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Author Topic: DIYCCG - Team One  (Read 10161 times)

NUKE9.13

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DIYCCG - Team One
« on: October 31, 2023, 07:54:56 am »

DIYCCG
TEAM ONE

Welcome. If you haven't read the core thread, or if you haven't joined Team One, do those things first before reading on.

Right. You can start proposing cards. The first 3 turns will not have battles.

Here's the template you should use when proposing a new card. The three fields marked with an asterisk are mandatory, everything else can be left vague or blank. 
Quote
NAME*: [Not too long]
COST: [For the first few turns at least, you can ask me for an estimate of the cost of a proposal]
IMAGE*: [210x120 pixels]
COLOUR*: [One of the six colours, or a combination]
TYPE-SUBTYPE: [Critter, Sticky, Trick][Subtype is optional]
EFFECT: [Go nuts]
FLAVOUR TEXT: [If you want]
STRENGTH-VITALITY: [N/A for Stickys and Tricks]
RARITY: [Common (6 copies max per deck), Rare (3 copies max per deck), Unique (1 copy max per deck)]
----
NOTES: [If you want to explain something about the proposal that isn't obvious from the above, mention it here. This can be explaining a reference, describing the general intent, or if it's crucial that it has exactly this cost or that strength or those effects (etc). I'll try to take this into account, although I make no promises]
----
[If a card has sub-components, like if it creates token cards or whatever, include the name/image/etc for those down here]

Spoiler: Balance (click to show/hide)

When voting, each player has two votes (which have to be for two different things). Tally votes in a quote box, aka a votebox:
Quote from: Example Votebox
Amazing Card: (3) Alice, Bob, Cyanide
Great Card: (2) Alice, Cyanide
Decent Card: (2) Bob, DAVE
Awful Card: (1) DAVE



Team One's current collection looks like this:
Spoiler: STARTER CARDS (click to show/hide)
Spoiler: CREATED CARDS (click to show/hide)



Spoiler: KEYWORDS (click to show/hide)
« Last Edit: November 21, 2023, 08:20:14 am by NUKE9.13 »
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Long Live United Forenia!

Kashyyk

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Re: DIYCCG - Team One
« Reply #1 on: October 31, 2023, 02:12:24 pm »

Alright, let's do this thing! Hopefully I've done this right.

Quote
Name: Big Shield Girlfriend
Cost: 1?
Spoiler: Image (click to show/hide)
Colours: Pink / White
Type: Critter - Girlfriend Waifu
Effects:
   Defender - Big Shield Girlfriend can't be used to attack
   Bodyguard - When Big Shield Girlfriend enters play, you may select a friendly Critter to Bodyguard. If the Bodyguarded Critter is targeted by an Attack or other harmful affect, it instead targets Big Shield Girlfriend. If multiple Bodyguards are protecting a single target, they combine their Strengths for the fight, but receive damage by attacker's choice.
Flavour Text: In front of each great person is an armoured and well trained warrior.
Strength-Vitality: 20-80
Rarity: Common

« Last Edit: October 31, 2023, 03:42:04 pm by Kashyyk »
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NUKE9.13

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Re: DIYCCG - Team One
« Reply #2 on: October 31, 2023, 02:32:55 pm »

Yup, that checks out, both in terms of being a valid submission and being reasonably balanced. Only thing I'd change is the subtype, which would be better as Waifu, both for theme and mechanical reasons (synergy with any cards that care about/affect Waifus).
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Jerick

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Re: DIYCCG - Team One
« Reply #3 on: October 31, 2023, 03:16:24 pm »

Quote
Name: Twisted Hound
Cost: 0
Spoiler: Image (click to show/hide)

Colours: Green
Type: Critter - Mutant
Effects: Gains 10s and 5v every time rad is generated
Flavour Text: Each new mutation made it that little bit hungrier
Strength-Vitality: 20-15
Rarity: Common
My attempt at a card
« Last Edit: October 31, 2023, 03:20:18 pm by Jerick »
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NUKE9.13

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Re: DIYCCG - Team One
« Reply #4 on: October 31, 2023, 03:43:52 pm »

Name: Twisted Hound
Effects: Gains 10s and 5v every time rad is generated
Strength-Vitality: 20-15
Hmm. My intention was for S-V to be exclusively multiples of 10, but I don't have to stick to that. In situations like this, I could allow multiples of 5. This would probably get nerfed to a starting S-V of 20-10, and I'd change the wording so that it's only when you generate Rads.
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Kashyyk

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Re: DIYCCG - Team One
« Reply #5 on: October 31, 2023, 03:48:11 pm »

Awesome. A few more ideas. I'm gonna stick them in spoilers cos otherwise they'll clutter the thread.

Spoiler: Tea Plantation (click to show/hide)

Spoiler: Pressed into Service (click to show/hide)

Spoiler: Overclock (click to show/hide)

Edit to add another with an actual use for Tea:

Spoiler: Tea Break (click to show/hide)

Edit 2: and more


Spoiler: Watchful Sentry (click to show/hide)
« Last Edit: October 31, 2023, 07:10:10 pm by Kashyyk »
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a1s

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Re: DIYCCG - Team One
« Reply #6 on: October 31, 2023, 04:16:32 pm »

Quote
NAME: Mountain
COST: 0
IMAGE:
COLOUR: Red
TYPE-SUBTYPE: Sticky - Land
EFFECT:
- Rebellion Threshold: 5,
- Once per turn put a rebellion counter on this card to gain a red Sepoy token
- Any player may pay a rad to put a rebellion token on this card.
FLAVOUR TEXT: Hard times breed hard men
RARITY: Common
----
Name: Sepoy
Image:
Colours: Red
Type: Critter - Token Soldier
Strength-Vitality: 20-20
« Last Edit: October 31, 2023, 04:43:09 pm by a1s »
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a1s

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Re: DIYCCG - Team One
« Reply #7 on: October 31, 2023, 04:27:45 pm »

Quote
NAME: Factory
COST: 2
IMAGE:
COLOUR: Red
TYPE-SUBTYPE: Sticky - Industry
EFFECT:
Choose a critter, that critter may not attack, defend or use abilities until the start of your next turn. lose 1 tea and gain 1 rad. You may use this ability multiple times per trun, provided you choose a new critter each time.
FLAVOUR TEXT: Feed the fires of industry and they will feed you
RARITY: Rare
« Last Edit: October 31, 2023, 04:34:58 pm by a1s »
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Jerick

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Re: DIYCCG - Team One
« Reply #8 on: October 31, 2023, 05:00:17 pm »

Quote
Name: Polluted Wasteland
Cost: 1
Spoiler: Image (click to show/hide)

Colours: Green
Type: Sticky -  Land
Effects: Deals 10v damage to every critter that attacks. Every time this damage kills a critter you generate 1 rad
Flavour Text: Thick radiation and pollution choke everything making life impossible. Yet the remains of those who fell there lie waiting for scavangers brave enough to risk it
Strength-Vitality: NA
Rarity: Unique
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Supernerd

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Re: DIYCCG - Team One
« Reply #9 on: October 31, 2023, 05:31:33 pm »

Allow me to make the following proposal. Bit pessimistic that the GM might Veto this, but I have a bit of capital for giving them permission to host a game based on my own so it might get through. Also, the effect field totally said to 'Go Nuts' so I did. This one takes several cards from you guys' proposals and combines them into this monstrosity of a card!

Quote
NAME*: Meet the incredible Team 1
COST: 0
IMAGE*:
COLOUR*: Pink/White/Green/Red
TYPE-SUBTYPE: Trick-Innate
EFFECT: If you have no other unique cards in your deck, this card will be in your opening hand at the start of the game, and will return to your hand when you have no cards in play. When you play this card, choose one of the following tokens and play it. All costs associated with the token must also be paid and this can never play the same token more than once in a single game. Remove this from the game when you play the final token it can choose.
- Big Shield Girlfriend
- Twisted Hound
- Pressed Into Service
- Mountain
- Factory
- Polluted Wasteland

FLAVOUR TEXT: Team 2 had better watch out!
STRENGTH-VITALITY: N/A
RARITY: Unique
----
NOTES: It is okay to say no to an idea. Its part of being a GM.

Spoiler: Token 1 (click to show/hide)
Spoiler: Token 2 (click to show/hide)
Spoiler: Token 5 (click to show/hide)
Spoiler: Token 6 (click to show/hide)
« Last Edit: October 31, 2023, 05:50:10 pm by Supernerd »
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a1s

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Re: DIYCCG - Team One
« Reply #10 on: October 31, 2023, 06:47:22 pm »

Quote
NAME: Hot Potato
COST: 0
IMAGE: TBD
COLOUR: Red
TYPE-SUBTYPE: Sticky
EFFECT:
- At the beginning of your turn roll a six-sided die, if you roll a 6 - take 50 damage and discard Hot Potato.
- Rebellion Threshold: 0
- Whenever a card under your control gains a rebellion counter, you may place one on Hot Potato.
RARITY: Rare
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Supernerd

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Re: DIYCCG - Team One
« Reply #11 on: October 31, 2023, 07:06:54 pm »

I feel that we shouldn't make cards like Hot Potato until we have at least once card that actually uses the rebellion mechanic. Otherwise its just a useless card that hurts us for no reason.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

a1s

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Re: DIYCCG - Team One
« Reply #12 on: October 31, 2023, 07:12:54 pm »

I'm just throwing ideas at the wall here. But point taken.
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Supernerd

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Re: DIYCCG - Team One
« Reply #13 on: October 31, 2023, 07:18:51 pm »

On a related note, what even is a rebellion threshold?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

a1s

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Re: DIYCCG - Team One
« Reply #14 on: October 31, 2023, 07:37:53 pm »

"Rebellion threshold X" is shorthand for "if this card has more than X rebellion tokens, discard all rebellion tokens on it and transfer control of this card to an opponent of your choice"
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