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Author Topic: Dicehood: Roll to Starve  (Read 4893 times)

TricMagic

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Re: Dicehood: Roll to Starve
« Reply #30 on: December 13, 2023, 05:24:12 pm »

The spider god, seeing so much flies, creates spiders to compensate. While this works, it makes the cave even more dangerous to explorers.

Speaking of dangerous, a certain Magmacube causes the volcano to erupt, sheddng ash throughout the surrounding areas. The hills are covered, and food suffers as a result. But that's perfectly fine, they spend their time playing in the leftovers creating towers out of volcanic cruft.

A certain god plots in quiet, but does not roll along and act.

The dragon creates min dragons(otherwise known as crocodiles, komodo, and anacondas) within the swamp. Not much changes in the lethality of the place.

Tiles have changed
Spoiler: Tiles (click to show/hide)

Event: End of the Plains
Barren Ash Plains are about to vanish. Tribes need to determine a new home and roll [Worker]d6.
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Crystalizedmire

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Re: Dicehood: Roll to Starve
« Reply #31 on: December 13, 2023, 05:29:24 pm »

Act: Create a mountain full of gems
Roll: 1
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she/her

Egan_BW

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Re: Dicehood: Roll to Starve
« Reply #32 on: December 13, 2023, 05:30:10 pm »

Did I gain hunting tools? Some things are unclear here.
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I would starve tomorrow if I could eat the world today.

TricMagic

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Re: Dicehood: Roll to Starve
« Reply #33 on: December 13, 2023, 05:36:07 pm »

Need to research them first. You got 6 points out of 15. (Not making it that simple to research stuff. They only helped with knowledge.)
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Egan_BW

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Re: Dicehood: Roll to Starve
« Reply #34 on: December 13, 2023, 05:41:30 pm »

You posted it was S/15 which is very confusing. And didn't even mark that it was relevant to me!
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I would starve tomorrow if I could eat the world today.

Devastator

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Re: Dicehood: Roll to Starve
« Reply #35 on: December 13, 2023, 05:47:29 pm »

Make some more hunting ground.  How about some savannah for gazelles and deer and other quadrupeds?

3
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TricMagic

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Re: Dicehood: Roll to Starve
« Reply #36 on: December 13, 2023, 05:56:17 pm »

I blame morning tric.. That and this not being an entirely serious game, just one I update according to a D6 system, making the rules as I go as they are needed.
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Egan_BW

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Re: Dicehood: Roll to Starve
« Reply #37 on: December 13, 2023, 06:16:32 pm »

After the harrowing encounter with the hopping-beasts with nasty sharp pointy teeth, dubbed Hoppug, a Grug scout reports a land replete with Floofug. The Gruggi rejoice.

2x Forage the Floofym, with the adorable floof-beasts. 6, 5.
+5 Food.

3x Research Beast Taming. We must recover the lost technology of patting the floofug! 6, 3, 6.
+5 Progress.

Move to Floofym. 5, 1, 3, 5, 3

Name: Gruggum (singular: grug, plural: gruggi)
Specialty: Hitting Things Hard
Appearance: Green!
Food: 3
Workers: 5

Hunting: 9/8
Hunting Tools: 6/15
Beast Taming: 5/?
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I would starve tomorrow if I could eat the world today.

A_Curious_Cat

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Re: Dicehood: Roll to Starve
« Reply #38 on: December 14, 2023, 01:38:42 am »

@TricMagic

I guess it’s too late to join the game with a new tribe?
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Magmacube_tr

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Re: Dicehood: Roll to Starve
« Reply #39 on: December 14, 2023, 02:08:45 am »

Huh? The chimneys lack life? That wasn't supposed to happen.

Plant trees and grass to the chimneys.

Roll: 3
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I must submerge myself in MAGMAAAAAAAAA! daily for 17 cents, which I detest. I also geld memes.

My gaem. JOIN NAOW!!!

My sigtext. Read if you dare!

Secretdorf

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Re: Dicehood: Roll to Starve
« Reply #40 on: December 14, 2023, 02:17:13 am »

Create a misty forest full of secretberries but mist limits vision to five feet.

Roll: 1

(I knew I was missing something. But crap, a 1!)
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King Zultan

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Re: Dicehood: Roll to Starve
« Reply #41 on: December 14, 2023, 03:51:46 am »

Create a bog!

Roll: 2 (Damn it)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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TricMagic

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Re: Dicehood: Roll to Starve
« Reply #42 on: December 14, 2023, 08:18:29 am »

@TricMagic

I guess it’s too late to join the game with a new tribe?
Can join at any time, after all, I'm not running their turns, just noting any research.
Huh? The chimneys lack life? That wasn't supposed to happen.

Plant trees and grass to the chimneys.

Roll: 3
The dice are fickle. And you did cause an eruption. These rolls prove fun. Cost of lacking FP, rolls can add some randomness.
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A_Curious_Cat

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Re: Dicehood: Roll to Starve
« Reply #43 on: December 14, 2023, 02:09:34 pm »

@TricMagic

I guess it’s too late to join the game with a new tribe?
Can join at any time, after all, I'm not running their turns, just noting any research.

Then what about this?
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TricMagic

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Re: Dicehood: Roll to Starve
« Reply #44 on: December 14, 2023, 02:32:48 pm »

Rolling severity of Magmacubes: 5

The gods move. Magmacube, being dismayed at the crater in their precious volcano, attempts to "repair it" All they do is end up doing is glassing the crater. They not named fills their cave with tasty flies. Which quickly flood it beyond control as they start collapsing the ecosystem. An unnamed dragon breathes into life a plateau made of sheep. Um, hosting sheep? A lot of sheep. And from the decay and life comes Blarg, forming a Swamp.

Changes: Volcano crater is glassed. Cave is destabilized, will decay in 4 turns. A plateau of sheep exists for 4 turns, a swamp exists with swamp stuff.

The Gruggi  move and hunt, research and act. The barren fields may not have much, but they are safe for as long as they last. The Sylvani arise and research foraging, though miss their mark.

Gruggi add Hunting to their research sheet.
Foraging: 3/5. Dice is altered to make a 6 critical, +1 food on a 6.
Secret: Hunting Tools S/15: Made of wood and stone, to hunt the prey. Critical fail die is reduced to 1, 2 is merely a failure.

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