To be honesty your lucky that you got some good rolls this turn.
Head into the room with the beds and see if there's anything left to loot in there.
go to the room with the beds, grabbing occulty stuff. then I go help the dude fighting cultists.
You both enter the room, passing Leif Eiriksson on the way out and find that it has been picked over, the chests are open, beds over turned and anything worth taking is likey in Eiriksson's bag.
Melvin collects a few scattered nicknack's to to his bag before he follows Jurg and Bob northwards to wards the sound of fighting.
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Apply Sword to Cultist head. Repeatedly if Needed.
(Rolls basic hero's 1d8 = 6 1d6 = 2)
As the two cultist ignore the fallen comrade, you kick the leg out fro under the nearest cultist and bring your sword down hard on there shoulder, flesh and bone sever cleanly from the chest as Blood pours in gouts from the ruins, and your opponent falls
to the ground unconscious in a growing pool of crimson.
(Rolls basic hero's 1d8 = 3, 1d6 = 3)
The second cultist jabs his dagger at you but you avoid the blow.
The ring leader starts to chant and his hands begin to glow as eye shift to rolling pits of black fire.
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Keep fighting the cultists, while slowly trying to advance toward the altar.
(Rolls basic hero's 1d8 = 3, Rolling 1d6 - 1 ( 6 ) + -1 = 5)
As you step forwards from the pillar the dagger of the cultist to the left catches you across the knuckles, you drop the sword in pain .
You duck back behind the pillar an reach for your mace.
(Rolls basic hero's 1d8 = 6 , 1d6 - 1 ( 5 ) + -1 = 4)
A the cultist steps forwards to strike, you catch him in forearm with your mace, the bone shatters with a loud crack that echoes across the room.
The priest nearest you pulls a impressive looking sword from under his robes and adopts a fighting guard.
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Following the others, make sure to throw an axe into the heart of the obvious evil cultist hiding on top of the altar, pretending to be tied up!
You rush to the sounds of battle and find four cultists standing in front of around a pair red robed priests, one stands there his eyes glowing with boiling black flames, his tongue alive with the elder tongue of his black god.
Still running you throw your axe clear in to the heart of the woman laying there gagged and chained to the altar.
Her wide eyes look at you with sad disappointment as her life blood flows on to alter.
Nothing to fight here. Go north until I find something to kill.
Theres a shout of rage as you enter the room behind Leif Eiriksson.
(Rolls basic hero's 1d8 = 6 vs 1d6 = 4)
Wasteing no time you sweep the leg of nearist cultist, the blow shatters his ankle, felling him to
the ground as his foot sticks out at strange angle.
go to the room with the beds, grabbing occulty stuff. then I go help the dude fighting cultists.
The room is full of action as you enter, run in pass Jurg as they brake the leg of a cultist and you leap at the cultists with your twin swords.
(Rolls basic hero's 1d8 = 8, 1d6 = 1, look that's a double attack)
head 13
With the lefty hand Your sword slices cleanly through the cultists lower jaw, spilling four teeth and a lump of tongue to the floor.
The right blade strikes down in an arc, cutting clean through the chest and belly and he falls in two body bisected, and his innards spilling out.
Head into the room with the beds and see if there's anything left to loot in there.
Panting you reach the room as the others are engaged in combat, you take a moment to survey the scene.
Normals foes are solid squares, The boss cultists have a black line across them.
You are the coloured dots.
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Sheets
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Colour: green
Description: a dude. Eerily nondescript.
Armor: brigantine
Weapons: 2 normal swords (dual wielded), dagger
Other items: 2 coils of rope, grappling hook, Lantern, 5 lamp oil, hammer and chisel (for graffiti)
Health: Badly Wounded
Name: Leif Eiriksson
Colour: turquoise
Description: A cute little Viking child who has not yet discovered Vinland.
Armor: Scale mail, shield
Weapons: 2 hand axes, shortsword for after you've thrown both axes
Other items: grappling hook, 200ft of rope, 10ft pole, lantern, 5 lamp oil.
Colour: Red
Description: A towering warrior, thick of both Skull and Muscle
Armor: N/A (it only slows you down!)
Weapons: Club(1), Battle Axe(2), Dagger(10), Two handed Sword(1)
Other items: Rope(100ft), 40 GP
Name: Bob
Colour: Black
Description:
Armor: Lamellar Armor, Shield
Weapons: Normal sword, dagger
Other items: Lantern, 3 Lamp Oil, wooden stakes 3, mallet, coil of rope 300ft, Grappling hook, 2GP
Name: Jurg
Color: Yellow
Description: Thick orc lady in a white karate gi. With a yellow belt!
Health: Wounded
Armor: None
Weapons: Staff, Dagger
Other items: Lantern, Lamp oil x43
Name: Erman
Colour: Magenta
Description: A vaguely heroic blonde-haired dude.
Armor: Plated Mail Armor, Shield
Weapons: Mace, Normal Sword.
Other items: Mirror, Lantern, lamp oil, Stakes(3) and Mallet.
Health: Badly Wounded
Gold Cup Set with Gems. +200 GP
Silver Scale Armour. +450 GP
Pile of rings. +250 GP
Petty Cash +35 GP
Occult nicknack ? GP