Arrive at shelter, heal Debby's hand. If there's spare action, scrounge for new pants also treat Veron.
Name: Alice!
Species: Human
Species distinctives: Big stupid skull which kills mothers, graspy thumbs, slow but efficient bipedal run, etc. Some minor additional evolution geared toward surviving in microgravity, which won't help here. Always prepared for the previous war, you know.
Status: Nominal
Quest objectives: Be Alive, Continue Being Alive
Inventory: Prisoner Clothes (no pants), Ration Pack, Emergency Kit, Flare Gun, Some Flares
(5) you get Debby's hand stitched up with some autostitches from the emergency kit. She'll need to be cautious with it for a bit, but it should heal good as new. You look at her once more, thankful at least that your mother killing head isn't quite THAT big and deadly. (3) you find a weathered and torn curtain that you can fashion into a long skirt. Maybe you can find something to stitch it into pants, or just tie the bottoms around your ankles or something. You find an old pot you could fill with water to at least scrub out the worst of the gross from your undergarments.
Arrive at shelter, shake the chair a little bit to see if the thing on it is still alive
Name: Bowser
Species: Koopa
Species distinctives: Much larger than the average koopa, with claws on his fingers and toes, and dangerous looking white spikes dotting his large, green shell, and a flaming red floppy mohawk sits between two horns on his head. Able to breathe fire.
Status: Grouchy
Quest objectives: Establish dominance and authority on this planet and add it to my kingdom
Inventory: Two spiked bracelets on each arm and a spiked collar
Name: Geryon Vagante
Species: Poltergeist
Species Distinctives: Incorporeal creature with natural telekinetic abilities. Must possess some object to survive for more than a few minutes. Must occasionally consume objects, rendering them into ash, rust, or other high-entropy forms to regain energy. Innate radar sense capable of detecting and analyzing nearby objects.
Quest Objective: Form awesome body capable of retaking to the stars.
Inventory: Currently possessing an office chair.
Move the chair a bit to provide my lizardy friend proof of my existance.
The chair is shaken and rattles in return. It's alive! Sort of.
“Not exactly my ideal living place, but I’m sure I can spruce it up a little bit. Everyone, please back away a bit, exploding isn’t very good for your health. I think, dunno. Could be.”
“Nice to meet all these new faces, and I hope we can get to know each other better now that we have a proper home. . You’re welcome about the teleport btw, couldn’t leave my new friends behind, you know?”
Arrive at shelter, snap fingers, spruce the place up a little bit. Add some air fresheners, fix any obvious damage form age, add a fresh coat of paint, basic living necessities, etc etc.
If I have any energy left over after that house renovation, use it to create a Little Rock buddy for sanity purposes, literally just a small rock man that can talk and is full of optimism.
Name: Mr: Zorak
Species: Fifth-Dimensional Imp
Species Distinctives: Fifth-Dimensional Imp’s are incredibly powerful beings capable of warping reality to their whims; from a human viewpoint, they appear to be nearly omnipotent, but there are actually quite a few limits to their abilities which the imps refer to as “The 3 Rules”
1: Imp’s are never allowed to say their name backwards or they’ll get banished.
2: Their powers have limits. (Decided by GM)
3: They always appear as a small humanoid male wearing a bowler hat.
Status: Slight Nausea
Quest: Have fun and mess with people.
Inventory: Bowler Hat, fashionable clothes and a glowing crystal.
(4) THE containers are half buried under the trash, almost as if they were build to be mostly underground, so exterior paint is right out. But you tidy up the inside, removing a layer of rust, giving the containers a nice, smooth metal look and feel, straightening a few bent joints and clearing most of the dust, except in the northernmost container, where the rat went. You grow some grass above and in front of the main entrance, add a small white picket fence, a few flowers, and a few ceiling fans, which are a tad low for the human sized people, and definitely problematic for the big lizard.
As for basic living necessities ... (2) you create a wooden bucket with a word painted in black across it: "STOOL"
(1) you attempt to enchant a rock to be sapient, but discover two problems: first, it wasn't a rock, it was a smushed together conglomeration of old plastic toy soldiers, plastic dinosaurs, cars, and the heads of several plastic girls' dolls, caked in mud and sand and forgotten in a heap. The second problem is that they carried some emotional residue from their time as toys and after, and from their essence as anthropomorphic representations of human character. In short, the whole ball has gone mad and is now howling, crying, barking, sputtering, and moaning in a very, very unsettling way. And the second of your major rules comes to mind: no undo button. can't just reverse a mistaken action - instead you must solve the new situation brought about by your powers.
"What the hell just happened?" Veron glanced confusedly at Mr. Zorak. "..You have psionic abilites?"
Arrive at the shelter and attempt to find medical supplies
(3) you find an old sink that could be propped up or attached to a wall to hold water, a sturdy bench to lay victi - err .... "patients" on, and a hacksaw. And a liter of whiskey. For painkilling purposes? There's enough cloth around to work as bandages, and enough broken wood items to use something for a splint if necessary.
Understood about the "Control player characters" I changed it.
If I am able to: Arrive at shelter and introduce myself.
If I am not able to go to the shelter: View my surroundings and if I notice other beings head towards them and introduce myself.
Greetings, I am Bob, the first of my kind and I am a Cy-Borg. You may call me Cy-Borg Bob, Borg Bob, or just plain . . . Bob. I will be leaving this world and it's space and prove that Cy-Borgs are the superior race over humans by destroying the interlopers who tried to destroy me. If anyone would like to join me I will be willing to offer a portion of my power to you. Currently I have elevated healing and adaption. If you do not want to be injected with nanobots at this time then I will respect your wishes. This is an open invitation.
Name: Bob, the first of his kind
Species: Cy-Borg
Species distinctives: A experiment in bringing about the perfect cyborg, has the ability to slowly adapt to the environments and situations that come about. Has special nanobots that give elevated healing and if injected into another being gives them a bit of the abilities acquired(WARNING THERE MAY BE UNWANTED SIDE EFFECTS(to be determined by the GM).
Status: Nominal
Quest objectives: Prove that you are capable of dominating the planet and the surrounding space.
Inventory: Nanotube injection arm attachment(ALL ATTACHMENTS TAKE AN ACTION TO SWITCH OUT BEFORE USE)
(2)(5) It all turns out the same either way. You climb out of your damaged pod, climb to the top of your current junk pile, see the angry dinosaur, and think this is a great opportunity. So, yo uare in front of the shelter with the big koopa shaking a chair.
"That guy with a gun isn't as injured as he'd like us to think he is because I saw him moving around, also did anyone else suddenly teleport a few feet?"
Arrive at the shelter, after having cut the parachute free from the pod and leaving that bit of siding behind, then await the healing.
Name: Debby
Species: Deer person
Species distinctives: Has the body of a human but the head of a deer.
Status:
nauseated
Bleeding palm, bandaged with clothing
Quest objectives: Enjoy this really cheap vacation
Inventory: Casual clothing, Sunglasses, wide brimmed hat, cellphone, camera, suitcase filled with clothing, 12 foot long sheet of tin siding now check mark shaped, face covering made from clothing, bandage made from clothing
Action tokens: 1
Your hand is stitched up, but you will roll at disadvantage for a while on complex actions with your hands.
I guide the various individuals that dropped from the pods like me to the apparently abandoned shelter, and collect all of myself together there.
((didn't notice the ear-healing roll this last turn btw Oz. I'll assume for now that all five failed.))
((after some interactions, here's my action:))
scatter and start poking around this shelter, seeing if I find anything interesting.
After collecting together, I form a line so that all my collars can be seen simultaneously:
I need to make sure they know that I'm here and that I'm not just a bunch of random kittens.
All of me together: "MEW!"
Hi! I'm Kit!-
each of me is
linked to the
others and we
-are all one-
being. Please
look out for-
-----me------
Hi! I'm Kit!-
each of me is
linked to the
others and we
-are all one-
being. Please
look out for-
-----me------
1> (F) : upwind of bog, in tall grass, on tire as lookout. Greeting others.
2> (M) : upwind of bog, in tall grass, on tire as lookout.
3> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass, on tire as lookout.
4> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
5> (M) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
6> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
7> (M) : upwind of bog, in tall grass, moving to explore the shelter found by <8>
8> (F) : slightly deaf, until eardrums heal, upwind of bog, in tall grass
Name:
Kit (Kitty Hive)Species: A litter of 8 kittens that are linked together into a single hivemind.
Species distinctives: This litter of kittens have had their brains linked since before birth, and are essentially a single mind spread across eight tiny bodies. They show near-human intelligence, and are able to operate independently or together as desired. Their maximum separation range has not been determined, but placing one of them in orbit with the rest left on the planet caused no negative effects, and they were still able to act cohesively with no noticeable delay. To facilitate communication each kitten has been given a collar with a small digital display that shows whatever text the kitten desires it to display, up to a maximum of 13 characters long.
Overall status: slightly deafened, until ears heal.
Quest objectives: Figure out where I am?
Inventory: collars with a digital display and neurolink to the wearer. each individual collar can display up to 13 characters at once.
Action Tokens: 1
I'll roll ten times this turn to make up for last turn. the sixth and tenth roll succeeded, so #5 and #8 are healed. Ding!
(6) you explore the shelter and find that it is, in fact, eight containers together. Two of them have had the walls between them opened to form a large open room, and in the same way the two behind those have as well. the other four are arranged along the sides of the back pair, facing perpendicular to the main rooms. So, in effect, you have a main room with the entrance facing west, then to the east a second large room that looks like a communal kitchen/storage area, with four "rooms" off that, two to teh north and two south. The entrances to those are small (for a human) but reinforced to provide structural stability. You find that one of the side rooms on the north has an exit into the trash heap, and one on the south used to, but that end of the container is collapsed. the trash pile outside would cover the entrance anyway.
You also find canned food in a pantry at the back of the kitchen! And a mousetrap that #7 steps in. He yelps quite loudly, and skitters off through the containers outside, howling, trap stuck on his foot.
You also find a plasma ball. you touch the surface and a little plasma arc leaps out from teh central ball to the glass under your paw.
"Ah finally! Hovel home is mine mine! Grrrrr Chatters claims left north space corner!"
Eat some spiders and claim the northern left corner of the shelter for myself keep intruders out of my corner
Name: Chatters
Species: Skaven Legally distinct rat creature
Species distinctives: Legally distinct rat creatures are known for backstabbery, cowardice, and general xenophobia luckily for his party Chatters happens to be something of a saint among his kind and as such usually only ticks off 2/3 of these boxes (The cowardice and xenophobia one) they also tend to have aversion to sunlight due to them spending most of there lives underground.
Quest objectives: Summon the Horned Rat Make a name for himself
Inventory:
You take over the back north container and hiss at anyone approaching. You eat half a dozen spiders and a grub! Your corner is cool and dirty and smells of trash.
Status: congregating at the container shelter.
You have a shelter made of 8 cargo containers. Six rooms in total: tow big ones (double containers) arranged west to east with the opening at the west,
and four smaller ones to the north and south. the back north one is claimed by the rat, and the front south one has one end collapsed under the rubble outside.
the front north one also has an exit
The imp tidied the place up a bit so it's kinda nice inside. There are a few functional cots in the rooms, a table in the kitchen area, and a couch and some chairs in the front hall. the entrance is big enough for Bowser, but he wouldn't fit into the side rooms.
(3) There is a distant sound, like thunder, coming from ... hard to say which direction really.