The Gruggum move towards the land filled with Floofug and Honeygrass. They research the beasts in an attempt to learn what they like to eat, even as they hunt them. The move is mostly safe... Well, other than one poor grug being knocked off a cliff by a rammug.
1 Worker Injured in transport.Beast Taming 5/20 (Sheep?): Otherwise known as Carrot and Stick, young are collected and raised to be used for combat or in other roles. This particular research is towards the taming of Floofug and their cousin rammug.
On anther portion of the plateau the Sylvani climb the hieghts, foraging the land for substance. However, much like the Grggum, they run into the issue of Rams when climbing with their belongings, resulting in a injury.
1 Worker injuredO the subject of gods, a brief shine is seen before a minor earthquake sweeps the land. The attempted mountain of gems failed to materialize. A savannah temporally forms, filled with gazelle and other nimble creatures. One would need tools to have a hope of catching them. A magmacube focuses upon the chimmneys, placing plants within them and a few trees which are quickly covered in ash. And of forests and bogs nothing more comes to pass but another rumble.
4 - Barren Ash Plains: Expired, no casualties.
5 - Volcano: An erupting volcano filled with magma. Rich is volcanic glass, lava, burning trees, lava, and cruft. Also Lava. 1 food per worker. On a 1-2 the worker is injured, and can't work until they recover. (1 food and a turn.) Hunt amount is 0 food. [Stabilized, will not vanish] Not a valid location for tribes
#6 - Fairy Chimneys: Strange Towers built near an erupting volcano. While somewhat safe from the lava flows, nothing lives here. Dangerous to travel to. Sparse plants can be seen covered in ash, eking out an existence from the nutrient-rich stratum.
5 - Cave: A dark cave system filled with stone. Lichen can be found on the walls, but the darkness makes transversal treacherous. 1 Food per worker. Webs choke the passageways and spiders lurk around every corner. On a 1-3, injury occurs. Cannot crit without a light source. [Stabilized, will not vanish] Not a valid location for tribes
4 - Sheepy Plateau: A high risen ground full of sheep. 2 food per worker, hunt amount is 2 food. On a 1, lose one successful die. Will expire in 2 turns.
5 - Swampy Swamp: A swamp filled with rot and peat. Also monstrous animals. 1 food per worker, on a 1 lose a success die. If no success die at end of actions, lose 1 worker. [Stabilized, will not vanish.]
3 - Savanah of the Quickfooted: A savannah filled with quick-footed prey. There is good food to be had here, were it not for the ash hanging above. 2 food per worker, 4 food on a hunt. On a 1 when hunting, lose a successful die. Requires Hunting Tools to hunt. Will expire in 3 turns
The Ash persists. The lands crumble beneath their feat.