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Author Topic: DIYCCG - Team One  (Read 10902 times)

FiveBalesOfHay

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Re: DIYCCG - Team One
« Reply #225 on: November 24, 2023, 10:45:29 am »

I think we could use more mid-range green critters.
Quote
Name: Hardening Ooze
Cost: 2 Rads
Color: Green/Black
Type: Critter - Ooze
Effect:
Whenever you gain rad, place an armor token on Hardening Ooze.
Hardening Ooze has armored equal to 5 times the number of armor tokens on it.
Strength/Vitality: 30/30
Quote
Armored X: ignore the first X damage from any source.

Quote
Name: Lightning Ooze
Cost: 3 Rads
Color: Green/Yellow
Type: Critter - Ooze
Effect:
Whenever you gain rad, deal 10 damage to a randomly chosen enemy critter.
Strength/Vitality: 30/20

Quote
Name: King Ooze
Cost: 4 Rads
Color: Green/Pink
Type: Critter - Ooze
Effect:
Whenever you gain rad, King Ooze and a randomly chosen critter you control gain 10 vitality.
Strength/Vitality: 50/30
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #226 on: November 24, 2023, 06:01:46 pm »

Midgame is where we're strongest, currently. Those aren't bad designs (though they are a bit fragile, they all die to one Dies to Removal), but adding more force to where we're strongest is going to have diminishing returns.

Oh, and you forgot to choose rarity between Common, Uncommon, and Rare, and flavor text would be nice as well.

We have four designs this phase, though, and we don't necessarily need to spend all of them on our weak points.



Let's revisit our card distributions. I'm not counting our starter cards, here.

Quote from: Color
Pure Red: 4
Pure Yellow: 1
Pure Black: 2
Pure Green: 2
Pure Pink: 1

Not the most relevant, but noteworthy if we want to use any color-related effects.

Quote from: Cost
0 Rads: 6
1 Rads: 2
2 Rads: 3
4 Rads: 1
7 Rads: 1
X Rads: 1

I really suspect they're going to appeal our Hospital, after how effective it's proven to be. With how high our rad generation is, we could feasibly create some more high-cost, high power or medium cost cards, but we're still a bit lacking in the early game, despite everything.

Quote from: Type
Critters: 5
Stickies: 7
Tricks: 2

We still don't have very many Tricks, but I think it's normal to have fewer Tricks than Critters and Stickies, since Tricks don't create a lasting board presence. Tricks should be specialized tools, and both our Colony and Treason fulfill that.

...

But you know, we still don't have dedicated Sticky removal.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Kashyyk

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Re: DIYCCG - Team One
« Reply #227 on: November 24, 2023, 06:58:58 pm »

Sticky Removal you say?

Quote
Sledgehammer
2-Cost
Sticky - Tool
Yellow
 - Equip 1
 - Equipped Critter gets +10/+0
 - Demolition: The Equipped creature may use its attack to instead put X Demolition Counters on a target Sticky, where X is its Strength/10. Any Sticky with more Demolition Counters than its Rad Cost is destroyed.
A popular tool in the hands of the malcontent
Common
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #228 on: November 24, 2023, 10:02:52 pm »

That's possibly a bit too powerful, given that if we equipped it to a Rusty Golem we'd be able to destroy one of their Stickies every turn.

Maybe if it Exhausted the Critter that uses it, after attacking?

Anyways, here's... a hilariously mean card that's arguably balanced. And a few other things, too.

Quote
Name: Electric Eel
Cost: 1 Rads
Image:
Color: Green / Black
Type: Critter - Mutant
Effect:
Naval
Once per turn, when an opponent's Critter generates Rad, inflict 10 damage to that Critter and give this Critter +10/+10.
Flavor text: "A living embodiment of conductivity."
Strength-vitality: 0 / 20
Rarity: Rare
Quote
Name: Mining Laser
Cost: 2 Rads
Image:
Color: Yellow
Type: Trick
Effect:
Destroy target Sticky. If the Sticky was under your control, this card counts as quickplay, and you draw 2 cards.
Flavor text: "Some sacrifices must be made to obtain necessary resources."
Rarity: Common
Quote
Name: Architect Drone
Cost: 0 Rads
Image:
Type: Critter - Drone
Color: Yellow
Effect:
When this Critter comes into play, you may play a Sticky from your hand with its Rad cost lowered by 1.
When this Critter is destroyed, draw a card.
Flavor text: "They replace the work of hands with the work of many spines."
Strength-vitality: 0 / 20
Rarity: Rare



Quote from: Votebox
(1) Fabrication Drone: Fallacy
(1) Mining Laser: Fallacy
« Last Edit: November 24, 2023, 10:04:26 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FiveBalesOfHay

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Re: DIYCCG - Team One
« Reply #229 on: November 26, 2023, 01:22:59 pm »

Quote from: Votebox
(1) Fabrication Drone: Fallacy
(1) Mining Laser: Fallacy
(1) Architect Drone: Bales
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(1) National Museum: Bales

I think Mining Laser would need a huge buff to be good. If we use it against them, it's like a worse version of JoL, and if we sacrifice one of our own stickies, it's like a worse version of Tedious Research.
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FallacyofUrist

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Re: DIYCCG - Team One
« Reply #230 on: November 26, 2023, 06:29:55 pm »

I think Mining Laser would need a huge buff to be good. If we use it against them, it's like a worse version of JoL, and if we sacrifice one of our own stickies, it's like a worse version of Tedious Research.
Tedious Research isn't quickplay, though.

Quote from: Votebox
(1) Fabrication Drone: Fallacy
(1) Mining Laser: Fallacy
(2) Architect Drone: Bales, Fallacy
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(2) National Museum: Bales, Fallacy


Appeals:
Fallacy - Quickplay - Quickplay should only be used once per turn.
« Last Edit: November 27, 2023, 09:54:07 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Kashyyk

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Re: DIYCCG - Team One
« Reply #231 on: November 28, 2023, 02:25:36 am »

Quote
Rad Reflection
Cost-X
Yellow
Trick
 - Do the following, X times: "Gain 1 Rad"
Stuffing a bunch of radioactives in one place tends to just make things more exciting
Rare

Quote
Red Card
Cost-X
Yellow
Trick
 - Destroy target Critter or Sticky with Rad Cost X or less
You're out!
Common

I'll get some images together in a bit.

Quote from: Votebox
(2) Fabrication Drone: Fallacy, Kashyyk
(1) Mining Laser: Fallacy
(2) Architect Drone: Bales, Fallacy
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(3) National Museum: Bales, Fallacy, Kashyyk
(1) Industrial Automaton: Kashyyk
(1) Rad Reflection: Kashyyk
(1) Red Card: Kashyyk


Appeals:
Fallacy - Quickplay - Quickplay should only be used once per turn.
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FiveBalesOfHay

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Re: DIYCCG - Team One
« Reply #232 on: December 01, 2023, 08:46:01 pm »

Okay, so of the four tied cards I can vote for… mining laser is useless. I think industrial automaton is also very weak; sure, it can kill NIW forever, but all it takes is 20 damage and it’s dead. Combine that with the low damage output and I think I’d rather have a Basic Mook. Then there’s rad reflection, which is rather useful in a green deck, but I think our pure rad generation can handle rad triggers. Red card is very versatile and also combos with the green deck playstyle, and let’s us use our rad superiority to keep their strong critters down. Thus i’m voting for red card.

Quote from: Votebox
(2) Fabrication Drone: Fallacy, Kashyyk
(1) Mining Laser: Fallacy
(2) Architect Drone: Bales, Fallacy
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(3) National Museum: Bales, Fallacy, Kashyyk
(1) Industrial Automaton: Kashyyk
(1) Rad Reflection: Kashyyk
(2) Red Card: Kashyyk, Bales


Appeals:
Fallacy - Quickplay - Quickplay should only be used once per turn.
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Quarque

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Re: DIYCCG - Team One
« Reply #233 on: December 02, 2023, 01:40:35 am »

You guys have to appeal artillery if you want to stand a chance, that card is insanely good for 1 Rad. I think Polluted Wasteland is too good for its cost, but this thing melts all of your critters *and you can't avoid that by not attacking*. Which makes it way better than Wasteland. If you look at comparable cards in magic or heartstone that deal damage every turn (instead of once), you'll notice that something as good as artillery would cost like 6 rad or comes with huge drawbacks (like damaging your own critters), if it exists at all.

Quickplay is a waste of an appeal. There is nothing wrong with the mechanism; there is a lot wrong with Dreaming Waifu. Its power reminds me of black lotus. It provides huge tempo that puts Old Reactor to shame - although honestly, architect drone would do that as well, so you need to check with Nuke how heavily that card would be nerfed. Dreaming Waifu probably passed (as a common, no less) with the idea that it would remain 0/10 quite often, while in reality it is about 20/10 on the average board because there are so many colors and so many dual color cards.

Then GWW is broken AF; card advantage is one of those things that are easy to underestimate. Card advantage wins games. GWW really should never have passed review and library probably won't.
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Kashyyk

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Re: DIYCCG - Team One
« Reply #234 on: December 02, 2023, 03:29:20 am »

Official Appeal: Artillery Support
Quote
You guys have to appeal artillery if you want to stand a chance, that card is insanely good for 1 Rad. I think Polluted Wasteland is too good for its cost, but this thing melts all of your critters *and you can't avoid that by not attacking*. Which makes it way better than Wasteland. If you look at comparable cards in magic or heartstone that deal damage every turn (instead of once), you'll notice that something as good as artillery would cost like 6 rad or comes with huge drawbacks (like damaging your own critters), if it exists at all.
Using Doors to Removal as a basic guide, 30 direct damage as a trick is slightly less than 50 Potential. So a 1-rad direct damage trick would be 45 or 50 damage for 75 Potential. But this is a Sticky,  so should be about 40% less effective. I believe the DM had already called out "spreading potential across multiple targets" as being a valuable ability, and so hitting for 10 three times is more valuable than hitting for 30 once. And then it does it every turn as a sticky which is harder to stop than a Critter. Either it needs a higher cost or to hit fewer (perhaps only one) target a turn.
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m1895

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Re: DIYCCG - Team One
« Reply #235 on: December 21, 2023, 09:48:22 pm »

Cementing it
Quote from: Votebox
(3) Fabrication Drone: Fallacy, Kashyyk, m1895
(1) Mining Laser: Fallacy
(3) Architect Drone: Bales, Fallacy, m1895
(1) Acidic Slime: Bales
(1) Ravenous Swarm: Bales
(3) National Museum: Bales, Fallacy, Kashyyk
(1) Industrial Automaton: Kashyyk
(1) Rad Reflection: Kashyyk
(3) Red Card: Kashyyk, Bales, m1895


Appeals:
Fallacy - Quickplay - Quickplay should only be used once per turn.
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