Exploration I: Small Steps
The caverns offer your people their only chance at survival during these early days of the tribe. With nothing for them on the surface, one of the Families pushed for the creation of bands of scouts to check out the caves in
17-M (Maximum Spin +1I).
The scouts carried torches made of the broken ends of stalagmites with bowl-like indents carved into the wider end to hold the flame. These dim (though not to the tribe's eyes) fires were short-lived, but fuel happened to be plentiful during the scouting expedition. Scouts were also burdened with rope in order to traverse rougher climbs as well as leave a trail. Small parties of three or four would trace the various routes within the subterranean labyrinth, chiseling different markings that could be used to identify whether or not a path was explored and if it terminated in a dead end (a horizontal line for that branch of the cavern continuing, a vertical one for a dead end), and the ropes were used to backtrack quickly and easily.
The explorers progressed eastward through the dark passages with relative ease, foraging what the could of the lichen, fungi, and rare cave insect they found on the way. Eventually though they managed to come across an obstacle they couldn't easily traverse. A shallow channel of fresh water carved through the rock and ran across the tunnel. The stone beneath was likely slick, and the waters swift, but your tribe never tested it. Along the surface of the water gently rolled a thick vapor that your people immediately recognized thanks to the chill in their spine and the occasional whisper from the darkness. While their aversion to the Mourning Dew halted the planned direction of the party, the water had carved out a shelf wide enough to walk along the channel on in ages past. Eventually the channel led to a vast underground lake and, more amazingly, a split in the earth above that allowed the sun to sweep across the lake for a couple hours each day. Some ferns and small plants managed to take root in the clay-rich soil deposited along the lakeside. There was even, much to the chagrin of one explorer specifically, some life in the cave in the form of wasp nests, as well as the bats that fed upon them. There seems to be nothing beneath the surface of the water, but your people don't feel like checking right now anyways.
This location seems like there would be minimal difficulty supporting the tribe, even if it is heavily unsettling. Your tribe will also probably need to figure out what Mourning Dew does to a person when they interact with it (GM Note: I didn't want to determine the interaction between people and the dew, and I also want to make it clear that there's a reason why your people are avoiding the Dew mechanically. Don't overthink your people being spooked by it, that's just flavor).
RESOURCES IDENTIFIED17-MClay Soil Deposits (Clay)
Gray Bat Swarm (??)
Mud-caked Wasp Nests (??)
Hearty Anasazi Bean Poles (Food x2)
The Whispering Lake (Mourning Dew x5)----
It is time for your first Expansion Phase. Remember that this phase is for expanding in the sense of proposing technology to build up your military, society, industry, or culture in addition to the expected meaning of expansion by declaring an "attack" on a zone within or along your borders if you have an identified threat you wish to eliminate. As a Nomadic tribe you may choose to move during this phase as well. The name will also continue to be a point of discussion until the vote is more decisive.
Cave Adaptation: Your people have grown accustomed to life in the dark. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day
Subterranean Migrations: Your people can find underground routes through any Land tile.
Stone Tools: Provides basic tools for basic tasks. Requires access to Stone.
Early Firemaking: A base tech vital for survival.
Primitive Ropemaking: Provides ropes useful for a wide variety of tasks. Requires access to Textiles.
Cave Homes: The most basic form of housing - caves carved out by nature ages ago.
Key: Resource: Available/Total
Food: 2/2
Stone: 2/2
Textile: 1/1
Mourning Dew: 3/3
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland (Explored)
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range, Underground Lake (Explored)
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland
Key: Identified, Identified but Inaccessible or Useless, Exploited
16-M: Food x2 (Hairy Lichen Walls, Cave Crayfish), Stone x2 (Granite Stalactites, Granite Stalagmites), Textile x1 (Hairy Lichen Walls), Mourning Dew x3 (The Depths)
17-M: Food x2 (Hearty Anasazi Bean Poles), Clay x1 (Clay Soil Deposits), Mourning Dew x5 (The Whispering Lake), ?? (Mud-caked Wasp Nests), ?? (Gray Bat Swarm)
NUKE9.14 - 1I/0P
Maximum Spin - 1I/0P
m1895 - -/-
Powder Miner - 0I/0P
The Canadian kitten - 0I/0P
Quarque - 0I/0P
A_Curious_Cat - 0I/0P
chubby2man - 0I/0P
Crystalizedmire - 0I/0P
TURNTURNTURN