Introduce rokkit ork to the superiority of good humie dakka... In a bit, by double aiming!
You aim! Your aim of killing the Ork might not come to fruition due to him now being in squishing distance, but you aim nonetheless!
Another rocket slams at your Chimera's face as the Ork makes his last desperate stand from behind the tree. Gunnar manages to doge this close range attack thanks to the Chimera being piloted by his thoughts - the rocket only inches from crashing once again into your new weakpoint.
Your ordeal isn't over. From this new position the Kannon manages another direct hit. You feel a shudder as the machine endures the blow, only slightly damaged despite the weapon's size. Imperials sure know how to make armor. The second Kannon is unable to fix its jam and remains in place as Orks are no doubt smashing things randomly within. The artillery blares, but still finds something more interesting than you to shoot at.
In a very Orky way, the Rokkit Kar manages to score another hit on your Chimera thanks to pure volume of fire despite still being slightly out of range. This time your armor holds fast and manages to avoid damage from a glancing blow-but facing the full brunt of an attack from that cart is likely to end poorly for you.
Also in a very Orky way, the Engine fires at the PDF but misses by a large margin. Stat wise Orks can't really hit anything with automatic weapons unless they're basically holding the gun to their target's head.
170 meters Behind Allied Machine Gunner and loader
147 meters Behind Allied Flamer
30 Meters ahead Ork Rocket User
90 meters ahead Engine
115 meters ahead Kannon Kar 17 Damage
140 meters ahead Loot Kar
165 meters ahead Rokkit Kar
190 meters ahead Loot Kar
215 meters ahead Kaboos
0 meters Chimera 11 Damage -4 front armor