I'll roll for gods since they didn't. This one time.
Volcano: 5
Not Volcanic Mountain: 1
Floating from the surrounding heat, a Magmacube appears. It's act, to create a volcano. Fafnir, a god of monsters and monstrous dragon, attempts to create a not-volcano to make a home in, but only succeeds in blasting a crater in the volcano mountainside. And from the depths does an opening form into caves, weaved into being by Areenaths, a spider of all things geode.
Upon the barren plains do a tribe spring forth. The hard-hitting Gruggum, green and tough. The green ones research hunting,
Hunting: 7/10(8 For their trait) - Gain access to the Hunting Action. On a 1-2, an injury occurs, preventing them from working until they recover. (costs 1 food and a turn.) On 3-5, gain that tiles hunt. On 6, +1 food. (Injuries' can lead to death with 2 occurring at once)
A secretive god waits, doing nothing but watching from the barren shadows that only exist where they do.
4 - Barren Plains: An uninteresting expanse of sparse grassland. Food gained from this area: 1 Food per worker. Will expire in 3 turns. Hunt amount is 2 food, and no injury chance.
5 - Volcano: A semi-active volcano filled with magma. Rich is volcanic glass, shrubland, and sparse trees. 3 food per worker. On a 1 the worker is injured, and can't work until they recover. (1 food and a turn.) Hunt amount is 2 food. [Stabilized, will not vanish]
5 - Cave: A dark cave system filled with stone. Lichen can be found on the walls, but the darkness makes transversal treacherous. 2 Food per worker. On a 1 or 2, injury occurs. Cannot crit without a light source. [Stabilized, will not vanish]
Ninja. Bit late for rolls, and noted Supernerd.