Turn 0: Morning Day 1
You are bathed in the blue light of teleportation as your Bastion Gem glows. You find yourself standing in a ramshackled fishing town by a great lake. A sunkissed old stick of a man is startled by your sudden arrival. Around you, other graduates you are mildly acquainted with materialise. A quick glance suggests a few other points of interest: a falling down inn, a man by a rowboat, a strategically placed Quest Board. The town stretches on before you, and beyond, the sheer sandstone walls of the labyrinth encase it.
Beside you, a mule snorts. At least, you assume it is a mule. It is a stout, broad creature of humorously small stature with a bulbous head atop unnervingly rippling neck muscles. It observes you with uncaring, equally bulbous eyes. A nauseating brightly coloured neckerchief, embroidered in cheerful script, proclaims it to be Carl - Quality Control Officer. Carl is sorely displeased.
Attached to Carl is a large cart, stocked with several crates. You consider some of these might contain the wands, and others, the supplies you were promised to receive.
At some point, the old man started talking at you. He says you are in
PortPort. It is relatively peaceful within the town, but they are set upon by danger on all sides. South far across the lake is another town called
Big Church. There are other towns beyond this one, but PortPort is currently cut off from them by road, because of the danger and all. You are not sure why he is telling you any of this. He shoots you a gummy smile.
Your location is currently
PortPort.
>PortPort - Safe?: Carl, Cart, Old Man, fellow goofy graduates, ramshackled inn, man with a rowboat, questing board, ? ? ? ? ? (Probably civilisation stuff)
> North: Forest, ? ? ? ? ?
> East: Lakeshore, ? ? ? ? ?
> South: Big Lake --> Big Church?
> West: Lakeshore, ? ? ? ? ?
MechanicsPlease
Bold any RTD action.
You can always explore to find new areas in your current location. You can also do anything you want. The world will respond to your actions.
If you wish to leave your current map, you can always travel
North, South, East or West in the labyrinth. The exceptions are: if you are in a structure, if you are underground, or if you are in a dungeon. Places that are
Mythic, Wonderful, Weird or Wylde may follow different rules. Changing maps won't count as an RTD roll, though you may sometimes get lost in unfamiliar or wilderness areas.
Using a Wand will always succeed in
firing, so long as it is targeting a sentient creature.