Turn 46Strif3 Permadeath ModeLevel 4 Mold
10/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
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QuarqueLevel 4 Troll Wizard named Mumo
4/20 HP
0/40 Exp.
Slime Coins: 14
Swag: Bludgie (
, Box of Moonlight (B)
Dice: D10
Roll: 5You bash five Mundane Slimes from Army 2, and gain 2 exp!
Welcome to Level 4You gain more HP, a D10 and the power of Yellow Text! It tastes like... That Sunny Delight drink. I don't think anyone still actually drinks that stuff though. Not since that whole controversy with the girl who changed color.
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Fluffe9911Level 3 Human Adventurer
3/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 1What friends? You take 2 emotional damage for not having any friends willing to help you recover HP.
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Nirur TorirLevel 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
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DevastatorLevel 3 Jelly-Covered Catgirl
12/15 HP
11/20 Exp.
Slime Coins: 6
Swag: Glowing Rock (B), Spear (C)
Dice: D8
Roll: 3You stab at the
Courageous Castle Dragon Slime a few times and deal 3 damage to it!
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A_Curious_CatLevel 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13)
Dice: D8.
Roll 7You tinker with the Brokenish Compact Saw of Healing, and you think you got it working properly again! You'll have to try to saw something to death (or to life) in order to know for sure though.
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HorizonLevel 3 Fallen Oak Tree Sentinel
DEAD/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 5You end up playing a game of Jenga with DEATH. The game goes on for a while, but eventually the tower falls on DEATH's turn! You now have permission to leave through the LIFE door!
It seems that DEATH lost a soul to the DEAD CYOGTCG ZONE, which is an entirely different game that is not all about slime!
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King ZultanLevel 3 Slightly Chubbier Zebra
DEAD/15 HP
7/20 Exp.
Swag: Security Vuvuzela (F)
Slime Coins: 23
Dice: D8.
Roll: 8You grab the Vuvuzela with your big old horse hooves somehow. It was apparantly part of DEATH's security system or something, but it didn't make any noise when you displaced it. It seems that DEATH lost a soul to the DEAD CYOGTCG ZONE, which is an entirely different game that is not all about slime!
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MonkeyMarkMarioLevel 2 Regular Human
1/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
Roll: 3You attack the
Inciting Herbal Puppeteer Antihero Slime with your unoriginality, and deal 3 damage to it!
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Egan_BWLevel 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymoreYou play the Supernerd Card, then attack the CYOGTCG Imp's Bonfire with your Lady Bow to deal 1 damage!
Your turn ends. The Imp draws a card...
The Imp plays a card face-down, and ends its turn!
Your turn starts. You draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
5 Hearts
0 Points
6 Cards in hand
Cards in play:
19/20 Hearts.
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Scary Goose Slime: 4/8 HPCardboard Box Slime 5/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HPMerciless Condor Ace Gladiator Slime: 53/75 HPFervent Antidisestablishmentarian Crusader Slime: 53/89 HPCourageous Castle Dragon Slime: 9/24 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 14/28 HPGemstone Phoenix Slime: 5/5 HP
Swarm of 40 Mundane Slimes: 40 HP
--Army 2 Slimes--
Nightshade, the Cunning Manipulative Pure-Evil Slime General: 215/270 HPYellow Secretive Arachnoid Samurai Slime: 46/79 HPSwarm of 20 Mundane Slimes: 20 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 2. It grabs 2 uncollected Slime Coins from the ground and jams them back into the Infinite Wall of Slime!
Scary Goose Slime rolled a 5. It sets up a trap for later when Strif3 is no longer offscreen!
Cardboard Box Slime rolled a 2. It hides under a cardboard box and nobody seems to notice it!
Nobel Peace Prize award winning War Criminal Slime General rolled a 9. It strikes the
Yellow Secretive Arachnoid Samurai Slime to deal 11 damage.
Merciless Condor Ace Gladiator Slime rolled a 1. It crashes into the ground and takes 3 damage.
Fervent Antidisestablishmentarian Crusader Slime roll a 7. It cuts down 6 Mundane Slimes from Army 2.
Courageous Castle Dragon Slime rolled a 3. It bashes Devastator to deal 2 damage.
Intriguing Ocean Sword Slime rolled a 5. It cuts down 4 Mundane Slimes from Army 2.
Swarm of 40 Mundane Slimes roll a 3. The route the 20 Mundane Slimes of Army 2 and deal 3 damage to the major slimes!
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 12. It calls for a tactical retreat! It heads back into the Infinite Wall of Slime!
Yellow Secretive Arachnoid Samurai Slime rolled a 5. It retreats back into the Infinite Wall of Slime!
Inciting Herbal Puppeteer Antihero Slime rolled a 4. It marionettes a puppet and slams it into MonkeyMarkMario to deal 3 damage. It freaks out a bit when it realizes it is falling behind its retreating allies!
Resilient Griffin Serpent Slime rolled a 6. It slashes the
Intriguing Ocean Sword Slime for 6 damage and still has time to retreat back into the Infinite Wall of Slime!
Swarm of 20 Mundane Slimes rolled a 1. They panic and freak out, hopping all over the place!