Spoiler (click to show/hide)

The new siege workshop is completed. Mayor Limul bans the export of ballista parts. A pededstal is installed in the mayoral palace upon which ballista parts are heaped.
A fire breathing forgotten beast, Slevina Witchmurk, arrives in the lower caverns in a boiling cloud of steam. A towering winged gopher. He is the new lord of the caverns, slaying the previous incumbent Warosp.

Spoiler (click to show/hide)

Some bards and poets return bringing rumours from abroad.

Thegraywolf is a legendary crutchwalker. Either he is a fast learner, or the leg injury was not new. After being miserable for months he is finally feeling good again and is happily leading a biting demonstration.

Spoiler (click to show/hide)

Urvad Gorgecrowns the bard, rusty novice armorsmith, is taken by a fey mood. Perhaps her time contemplating life while in jail for assaulting a goose has provided her some divine inspiration?
Elves attack in great numbers. We finally manage to operate the drowning chamber to great success.

Spoiler (click to show/hide)

A few leopards and bobcats manage to make it as far as the trap hall before being slaughtered. Sadly, this was very poor timing for Urvad, in the middle of gathering items for their masterpiece. Forbidden from collecting the items they needed by the civilian alert, they go berserk and set upon their brethren.

In a cruel twist of fate, they are torn apart by a duck.

Spoiler (click to show/hide)

Population: 88



Autumn 170

A copper perimeter wall to better defend against elves is created, funnelling them throuh a trap hall towards the drowning chamber. A mighty troglodyte stalks the caverns, slayer of a forgotten beast. Let us hope that Goregrotto never finds a way inside our fort.

Spoiler (click to show/hide)

Autumn passes uneventfully.

Population: 88



Winter 170

Atir, a weaponsmith, is taken by a mood. The first since the bird-bothering bard was slain by a vengeful duck. Hopefully no elvish raids will interrupt him becomeing a legendary weaponsmith.

Disaster! A Roc attacks. Abli Championwhiskered the Scaly! It immediately flies into a cage trap. Now this could be interesting! Roc omelets for breakfast? Alas, it is a male.

Spoiler (click to show/hide)

Atir finishes his artifact - a steel spear! I will install this in the newly minted metalsmith hall, within the semi-molten rock at the heart of the world.

Spoiler (click to show/hide)

A new forgotten beast arrives to challenge the flame-breathing gopher Slevina. A hairy snail with deadly blood. This immediately starts a huge cavern fire in which the snail burns to death. Slevina remains king of the cavern.

Spoiler (click to show/hide)

Maloy, legendary war leader, has decided to become a scholar under the watchful eye of the naturalist Erush Koluvar.

Spoiler (click to show/hide)

Population: 88



Spring 171

"Past-Expiration" Cademanlar the human poet has died of old age. How apt. May they rest in peace. The new trap hall is complete. The roc attack has spooked us somewhat - we remain vulnerable to the air. Putting a roof over all of the remaining exposed areas may take some time.
Would be a good use of all the useless copper we have lying around though.

The roc is installed in his personal pen. If we ever find a female...

With predictable timing, the elves attack from the west once more, straight into a corridor of giant axe blade death.

Spoiler (click to show/hide)

Time to activate the water wheels and fill the chamber - I wonder how many elves will survive the traps only to get drowned?

The traps seem very effective. It is raining elf chunks. Sadly it seems someone got crushed by the merchant bridge as they retreated into the burrow - it is too early to tell who has been slain.

Argh! The sneaky knife-eared bastards! A pack of war-leopards has snuck into the fort from the north, through the water wheel machinery. How is this possible?

Spoiler (click to show/hide)

Ah! They are coming in through the shallow river itself! As the water is pumped into the drowning chamber, the flowing river slows to a trickle allowing the river bed to be walked upon. I summon the militia to deal with the beasts, as the war tigers leap into battle. Our only war-grizzly is torn apart by leopards.

And with that the siege is broken. Only a single unconscious elf remains, lying in the blood-slicked corridor amongst the corpses of his brothers and sisters. He is quickly finished off, and the corpses and wooden junk tossed in the trash pile along with many caged terrified elves.
Not a single elf made it to the drowning chamber, but it is clear the river entrance will need to be scrutinised. A butcher shop and tannery are hastily constructed lest the slain leopards go to waste.

Tonnot98, hammerlord, appears to be the sole military injury. Their left foot is badly mangled by a war leopard. I am sure it will heal. It appears the citizen crushed by the bridge is a poet named Melbil. In a way I am glad it was not someone more .. useful.

A necromancer monster slayer has turned up, armed with a crossbow. This could be interesting. I am glad they did not arrive a few days earlier into the madness of the trap hall.

And with that, my time as overseer has come to an end. With the new spring, crops can grow once more. We are a little low on booze, and need to focus on that.
I have shored up the sneaky leopard entrance in the waterwheels - I think - but that might worth looking over again.

The main progress of my turn is the establishement of the magma forges - I did not attempt any conquest. Three elf sieges were crushed, and not a single goblin turned up.

We have a semi-wild male roc chained up, on the offchance a female is caught. The caverns remain sealed off. The trap hall and drowning chamber are very effective. I think we are in a good place to look at military expansion!

Good luck to whomever is next.

Population: 87



https://dffd.bay12games.com/file.php?id=17130
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Wow. I believe Kesperan has just won adventurer mode.

Maloy

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #264 on: July 03, 2024, 07:22:16 pm »

Okay, hear me out on the Roc:

Even if we don't get a female this fort if we do at a different fort we could send an adventurer to grab this one as a pet and walk it over to the new fort!

Building a fort that is economically and militarily built on Rocs sounds epic lol


Maise_Now is next!

Salmeuk

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #265 on: July 03, 2024, 08:04:47 pm »

great journal, many exciting moments. That is a very nice artifact steel spear.

Quote
Ah! They are coming in through the shallow river itself! As the water is pumped into the drowning chamber, the flowing river slows to a trickle allowing the river bed to be walked upon. I summon the militia to deal with the beasts, as the war tigers leap into battle. Our only war-grizzly is torn apart by leopards.

I imagine the leopards taking turns riding the water wheels into the fortress like some kind of escalator

Quote
Neat little rows of cages, full of naked goblin and elf prisoners... and with a sudden roar, the river is unleashed into the drowning chamber.
This did not have the desired effect. The drowning chamber filled quickly with water. The goblins, elves and even an angry leopard remained untouched in their seemingly waterproof cages. There was absolutely no sign of drowning of any sort.
little breathing straws. they used straws
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Otto_K

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #266 on: July 05, 2024, 02:40:11 pm »

Nice turn and nice writing! Things seem to be going smoothly, i'm starting to look forward to getting to play a chill and stable round on my turn.

The waterwheel array is 100% automated. You can lock the door, you can wall it in, nobody needs to be there. Locking it should stop enemies pathing there too, i guess?

I'm not surprised that the blade traps murdered everybody. Weapon traps are super strong. A few rows will wipe out most sieges. Problem now is we don't get to enjoy the automated trash chute anymore. Ohh, i have an idea. If we could make a new entrance to the water room, and then the route goes from water room to blade trap room. That would be both safe and efficient
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Succession fort runs!
Gateheaven by Maloy / Bannerblunts / Fightquests

Quote
Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

AvolitionBrit

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #267 on: July 05, 2024, 07:49:51 pm »

Throwing my name into this
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The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

LeftHandofGod

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #268 on: July 06, 2024, 12:23:58 am »

PSSTTTTT - go sign up for Treedoom while you're waiting! Chop trees, kill smelly elves.
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Maloy

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Re: The Forests of Burning: Building the largest world conquest fort series
« Reply #269 on: July 06, 2024, 06:47:30 am »

Throwing my name into this
No problem! New order


Maise_Now
Otto_K
Salmeuk
Neblime
LeftHandofGod
AvolitionBrit
Maloy
Kesperan

PSSTTTTT - go sign up for Treedoom while you're waiting! Chop trees, kill smelly elves.

I'm interested in that game myself at some point, but gotta wait for real life to chill out.
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