Turn 47Strif3 Permadeath ModeLevel 4 Mold
10/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
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QuarqueLevel 4 Troll Wizard named Mumo
4/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (
, Box of Moonlight (B)
Dice: D10
Roll: 2You manage to grab the Monster Part just in the nick of time, then hand it over to Devastator along with 6 Slime Coins.
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Fluffe9911Level 3 Human Adventurer
3/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
Roll: 1You chase after the Mundane Slimes, but they hear your heavy armor as you approach and they run away!
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Nirur TorirLevel 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
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DevastatorLevel 3 Jelly-Covered Catgirl
12/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Quality Book (B), Monster Part (B)
Dice: D8
Roll: 8You easily pick up the Quality Book!
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A_Curious_CatLevel 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13)
Dice: D8.
Roll 3You use your Compact Saw of Healing to cut a chunk out of the
Intriguing Ocean Sword Slime dealing 3 damage to it. The chunk is then healed and becomes a Sword Slime!
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HorizonLevel 3 Fallen Oak Tree Sentinel
DEAD/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 4You jump on the
Fervent Antidisestablishmentarian Crusader Slime to deal 4 damage to it.
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King ZultanLevel 3 Slightly Chubbier Zebra
DEAD/15 HP
7/20 Exp.
Slime Coins: 23
Dice: D8.
Roll: 4DEATH Puts the Security Vuvuzela back into position, and it once more partially obscures the door. You end up losing the poker game though.
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MonkeyMarkMarioLevel 2 Regular Human
1/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
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Egan_BWLevel 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymoreYou play the IMPOSTOR GUY!!! card. Technically the Infinite Wall of Slime is not really a card, but I'll allow it because its infinite variety ensures that there is at least one Card-based slime that makes it up.
For some reason you do not attack with Lady Bow, and end your turn.
The CYOGTCG Imp's turn begins. It draws a card...
It thinks for a moment, then reveals its facedown card!
The CYOGTCG Imp exclaims that as a being that is inexoribly linked to a card game, the Infinite Wall of Slime card is overpowered and unfair, which offends its sense of balance and fairness within the game!
This ultimately doesn't end up mattering because the card was an IMPOSTOR GUY!!! which would have been gone at the end of the Imp's turn anyway.
Impostor Guy then plays Lime and ends their turn.
You draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
5 Hearts
0 Points
6 Cards in hand
Cards in play:
19/20 Hearts.
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.Douchey Dimensional Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Cardboard Box Slime 5/5 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HPMerciless Condor Ace Gladiator Slime: 53/75 HPFervent Antidisestablishmentarian Crusader Slime: 49/89 HP (Damaged by Horizon)
Courageous Castle Dragon Slime: 11/24 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 9/28 HP (Damaged by A_Curious_Cat)
Sword Slime: 3/3 HP
Gemstone Phoenix Slime: 5/5 HP
Swarm of 30 Mundane Slimes: 30 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled an 8. It clobbers the
Scary Goose Slime for 14 damage, destroying it! 2 Slime Coins drop to the ground.
Cardboard Box Slime rolled a 3. It sneaks over to where the Oak Tree Stump is.
Nobel Peace Prize award winning War Criminal Slime General rolled an 11. It strikes the
Inciting Herbal Puppeteer Antihero Slime to deal 13 damage.
Merciless Condor Ace Gladiator Slime rolled a 7. It cuts down 6 of the fleeing Mundane Slimes!
Fervent Antidisestablishmentarian Crusader Slime rolled a 2. It watches the enemy Slimes Flee.
Courageous Castle Dragon Slime rolled a 3. It repairs its masonry to heal 2 HP.
Intriguing Ocean Sword Slime rolled a 1. It stabs itself and loses 2 HP.
Swarm of 40 Mundane Slimes roll a 2. They follow the enemy slimes. 10 of them pursue them into the wall!
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 7. It escapes back into the Infinite Wall of Slime.
Inciting Herbal Puppeteer Antihero Slime rolled a 6. It escapes back into the Infinite Wall of Slime.
Swarm of 14 Mundane Slimes rolled a 4. They scatter and escape the battlefield!