Preliminary Turn: The Chosen People
Hounded constantly by tribes larger, faster, and more brutal than themselves, your people had to choose between utter annihilation and the sliver of a chance at life that the mountains provided in the hopes that you could reach some sort of paradise. Or some peace, at least.
Unfortunately, when the tribe finally passed through the mountains, they were met with a vast expanse of rock. A completely barren surface greeted the tribe, offering no respite from the sun and wind and practically nothing for your people to survive off of. When your tribe finally found a hole descending into the stone they were fairly quick to go within
(NUKE9.13 +1I). Having neared starvation and death from exposure, your people groped around in darkness, picking what they could off of the cave walls and licking the moisture that dripped down them until they at least knew they'd be able to survive for a little longer. When they managed to create fire using some dead moss and twisted lichen scraped from the walls into guiding ropes, your people found themselves exploring their cave further. Your people also decided to continue probing the surface now that there's some chance of survival. With the blinding sun in the day and freezing temperatures at night however, scouting was very difficult and as a result the tribe has minimal knowledge of the surrounding area.
They wait for you.Tribe arrived in 16-M.While your people know what the surface looks like, they have yet to actually familiarize themselves with the surface or see what is offered by the labyrinth of caverns beneath the surface. Exploration offers to solve both problems. Exploring requires you to choose a tile within range to analyze in order to discover terrain and resources. As a Nomadic Tribe you can choose to move your tribe during this time instead, which will relocate them to the chosen neighboring area and provide greater detail on the "offerings" of nature without relying on rolls.
Terrain Identified15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland
While you Families discuss and decide on your next course of action in the
Exploration Phase you are also tasked with
naming the tribe. You will not gain influence for proposing the winning name, and do not need to vote for the tribe name in two separate voteboxes (although a votebox for the names would be nifty and keep it organized, I won't push youse to maintain three separate voteboxes). There is also no deadline, so you may wait to name the tribe until you have solid inspiration. You will occasionally get small prompts like this when you have the opportunity to flesh out lore so that everyone has equal say in decisions that do not effect the game mechanically.
Remember, during the Exploration Phase you can choose to settle or explore another region, but you may also instead propose developments to aid in exploration and travel. If you have questions about what phase a proposal fits into, feel free to ask me at any time! The further a proposal strays from known Technologies, the more difficult it will be or longer it will take to be adopted by the tribe as a whole.
Cave Adaptation: Your people have grown accustomed to life in the dark. The tribe has greatly heightened senses, although sensitive eyes make the surface less than desirable during the day
Subterranean Migrations: Your people can find underground routes through any Land tile.
Stone Tools: Provides basic tools for basic tasks. Requires access to Stone.
Early Firemaking: A base tech vital for survival.
Primitive Ropemaking: Provides ropes useful for a wide variety of tasks. Requires access to Textiles.
Cave Homes: The most basic form of housing - caves carved out by nature ages ago.
Key: Resource: Available/Total
Food: 2/2
Stone: 2/2
Textile: 1/1
Mourning Dew: 3/3
15-L: Rocky Wasteland, Mountain Range, Hilly Grassland
15-M: Rocky Wasteland, Mountain Range
15-N: Rocky Wasteland, Mountain Range, Hilly Grassland
16-L: Rocky Wasteland, Mountain Range
16-M: TRIBAL CAVERN, Rocky Wasteland
16-N: Rocky Wasteland, Mountain Range
17-L: Rocky Wasteland, Mountain Range
17-M: Rocky Wasteland, Mountain Range
17-N: Rocky Wasteland, Mountain Range, Hilly Grassland
Key: Identified, Identified but Inaccessible or Useless, Exploited
16-M: Food x2 (Hairy Lichen Walls, Cave Crayfish), Stone x2 (Granite Stalactites, Granite Stalagmites), Textile x1 (Hairy Lichen Walls), Mourning Dew x3 (The Depths)
NUKE9.14 - 1I/0P
m1895 - 0I/0P
Powder Miner - 0I/0P
The Canadian kitten - 0I/0P
Quarque - 0I/0P
A_Curious_Cat - 0I/0P
chubby2man - 0I/0P
Crystalizedmire - 0I/0P
Maximum Spin - 0I/0P
TURNTURNTURN