Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Nauseous
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
“… Alright. You may have a point. I can’t handle much more of this, this smell is not fun. Maybe… if I did this?”
Snap my fingers and teleport us all away from the bog.
(3) You teleport all the people who are close to the bog backward about 100 yards. Air's still gross, but its' not as bad as it was. You wave forlornly at your 'home' as you say goodbye and turn away.
"The hell is going on here!" Veron yelled in alarm, as he heard that loud noise, along with the following shockwave. Veron looked around, further yelling, "We need to get the hell out from this pit now!"
Veron had noticed something out of the corner of his eyes. It was Chatters moving toward someplace that was not this current Muck Pit. It was a stretch, but Veron had to optimistically think that Chatters had moved somewhere safe, or at least a location somewhat more stable than this.
Attempt to follow where Chatters had went
Name: Veron Maldrac
Species: Toad
Species Distinctives: Humanoid fungoid lifeforms that are naturally gifted at construction.
Status: Wounded (Head Fracture)
Quest: Attempt to contact and rejoin with Mushroom Kingdom Starfleet Navy
Inventory: Heavily Damaged Mushroom Kingdom Starfighter Helmet, Mushroom Kingdom Starfighter Uniform, Mushroom Kingdom Starfighter Boots, Fire Flower Thermal Pistol
(3) You start to walk trashward, get suddenly teleported to a different location, take a moment to regain your bearings, and then stumble on to rest next to a boulder (of actual rock). One of the Kits finds and meows at you. The stink is much less here.
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Spit a fireball at the tentacle monster go pick up that chair it threw
(4) you spit fire at the tentacle monster and it withdraws both tentacles under the muck, the nyou grab the chair just in time to be teleported about 100 yards away from the bog. You look around to get your bearings and wonder momentarily where everyone else went. You contemplate the tentacle monster, the stink, and the group. Fight bog monsters, find shelter, help (or oppress) these random dumpees? What to do?
"Damn it everything around here is exploding, need to get out of here."
Use another bit of my extra clothing to bandage my hand, then unfold the tin siding and use the edge of it to cut the parachute off of a pod then use it to make a lead rope on my tin sled, after all that grab Veron and put him on the tin sled and start dragging it to the trash piles.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Bleeding palm
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, 12 foot long sheet of tin siding now check mark shaped, face covering made from clothing
Action tokens: 1
That's a lot of actions in one turn, though I'll allow it considering you've been consistently trying to get these things done this whole time. (2) ... You get teleported before you can grab your suitcase to unlock it. Looking around, you see Veron is moving under his own power. Was he faking being badly injured? (5) you run back bogward grab your suitcase, and bandage your hand. It's still going to need proper care, but it is stable for now. (1) you head for a parachute and ... the wind picks up, filling the chute with air and dragging the pod away bogward. You experience a moment of real frustration at this point. You just know that was a good idea, to get the parachute, but it keeps sliding just out of reach. It's like chasing something in a dream. And then Alice tackles the parachute, holding it in place.
I <7> cautiously head over to the shelter I <8> found, to look it over and see if it's already occupied, and I also keep trying to get the attention of the big people around me, hoping to show them what I found.
"mrowl!"
Found Shelter
Found Shelter
Found Shelter
Found Shelter
Found Shelter
Found Shelter
Found Shelter
-----Kit-----
Found Shelter
1> (F) : upwind of bog, in tall grass, on tire as lookout. Greeting others.
2> (M) : upwind of bog, in tall grass, on tire as lookout.
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, on tire as lookout.
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : upwind of bog, in tall grass, moving to explore the shelter found by <8>
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
[hidden] you peek into the shelter. It looks like no big people have been here in a long time. You smell around. there's oil smell, rust smell, some earthy smell, and the combined smell of the stale rot of aged trash of various kinds. There are spiders in here. One of the other Kits encounters Veron, who struggles up to a boulder near the Kit and sits down again. You also encounter the very complainy ratman creature and sort of accompany it to the shelter. It momentarily stops complaining when it sees the hovel.
Use action point, and... help Debby again. Try to lead us toward the shelter Kit found.
1 action point
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes, Ration Pack, Emergency Kit, Flare Gun, Some Flares
(3)(3) You get teleported away, then spend a moment looking for Debby. She's running back toward the bog, so you run along more or less toward her, but tryingto stay away from the bog. She's bandaging her hand with something from her suitcase. You can help there! So you run toward her. Wait, now she is running towards a pod? You follow, but the wind picks up and the pod starts bbeing dragged away by it's parachute. Debby stops and stands there, looking dejected. Not on your watch! irrationally, you chase the pod, and do a heroic dive tackle, knocking the air out of the parachute momentarily and wrestling it to the ground. "I ... I got it! Hurry, Debby! Kill it quickly!"
Levitate myself into the big hands of that giant lizard.
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Done and done. You guys are now about 150 yards from the bog and more or less headed in the "right" direction, assuming the big lizard chooses to go that way.
Continue complaining about everything and heading to the trash pile
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
You find a Kit! Now you can complain to twice as many ears! It guides you to a makeshift shelter. Now THIS smells and looks like home! No other rats around though. no one to stab, or fight over food with, or complain about the Seers to, or stab in the back, or steal from ...
Looks like fun, if your still accepting new comers let's see what chaos I cause by landing now.
And if I can do anything when I land: Leave pod and observe surroundings.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THIS WILL CAUSE THEM TO LOSS ANY-OTHER DISTINCTIVENESS THEY HAVE AND BE ABLE TO BE CONTROLLED BY BOB).((If this is too much let me know))
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
No "control player character" powers. Those don't go down well in games like this. (3) Your pod lands, tilts sideways, then tumbles for a minute or two before ending up nose down. THe door explodes off, revealing a badly mangled spring mattress, the hood of an old land vehicle, an old oil drum, very rusted, and a scattered pile of very faded magazines.
I feel like this turn was a tad slow in terms of action, so I am willing to auto everyone who wants to regroup to arrive at the makeshift shelter at the start of the next turn. So you can post "
Arrive at shelter, [do X]" where [do X] is your action for the turn, and feel free to RP with whoever else is at the shelter. If you wish to move in a different direction instead, post that action normally. Alice and Debby, consider the parachute subdued, and next turn performing a medical action on Debby's hand (even after moving to the shelter) will auto succeed unless teammate actions interfere.
Meanwhile, the new arrival drops further into the trash a ways. Anyone who had attention to spare noticed him dropping down from the sky, and he landed with a pretty audible thud, followed by the rumbling, clanging, screeching sound of a trash slide, so you have a reasonable idea where he ended up.