Turn 1╚═━┈┈━═╝"Huh. This place doesn't seem like much for parties. Oh well, maybe we'll find a more hip town?"
Search the town for someplace where one may purchase psychoactive substances.
2 - you wander into a shack called Benji's fish stew. He plonks down a wooden bowl in front of you that gives off a pungent odour. The roiling liquid seems to have a detached eyeball floating in it.
Bouldy make friends with Carl.
6 - you stare deeply into the eyes of Carl. He stares back deeply into you. Those black beady eyes have a tumultuous depth to them. Frustration, anger, defiance, general malaise with educational bureaucracy. It is an inner storm that moves you, a plight you can't ignore. You feel like you and Carl reach an understanding. A brotherhood. You have to help Carl, preferably by committing evil acts for some reason. Or just Crimes against Paperwork. Or perhaps just finding a nice patch of grass.
New Goal: Commit acts of evil, or crimes against Paperwork, or find a nice patch of grass. These will impress Carl to varying degrees.
"Oh, this place seems interesting!"
Approach Carl before checking the crates for both the offered supplies and my first Wand for examination.
5 - you plant yourself next to Carl and check the nearest crates you can reach. They are filled with goodies!
You can take up to
6 wands to fill
1 slot in your inventory comfortably. As you don't have a backpack or sack, you can take
12 wands if you carry them carefully using both hands, filling 1 slot. Or you can throw all caution to the wind and take
18 wands, squirreling them away into every conceivable place in your robes.
You can take any of the following supplies:
Rations - 7 Rations fill 1 Slot
50" Rope - 1 Slot
Torches - 6 Torches full 1 Slot
Crowbar - 1 Slot
2 Person Tent- 1 Slot
Bedroll - 1 Slot
Tinderbox - 1 Slot
Grappling Hook - 1 Slot
Bag of Marbles - 0 Slot
10 ft Pole - 1 Slot
Rolled up Newspaper - 0 Slot
Acquire Wands from Wand crates.
3 - You feel lazy and only acquire 6 Wands from the crates, filling 1 Slot.
"This place is terrible."
Search the cart and see what the others supplies we were given are.
4 - You find crates filled with wands. You can take up to
6 wands to fill
1 slot in your inventory comfortably. As you don't have a backpack or sack, you can take
12 wands if you carry them carefully using both hands, filling 1 slot. You also find a crate filled with the following:
Rations - 7 Rations fill 1 Slot
50" Rope - 1 Slot
Torches - 6 Torches full 1 Slot
Bedroll - 1 Slot
Tinderbox - 1 Slot
10 ft Pole - 1 Slot
Mouth Accordion - 0 Slot
Dog-eared Birthday Card - 0 Slot
I approach Carl and ask them: "Hello Carl. Anything we need to know before we start digging through these wands?"
6 - Carl turns to look at you. As you meet his gaze you are bombarded by terrible visions not meant for the human mind. Every star in the universe going dark. Lakes of porridge. Men with lobster claws and heads. The up-pending of Order as we know it and the world descending into chaos. Infinite possibilities on infinite forking paths.
You take
1 Damage from the revelations. [9/10 HP] Whatever these wands are they have the potential to be exceedingly powerful.
I then investigate the supplies.
5 - You can take any of the following supplies:
Rations - 7 Rations fill 1 Slot
50" Rope - 1 Slot
Torches - 6 Torches full 1 Slot
Crowbar - 1 Slot
2 Person Tent- 1 Slot
Bedroll - 1 Slot
Tinderbox - 1 Slot
Grappling Hook - 1 Slot
Portable cassette player with '100 Top Hits' inside - 0 Slot
10 ft Pole - 1 Slot
Really loud satisfying bubble wrap - 0 Slot
Look at Questing Board for QUESTS
2 - You look at the Questing Board. Something about clearing out pirates to the East, something bothering the farms to the West, crocodiles bothering boats to the South... Blah blah blah Yadda Yadda Yadda... They all have cash rewards but your eyes glaze over from how boring the information is.
Your location is currently PortPort.
>PortPort - Safe?: Carl, Cart, Old Man, fellow goofy graduates, ramshackled inn, man with a rowboat, questing board, ? ? ? ? ? (Probably civilisation stuff)
> North: Forest, ? ? ? ? ?
> East: Lakeshore, ? ? ? ? ?
> South: Big Lake --> Big Church?
> West: Lakeshore, ? ? ? ? ?
Mechanics
Please Bold any RTD action.
You can always explore to find new areas in your current location. You can also do anything you want. The world will respond to your actions.
If you wish to leave your current map, you can always travel North, South, East or West in the labyrinth. The exceptions are: if you are in a structure, if you are underground, or if you are in a dungeon. Places that are Mythic, Wonderful, Weird or Wylde may follow different rules. Changing maps won't count as an RTD roll, though you may sometimes get lost in unfamiliar or wilderness areas.
Using a Wand will always succeed in firing, so long as it is targeting a sentient creature.