Turn 2.2: Year 1 - Month of Ruen [Middle]
ACTIONS
Roll (3/2/1/0): On Expedition to Latze Plains
- Exploiting the Redsang FieldsAttribute: INT 1
Bonus: None
Goal/Bonus1/Bonus2: 4/8/16
Roll (2d6): [6]
After obtaining the allegiance of the Bartoros and with it the control of the Latze Plains, Roll went on to survey the Redsang Fields and try to find a way to exploit them for use in the kingdom. With some help from the inhabitants of Latze and his general knowledge he built some carts which the Carakk and Bartoros could pull, inside of which the harvested grass could be stored until storage in specialized storehouses where they would be kept fresh and protected until shipment.
- Request#4 "Need ingredients!"Roll then returned to Zethe with a few carts full of the grass for the alchemist who issued a request for ingredients. Living in a house remote from the main habitations lived an eccentric Dryad called Heliane, who was absolutely crazy about alchemy. She was the de facto leader of a budding gathering of like-minded alchemists.
"Thank you so much!!! I was so worried my request would fell on deaf ears!!! I couldn't believe it when my request was approved AND sent to the esteemed Zethean Lords! It is an HONOR to meet you. I am forever in your debt Lord Roll! If you need my help, just call me!"Favour earned: Heliane the Dryad AlchemistSupplies earned: Alchemical Medicines (can be used on an Expedition to heal 1HP to all Squads)- Message from the King"Hey Kingship, how was your month? I got to race and race and race some more, and found some medical supplies that might need help developing. Also got the Bartoros herds respect. Zagan-Yoof's pretty cool."
"With a bit of work, we might be able to start with crops too? So long as the plains are kept pristine enough, racing round them is awesome."
"Excellent work Roll. Your achievement of bringing the Bartoros into Zethe without shedding a drop of blood has impressed a great many monsters of Zethe. You truly are worthy of your title of Lord."Squad Slots: 0/1
Squads List:
Special Supplies:
- Alchemical Medicines: use on an Expedition to heal 1HP to all Squads.
Duke Gul'Athur (0/0/2/4): Downtime in Tartarus
- Recruit Far'Gloen Soldiers:Attribute: LEA 4
Bonus: Fal'Gloen Tactician (4) Monstrous Appearance (4) Innate Nobility (4)
Goal/Bonus1/Bonus2: 8/16/32
Roll [5d6]: 12+[15]=27
After completing his task in Parabes, the Duke returned to Tartarus in order to recruit some soldiers among his kin. Hearing that the very Duke Gul'Athur needed soldiers, the Far'Gloen answered en masse to the call. They were well equipped compared to the usual soldier, each having a weapon made of iron and even a set of leather armor they had procured by themselves.
Far'Gloen Veterans x1
Far'Gloen Infantry x2
Far'Gloen Harassers x2
Name: Far'Gloen Veterans
Description: Monstrous three-eyed humanoids with a gaping vertical mouth. These ones are veteran combatants.
Health: 2
Combat Dice: 1d6
Traits:
- Weapons: +1 CR
- Leather Armour: +1HP, fragile
Name: Far'Gloen Elite Infantry
Description: Monstrous three-eyed humanoids with a gaping vertical mouth.
Health: 2
Combat Dice: 1d4
Traits:
- Weapons: +1 CR
- Leather Armour: +1HP, fragile
Name: Far'Gloen Harassers
Description: Monstrous three-eyed humanoids with a gaping vertical mouth trained to use ranged weapons.
Health: 2
Combat Dice: 1d4
Traits:
- Ranged Weapons: +1 CR
- Leather Armour: +1HP, fragile
Squad Slots: 4/5
Squads List:
#1 - Sylvaran Skirmishers 1/1 (1d4)
#2 - Carakk Cavalry 1/1 (1d4)
#3 - Hill Lizardmen Warriors 2/2 (1d4)
#4 - Mountain Goblin Skirmishers 1/1 (1d4)
Name: Sylvaran Skirmishers
Description: Unarmoured plantmen of the forests used to hit and run tactics.
Health: 1
Combat Dice: 1d4
Traits:
- Forestfolk: +1 to CR in forests
Name: Carakk Cavalry
Description: Giant flightless bird monsters of the plains with a fierce temper.
Health: 1
Combat Dice: 1d4
Traits:
- Plainfolk: +1 to CR in plains
Name: Hill Lizardmen Warriors
Description: Lizardmen of the hills equiped with light traditional armour.
Health: 2
Combat Dice: 1d4
Traits:
- Light Armour: +1HP, fragile
- Hillfolk: +1 to CR in hills
Name: Mountain Goblin Skirmishers
Description: Goblins of the mountains used to harsh terrain.
Health: 1
Combat Dice: 1d4
Traits:
- Mountainfolk: +1 to CR in mountains
Gnarl (0/4/1/1) and Eversor (4/2/0/0): On Expedition to Grenvud Forests
- Study the illness of the TreefolksAttribute: MAG 4 MAG 2
Bonus: Font of Magical Knowledge (4) Gremlin Shamanism (4)
Goal/Bonus1/Bonus2: 14/28/56
Roll [5d6]+[3d6]: 8+[20]+[12]=40
Gnarl and Eversor demanded to examine the afflicted saplings, which the Treefolks accepted under the threat of Eversor's terrifying aura. Gnarl used Gremlin magic to study the soil where the saplings were born and use his vast knowledge to solve this riddle. Eversor used his sense of undeath and negative magic for traces of curses. Together, they managed to find what affliction touched the saplings from birth: a magical symbiote native to Grenvud's soil which fed on the magic of the Treefolks in exchange to producing nutrients for them. Especially magic weak Treefolks died due to magic imbalance, and the solution was as simple as identifying weak saplings and giving them frequent magic recovering medicine.
Special Request #G1: COMPLETEDThe two Lords returned to meet Ako after completing the request.
"You have my thanks. You made me realize we relied too much on the will of the Forest, and it might be time for us to think beyond it. For our, and the Forest's future. We will bow to your King."The Grenvud Forests region has changed Allegiance to Zethe
Favour earned: Ako the Elder of Grenvud and the TreefolksWith this, the Royal Request#1 has been completed!Squad Slots: 2/2
Squads List:
#1 - Gremlin Bandits 1/1 (1d4)
#2 - Veteran Undead Soldiers (from Eversor) 2/2 (1d6)
Bonus - Eversor the Animated Armor
Name: Gremlin Bandits
Description: Short humanoids whose life of banditry led them to develop useful skills on the battlefield.
Health: 1
Combat Dice: 1d4
Traits:
- Gnarl Brood: +1CR when fighting for Gnarl.
Squad Slots: 1/1
Squads List:
#1 - Veteran Undead Soldiers 2/2 (1d6)
Name: Veteran Undead Soldiers
Description: Risen undead soldiers who survived through countless lives along with their old equipment.
Health: 2
Combat Dice: 1d6
Traits:
- Old Armour: +1HP, fragile
- Old Weapons: +1CR, fragile
Ot'Ku Bo (4/0/2/0): On Expedition to Parabes Mountain Range
- Recruit: Parabes Mountain OgresAttribute: STR 4
Bonus: Oni High Berserker (4) Inspiring Strength (4)
Goal/Bonus1/Bonus2: 8/16/32
Roll [5d6]: 8+[21]=25
To replace his brave Oni who fell honorably in battle, Ot'Ku Bo called for equally brave Mountain Ogres to gather. Among them, he would take the strongest only. Being already famous in Parabes, many Ogre Warriors wished to serve the Oni. They had armaments of their ancestors, said to have been forged by elementals in a time long gone. The lack of maintenance had greatly taken its toll on the once glorious weapons, but they still made excellent clubs.
Special recruitment: Parabes Ogre Warriors
Name: Parabes Ogre Warriors
Description: Mountain Ogres from Parabes, incredibly hardy and determined.
Health: 3
Combat Dice: 1d6
Traits:
- Ancient Weapons: +2CR, may be restored
- Light Armour: +1HP, fragile
- Mountainfolk: +1CR in Mountains
Squad Slots: 0/1
Squads List:
Unipent (4/1/0/1): Downtime in Zethe
- Recruit: Cobra MonstersAttribute: STR 4
Bonus: Apex Predator, Hydric Regeneration
Goal/Bonus1/Bonus2: 4/8/16
Roll [5d6]: 8+[20]=28
Unipent returned to Tartarus, words of his victory over the elementals having reached the capital. To replace the troops he had lost, he recruited cobra monsters this time.
Great Shadow Cobras x1
Flametongue Cobras x2
Bulwark Cobras x2
Name: Great Shadow Cobras
Description: Giant Cobras surrounded by a cloak of shadow.
Health: 2
Combat Dice: 1d6
Traits:
- Ambushers: +1CR when Ambushing
- Shadow Advantage: +1CR in Caves
Name: Flametongue Cobras
Description: Monstrous cobras with fiery scales capable of spitting and breathing fire.
Health: 1
Combat Dice: 1d6
Traits:
- Fire Resistance: +3CR when defending against fire attacks.
- Fire damage: +1CR
Name: Flametongue Cobras
Description: Monstrous cobras with a massive shield-like hood.
Health: 2
Combat Dice: 1d4
Traits:
- Armoured: +1HP
Squad Slots: 2/2
Squads List:
ADVISORS
Azarian (0/3/2/1): Downtime in Zethe
- Project: Explore the 4th Underground Floor of TartarusAttribute (highest): MAG 3
Bonus: Arcane Scholar
Goal1/Goal2/Goal3: 14/28/56
Roll [4d6]: 4+[8]=12
The Advisor Azarian decided to help the Archeologists, led by a rock gnome of fiery enthusiasm. Thanks to his help they disarmed several magical traps, but the labyrinthine 4th floor main area still remained to explore.
Rama (2/0/0/4): Downtime in Zethe
The Advisor Rama arrived in Zethe recently.
PERSONAL REQUESTS
Duke Gul'Athur: Request for an officer to be sent to Parabes (1/3)
Ot'Ku Bo: None
Roll: None
Gnarl: None
Eversor: None
Unipent: Request for a "Concentrated Animal Feeding Operation"/"Mouse Farm" (1/3)
REQUESTS
Royal Request#1 RewardsA message from the Advisor of the King.
"Outstanding work, Lords of Zethe. In a month you have pacified and rallied the lands surrounding Tartarus, securing many future resources for our growing kingdom.
May Idna be with you. For Zethe, and for the King."All Lords have received a Royal Favour, which may be used to instantly complete a Personal Request.All Lords have received a Royal Favour for 1 Elite Squad.Royal Request#2:Name: Uncover all Distance 2 Regions
From: Lord Endovar
Description: Before proceeding further, it is necessary the Kingdom gathers information about the lands that surround us. We will be counting on you.
Guaranteed Reward: Royal Favor.
The Kingdom has issued new requests.
Request #1:
Name: Experts required to develop a Magical Forge
From: Rough Giant Smith
Description: "Got some real' tough request from the snake lord Unipent. Magical Forge they said. Nice and all, but us smith' are no mages. If you think you are up to the task, you know where to find us."
Guaranteed Reward: Favor from the sender. A Magical Forge is constructed.
Request #2:
Name: A Migrant Problem
From: Serious Chief of the Department of Immigration
Description: "With the recent conquest of the nearby lands, Zethe has received a new influx of migrant monsters, with some being even less civilized than beasts all because they think themselves strong. We could use a hand in giving them a little... reality check."
Guaranteed Reward: Favor from the sender. Opportunity for new recruits.
Request #3:
Name: Magical Materials
From: Annoyed Scholar of the Arcane Research Branch
Description: "Everyone seems to find various rare ores, rare crystals, rare whatever... but it's always in too scarce quantities to reliably increase the might of Zethe. So here we are. Anyone who will do something about that will have our gratitude."
Guaranteed Reward: Favor from the sender. Opportunity for spell development.
Request "Find new sources of food":
Name: Find new sources of food
From: Overworked Head of the Hunger Prevention Division
Description: "Our food stores can last us a few months, but securing more sources and varieties of food would never hurt, especially with all the new monsters coming in! I'm getting lost with all these diets!"
Guaranteed Reward: Favor from the sender. Supplies of morale-boosting food.
Request "Explore the depths of Tartarus":
Name: Explore the depths of Tartarus
From: Motivated Commander of Archeologists
Description: "We can always use some help to explore the depths of Tartarus! With the help of a Lord, we would make tremendous progress!"
Guaranteed Reward: Favor from the sender. Possible treasures.
Request "Understanding Nigredine and Albedine":
Name: Understanding Nigredine and Albedine
From: Polite Mister Golem of the Royal Forges
Description: "The black and white metals of Tartarus have incredible properties, but are hard to extract and work with. The road ahead is long, but unlocking the secrets of these ores would be a great boon to Zethe!"
Guaranteed Reward: Favor from the sender. Equipment of Nigredine or Albedine.
Request "Need ingredients!": COMPLETED BY ROLL
Name: Need ingredients!
From: Crazy Independent Alchemist
Description: "There's been a lot of work related injuries recently, and we are about to run out of medicines! I need alchemical ingredients. How much? A lot! More more more more!"
Guaranteed Reward: Favor from the sender. Supplies of medicine.
Special Request "Convince the Forest Guardian": COMPLETED BY GNARL AND EVERSOR
Name: Convince the Forest Guardian
From: Ako, the Log'Headed Forest Guardian of Grenvud
Description: "Show us a proof of what can your kingdom bring to the Forest."
Tips: Build an infrastructure, or teach or resolve a problem there may be in Grenvud.
Guaranteed Reward: Favor from the sender. Grenvud Forests allegiance will change to Zethe.
REGIONS DATA
Distance:- Vertical Movement: using the below table, moving from one row to the next counts as 1 unit of distance.
- Horizontal Movement: using the below table, moving from one column to the next counts as 1 unit of distance.
- Capital Exception: moving from the capital to region only cost 1 unit of distance per column. Row movement has no cost from the capital.
| | D0 | | D1 | | D2 | | D3 |
D1 | | Zethe | - | Latze | - | Ergant | - | Unnamed Coast |
D2 | | | - | Grenvud | - | Unnamed Swamps | - | Bamli Forest |
D3 | | | - | Parabes | - | Unnamed Wasteland | - | Swamps Nunsung |
D4 | | | | | - | Several Regions (min 2) | - | Several Unknown Regions (min 3) |
Capital: Fortress-Capital Tartarus
Expedition Range: 2
Notable Inhabitants:- Tartarian Armors: animated armors of unknown origin found in Tartarus. Few in numbers, they serve as royal guards.
Resources:- Ore from Parabes
- Redsang from Latze
Territories:---Mountains of Tartarus---
---Plains of Latze---
---Parabes Mountain Range---
---Grenvud Forests---
- Mountains of TartarusBiome: Mountains
Savagery: Civilized
Allegiance: Zethe
Resources:
- Black Ore Nigredine [Max Medium Sav / Request] [Unexploited]
- White Ore Albedine [Max Medium Sav / Request] [Unexploited]
Points of Interest:
- Fortress-Capital Tartarus
- Underground Ruins (Labyrinth, 3/? levels unlocked)
Region Characteristics:
- Highly Magical
Population: countless and too diverse to detail
Infrastructure:
- Duke's Barracks: +2 to Recruit attempts. Max 1 Lord per turn.
- Ot'Ku Bo's Armory: +2 to Outfit attempts. Max 1 Lord per turn.
- Eversor's Training Camps: +2 to Training tasks. Max 1 Lord per turn.
- Unipent's Forge: +2 to some Crafting tasks. Max 1 Lord per turn.
---Latze Plain---
---Greenvud Forests---
---Parabes Mountain Range---
- Plains of Latze: vast fertile plains home of the Bartoros herds.
Biome: Plains
Savagery: Low
Allegiance: Zethe
Resources:
- Redsang Grass [Medium req / Easy Task] [Exploited]
Points of Interest:
- Redsang Fields
Region Characteristics:
- Fertile
- Redsang Exploitation
Population:
- Dominant: Bartoros Herds
- Minor: Carakk
- Grenvud Forests: lush forests inhabited by a wide mix of creatures, but mainly known for its Treefolks.
Biome: Forests
Savagery: Medium
Allegiance: Zethe
Resources:
- Wood [Medium req / Easy Task] [Unexploited]
- Quality Wood [Medium req / Hard Task] [Unexploited]
Points of Interest:
- Treefolk Grove
Region Characteristics:
- Fertile
Population:
- Dominant: Grenvud Treefolks
- Minor: Grenvud Harpies
- Parabes Mountain Ridge: inhospitable mountains home of its eponymous Ogres and Dalith Crusters, crustacean monster of rock.
Biome: Hills and Mountains
Savagery: Medium
Allegiance: Zethe
Resources:
- Ore [Medium req / Easy Task OK] [Exploited]
- Rare Ore [Medium req / Hard Task] [Unexploited]
- Corite (Rare) [Exploitation Reqs Unknown] [Unexploited]
Points of Interest:
- Cave Network
- Mountains Hearts
Region Characteristics:
- Vast Underground
- Parabes Mining Village: unlock Ore extraction (not Rare Ore)
Population:
- Dominant: Parabes Mountain Ogres
- Minor: Dalith Crusters, Fire/Magma Elemental
---Ergant Forests---
---Unnamed Swamps---
---Unnamed Wasteland---
---Several Unknown Regions (min 2)---
---Unnamed Coast--- (Unknown)
---Bamli Forest--- (Neutral)
---Swamps Nunsung--- (Neutral)
---Several Unknown Regions (min 3)---