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Author Topic: Founding Families - A Semicompetitive Civ Building Game [Explore IV]  (Read 11116 times)

NUKE9.13

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Quote from: geocache
River Valley: (3) m1895, Powder Miner, Crystalizedmire
Northern Tundra: (1) Quarque
Equatorial Grassland: (1) TCK
Gulf Coast: (1) C2M
Cavern Complex: (2) A_Curious_Cat, NUKE9.13
Perhaps a cavern compromise?

Could you move my vote to match the edit I made to my previous post?
I did (in fact, I did so so quickly that the post doesn't even claim to be edited. To be clear, I did post an incorrect votebox initially, but spotted my mistake almost immediately)
« Last Edit: August 30, 2023, 01:52:09 pm by NUKE9.13 »
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Long Live United Forenia!

chubby2man

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Turns out the ocean is actually quite big and scary, so we would rather live under ground.


Quote from: geocache
River Valley: (3) m1895, Powder Miner, Crystalizedmire
Northern Tundra: (1) Quarque
Equatorial Grassland: (1) TCK
Gulf Coast:
Cavern Complex: (3) A_Curious_Cat, NUKE9.13, C2M

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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

The Canadian kitten

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Come to the dark dank side, we have cookies

Quote from: geocache
River Valley: (3) m1895, Powder Miner, Crystalizedmire
Northern Tundra: (1) Quarque
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (4) A_Curious_Cat, NUKE9.13, C2M, TCK
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Crystalizedmire

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Quote from: geocache
River Valley: (2) m1895, Powder Miner
Northern Tundra: (1) Quarque
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (5) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
Fine, you guys are right. GHOST MIST FOR THE WIN
« Last Edit: August 30, 2023, 03:00:22 pm by Crystalizedmire »
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she/her

A_Curious_Cat

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Quote from: geocache
River Valley: (2) m1895, Powder Miner
Northern Tundra: (1) Quarque
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (4) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
Fine, you guys are right. GHOST MIST FOR THE WIN

Btw, you got the count for Cavern Complex wrong.  It should be 5.
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Really hoping somebody puts this in their signature.

Crystalizedmire

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Quote from: geocache
River Valley: (2) m1895, Powder Miner
Northern Tundra: (1) Quarque
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (5) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
Fine, you guys are right. GHOST MIST FOR THE WIN

Btw, you got the count for Cavern Complex wrong.  It should be 5.
Thanks
« Last Edit: August 30, 2023, 03:01:00 pm by Crystalizedmire »
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she/her

Maximum Spin

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Quote from: geocache
River Valley: (2) m1895, Powder Miner
Northern Tundra: (2) Quarque, Maximum Spin
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (5) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
I like the cold.
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A_Curious_Cat

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Quote from: geocache
River Valley: (2) m1895, Powder Miner
Northern Tundra: (2) Quarque, Maximum Spin
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (5) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
I like the cold.

But we have cookies… 😢
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Really hoping somebody puts this in their signature.

Crystalizedmire

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Quote from: geocache
River Valley: (2) m1895, Powder Miner
Northern Tundra: (2) Quarque, Maximum Spin
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (5) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
I like the cold.

But we have cookies… 😢
And ghost mist
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she/her

m1895

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I'll take my bow
Quote from: votebox
River Valley: (1) Powder Miner
Northern Tundra: (2) Quarque, Maximum Spin
Equatorial Grassland: 
Gulf Coast:
Cavern Complex: (5) A_Curious_Cat, NUKE9.13, C2M, TCK, Crystalizedmire
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Man of Paper

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Founding Families - A Semicompetitive Civ Building Game [Exploration I]
« Reply #25 on: August 31, 2023, 01:21:40 pm »

Preliminary Turn: The Chosen People

Hounded constantly by tribes larger, faster, and more brutal than themselves, your people had to choose between utter annihilation and the sliver of a chance at life that the mountains provided in the hopes that you could reach some sort of paradise. Or some peace, at least.

Unfortunately, when the tribe finally passed through the mountains, they were met with a vast expanse of rock. A completely barren surface greeted the tribe, offering no respite from the sun and wind and practically nothing for your people to survive off of. When your tribe finally found a hole descending into the stone they were fairly quick to go within (NUKE9.13 +1I). Having neared starvation and death from exposure, your people groped around in darkness, picking what they could off of the cave walls and licking the moisture that dripped down them until they at least knew they'd be able to survive for a little longer. When they managed to create fire using some dead moss and twisted lichen scraped from the walls into guiding ropes, your people found themselves exploring their cave further. Your people also decided to continue probing the surface now that there's some chance of survival. With the blinding sun in the day and freezing temperatures at night however, scouting was very difficult and as a result the tribe has minimal knowledge of the surrounding area. They wait for you.

Tribe arrived in 16-M.

While your people know what the surface looks like, they have yet to actually familiarize themselves with the surface or see what is offered by the labyrinth of caverns beneath the surface. Exploration offers to solve both problems. Exploring requires you to choose a tile within range to analyze in order to discover terrain and resources. As a Nomadic Tribe you can choose to move your tribe during this time instead, which will relocate them to the chosen neighboring area and provide greater detail on the "offerings" of nature without relying on rolls.

Terrain Identified
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland

While you Families discuss and decide on your next course of action in the Exploration Phase you are also tasked with naming the tribe. You will not gain influence for proposing the winning name, and do not need to vote for the tribe name in two separate voteboxes (although a votebox for the names would be nifty and keep it organized, I won't push youse to maintain three separate voteboxes). There is also no deadline, so you may wait to name the tribe until you have solid inspiration. You will occasionally get small prompts like this when you have the opportunity to flesh out lore so that everyone has equal say in decisions that do not effect the game mechanically.

Remember, during the Exploration Phase you can choose to settle or explore another region, but you may also instead propose developments to aid in exploration and travel. If you have questions about what phase a proposal fits into, feel free to ask me at any time! The further a proposal strays from known Technologies, the more difficult it will be or longer it will take to be adopted by the tribe as a whole.


Spoiler: Available Resources (click to show/hide)

Spoiler: Map (click to show/hide)
Spoiler: Resources By Region (click to show/hide)

Spoiler: Families (click to show/hide)
TURNTURNTURN
« Last Edit: August 31, 2023, 01:23:38 pm by Man of Paper »
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chubby2man

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I propose we Explore the caverns of 16-M.
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Crystalizedmire

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I propose we Explore 15-N
« Last Edit: August 31, 2023, 01:46:23 pm by Crystalizedmire »
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she/her

Powder Miner

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Quote from: Cold-Temperature Clothing
The process of acclimation to the harsh realities of underground living is very much a gradual one - and one that is still ongoing for the tribe. A particular problem, especially given the cave-dwelling nature of the tribe, is the freezing cold of the underground, held at bay only by the whims of the fire. This has made the tribespeople deeply uncomfortable and effectively prevented most scouting, but the time has come for a solution.

Some of the more exploration-minded in the tribe have put together new kinds of clothing, much more thoroughly covering than the utterly primitive essentials the tribe has been wearing up until now. These clothes are, obviously, still fairly primitive, consisting primarily of lichen tied/wrapped into a framework, often lattice-like, with the openings between the lichen stuffed with moss and a thinner outer layer of moss, but it suffices for MUCH more temperature protection, hopefully making scouting much easier in the future.

Name suggestion: Those-Who-Are-Pursued, mostly acting as a placeholder til we get a different name as we accrue more confidence
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NUKE9.13

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I propose we Explore the caverns of 16-M.
I think our starting tile is pre-explored. At least, we know of (and harvest) a bunch of subterranean resources it produces, and we know that the surface is completely barren, so there probably isn't much more we can find here (with our current tech, at least).
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Long Live United Forenia!
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