Turn 44Again, why am I doing this to myself?
Strif3 Permadeath ModeLevel 4 Mold
12/20 HP
6/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll: 8You manage to catch a total of 16 Mundane Slimes! 3 from Army 1 and 13 from Army 2. You gain (4x2) 8 exp!
Welcome to Level 4!Hey you didn't die yet! You now have even more HP, an awesome D10 which is probably the most underrated kind of dice ever, and
Yellow text that is kind of hard to read on a white background!
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Fluffe9911Level 3 Human Adventurer
7/15 HP
10/20 Exp.
'Hats': Cardboard Box Slime 5/5 HP
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B)
Slime Coins: 5
Dice: D8.
Roll: 6You strike the
Radiant River Diamond Slime for 6 damage, destroying it! You gain 8 exp and a Polished Diamond!
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Nirur TorirLevel 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
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DevastatorLevel 3 Jelly-Covered Catgirl
15/15 HP
3/20 Exp.
Slime Coins: 6
Swag: Glowing Rock (B), Spear (C)
Dice: D8
Roll: 8The chain was totally supposed to stop you, but it was only a value 7 chain and you rolled a crit! You crash into the LIFE door and the chain bursts from the impact letting you escape! You are no longer DEAD. DEATH shakes their fist at you. I will also point out that you not making an attack is not a GM error. The 8 roll was used in its entirety to bypass the chain.
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QuarqueLevel 3 Troll Wizard named Mumo
4/15 HP
6/20 Exp.
Slime Coins: 14
Swag: Bludgie (
Dice: D8
Roll: 1You cast light, but hit the
Majestic Gemstone Phoenix Slime instead! The light reflects back at you, blinding you for 2 damage!
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A_Curious_CatLevel 3 Machinist
14/15 HP
2/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Brokenish Compact Saw of Healing (13)
Dice: D8.
Roll 3You shell out 13 coins to purchase the Broken Compact Saw of Healing and the Healing Potion. Fish Sugarpants is placated by this. You then manage to sort of jury-rig the Broken Compact Saw of Healing upgrading it into a Brokenish Compact Saw of Healing!
You also recover 5 HP from the healing potion.
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HorizonLevel 3 Fallen Oak Tree Sentinel
4/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 4You eat the sapling for some reason. You heal 1 hp, and you are now a Fallen Oak Tree Sentinel!
You then start mowing the
Inciting Herbal Puppeteer Antihero Slime to deal 3 damage to it.
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King ZultanLevel 3 Slightly Chubbier Zebra
3/15 HP
0/20 Exp.
Slime Coins: 23
Dice: D8.
Roll: 3You cast light on the- oh wait. You're not Quarque. You are slightly illuminated by a light spell and feel no better or wose for it.
What you actually do, is nibble the
Majestic Gemstone Phoenix Slime for 3 damage!
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MonkeyMarkMarioLevel 2 Regular Human
4/10 HP
2/10 Exp.
Dice: D6.
Swag: Three Spears (C), Flint (1)
Slime Coins: 2
Roll: 1You try to stab slimes from both sides and trip. A bunch of Mundane Slimes trample you to deal 3 damage!
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Egan_BWLevel 1 Tiny Purple T-Rex
5 Hearts
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)Dice: Now playing CYOGTCG.
Roll: 4No! Wait what you mean you rolled another crit? You try really hard to use the deck of CYOGTCG cards instead of dice, and your essence gets pulled into the DEAD CYOGTCG ZONE! You are now playing CYOGTCG!
FOR YOUR SOUL!Important to note that this is Old School CYOGTCG, not the modern variant.
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
You draw six cards. Because your
SOUL is on the line, you get to go first.
You are currently playing against some kind of weird CYOGTCG Imp thing. It has 5 Hearts.
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.Barely Subcritical Douchey Dimensional Uranium Duck Slime: 34/57 HP (Damaged by Fluffe9911, Strif3)
Scary Goose Slime: 8/8 HP--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 247/288 HPMerciless Condor Ace Gladiator Slime: 56/75 HPFervent Antidisestablishmentarian Crusader Slime: 53/89 HPCourageous Castle Dragon Slime: 12/24 HP (Damaged by Devastator)
Ambitious Book Mountain Slime: 7/26 HP (Damaged by Devastator)
Intriguing Ocean Sword Slime: 14/28 HPMajestic Gemstone Phoenix Slime: 5/20 HP (Damaged by King Zultan)
Swarm of 60 Mundane Slimes: 60 HP
--Army 2 Slimes--
Nightshade, the Cunning Manipulative Pure-Evil Slime General: 220/270 HPYellow Secretive Arachnoid Samurai Slime: 70/79 HPInciting Herbal Puppeteer Antihero Slime: 48/77 HP (Damaged by Horizon)
Vibrant Moonlight Shadow Slime: 20/38 HP (Damaged by Quarque)
Resilient Griffin Serpent Slime: 18/26 HPSwarm of 52 Mundane Slimes: 52 HP
--Battle Reports--
Barely Subcritical Douchey Dimensional Uranium Duck Slime rolled a 1. It blows itself up to deal 30 damage to itself! It is now just a
Douchey Dimensional Duck Slime.Scary Goose Slime rolled a 1. It sees its reflection and freaks out a bit!
Nobel Peace Prize award winning War Criminal Slime General rolled a 13! It strikes
Nightshade, the Cunning Manipulative Pure-Evil Slime General to deal 15 damage.
BOSS COUNTER! Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled a 13. Its hits back to deal 14 damage!
Merciless Condor Ace Gladiator Slime rolled a 8. It operates on the
Ambitious Book Mountain Slime to heal it for 6 HP.
Fervent Antidisestablishmentarian Crusader Slime rolled a 4. It slashes the
Resilient Griffin Serpent Slime to deal 3 damage.
Courageous Castle Dragon Slime rolled a 6. It castles the
Humorous Unicorn Crown Slime for 13 damage!
Ambitious Book Mountain Slime rolled a 4. It Photopies some of its illustrations and recruits them as 4 Mundane Slimes!
Intriguing Ocean Sword Slime rolled a 1. It is immobile, and some Mundane Slimes take the opportunity to hit it for 3 damage!
Majestic Gemstone Phoenix Slime rolled a 4. It burns King Zultan to deal 3 damage!
Swarm of 40 Mundane Slimes roll a 1. They clash with the slimes of Army 2
Nightshade, the Cunning Manipulative Pure-Evil Slime General rolled an 11. It stabs the
Nobel Peace Prize award winning War Criminal Slime General for 13 damage!
Boss Counter! Nobel Peace Prize award winning War Criminal Slime General rolled a 10. It retaliates for 11 damage!
Yellow Secretive Arachnoid Samurai Slime rolled a 5. It webs the
Intriguing Ocean Sword Slime to deal 2 damage and impede its movement!
Inciting Herbal Puppeteer Antihero Slime rolled a 1. It lights itself on fire somehow and takes 2 damage.
Vibrant Moonlight Shadow Slime rolled a 6. The moon rises in the sky, and it ascends to the next level!
Resilient Griffin Serpent Slime rolled a 5. It breathes venom and slays 5 Mundane Slimes from Army 1.
Swarm of 52 Mundane Slimes roll a 4. They Clash with the Slimes of Army 1! 20 Mundane Slimes from Army 1 are defeated!
Radiant River Diamond Slime was defeated! Fluffe9911 gains 8 exp and a Polished Diamond!
Humorous Unicorn Crown Slime rolled a 1. It is dead now. Nobody gained exp from it, but it dropped a Crown (B).