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Author Topic: (SG) Underling, a Supervillain Game  (Read 4091 times)

Stirk

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Re: (SG) Underling, a Supervillain Game
« Reply #15 on: April 05, 2022, 09:15:46 pm »

Since our strength depends directly on our battery supply, it might be best to set up a passive way to recharge batteries now so we have victims to fuel them later. If we end up getting in over our heads before we get more we'll end up running out, even if we're full now.

We should have our six nameless minions start up a kidnapping operation, with Blacklight using her human morality to take good care of our victims until we actually need them. Since we're in Detroit they can probably just steal a van and throw random people in it and nobody will notice.
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IronyOwl

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Re: (SG) Underling, a Supervillain Game
« Reply #16 on: April 05, 2022, 11:07:27 pm »

Since our strength depends directly on our battery supply, it might be best to set up a passive way to recharge batteries now so we have victims to fuel them later. If we end up getting in over our heads before we get more we'll end up running out, even if we're full now.
I don't think this is a factor until we get more troops capable of using them. A single battery contains 2 weeks worth of intense combat, we've got 5.4x666 ~= 3600 batteries, or about 150 demon-years worth of battery power in there. I don't think we're going to get into a century and a half worth of trouble all on our own.

I would agree that it's always better to have too many evil crystals than too few, though, and they are a potential source of income.

We should have our six nameless minions start up a kidnapping operation, with Blacklight using her human morality to take good care of our victims until we actually need them. Since we're in Detroit they can probably just steal a van and throw random people in it and nobody will notice.
I agree we can probably blackbag people without any serious repercussions (at least until we get unlucky and knick somebody important), but I'd rather lure and release. Fratboys, hipsters, and drug addicts will probably all be pretty easy to get into a nightclub/movie theater/seance chamber for some cool promise or another, at which point we can let them get blackout drunk and slurp them. Gets a more vibrant and varied crowd, even fewer problems with The One Good Cop in the city, and lets our minions network while they're at it.

If we do go the route of aggressive expansion (and I assume we'll want to keep anyone hit by our agony lances) using Blacklight is just begging for her to get a conscience attack and help them escape, though.
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King Zultan

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Re: (SG) Underling, a Supervillain Game
« Reply #17 on: April 06, 2022, 01:12:39 am »

+1 To getting job.
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Weirdsound

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Re: (SG) Underling, a Supervillain Game
« Reply #18 on: April 06, 2022, 01:36:19 am »

"You know me so well, Blacklight." You admit as you change into your suit, only mildly annoyed that your shell has no bits and bobs to show off as you change clothing. "Tell Pete that Lustarms didn't nick anything last night when he wakes up, would you darling?"

As it is broad daylight, you decide to be a bit cautious, and take off from the roof rather than walk out the front door in all your bespoke gargoyle glory.

Since our strength depends directly on our battery supply, it might be best to set up a passive way to recharge batteries now so we have victims to fuel them later. If we end up getting in over our heads before we get more we'll end up running out, even if we're full now.

We should have our six nameless minions start up a kidnapping operation, with Blacklight using her human morality to take good care of our victims until we actually need them. Since we're in Detroit they can probably just steal a van and throw random people in it and nobody will notice.

On the flight back to the Big Apple, you consider a battery farming operation. In theory, this is something you could do, but in practice there is an obstacle: Money. Between food, security, and feces cleanup duty it is expensive to stockpile human prisoners. Up until this point, between your henchmen level jobs, saturating the Detroit and New York markets with Demonic Batteries, and Pete's nightclub operation, your little family has barely broke even. Your plan had always been to gain solid financial footing by making Underling Rank and investing your first real villainous paycheck back into Pete's business so that he may hire staff and host more profitable events. A successful nightclub brings in a lot of cash, and makes for a great way to launder other ill-gotten gains you might come across. As things stand right now, Pete is too busy between his film project and serving as your second in command to have the theatre open more than a few nights a week.

With any luck you will find work today, and get the ball rolling on all that soon.

I say we look for work. There's some interesting things we could do with a demonic nightclub, but it's probably more important to figure out what our boss is going to be like first.

One good thing about being able to fly is that you can land directly on the helipad at EAEAS headquarters and walk right into the executive suits, skipping a conversation with Johnny Jungleblade or whatever other boring past-their-prime scumbag is working as the greeter at ground level.

Approaching the receptionist, you flash your credential, and after a brief delay you are escorted into Comrade Morozov's office. The Russian out of Time is currently the Agency's Coordinator for Underling Level Headhunting. Morozov looks you up and down with the most stoic of Russian expressions, but you can smell a strong but well repressed hate underneath the surface; You suppose this is understandable, the time traveling WWII officer is said to have matched wits with some of Hitler's best demonolgists and warlocks and lost much in the process.

"Ah. Comrade Daydream. It is good to meet you for first time despite you regularly visiting this office for the better part of six years. Funny coincidence, no?"

"You can dispense with the pleasantries, Comrade Morozov. I know of and can literally smell your distaste for my kind." You smirk, "But I also hear great things about your professionalism. So how about you just show me what is avaible, so we can get out of each other's hair?"

The headhunter nods curtly, and produces five folders, three black and two white, from his desk. "You can look at these. In lobby. Away from me. Make choice quick; Was told to let you have first choice to celebrate promotion. Don't make good human underlings wait."

Heeding the good comrade's advice, you take the folders out into the lobby. You look at the black ones first; Jobs posted by proper supervillains seeking underlings to fill them. The agency's bread and butter. Your means of moving up in the world.

Quote from: Vehicle Heist Contract
Employer: Enzo Earndhart-Mercy and Gina Earndhart-Mercy
Base of Operations: Mansion, Hollywood, CA, USA
Duration: 3 Months or until completion
Payment: **

Description: Dylan Mercy, better known as the auto-themed supervillain Pileup, has set some money aside to establish his two youngest children, a pair of twins who want to get into the family business. They are looking to hire a competent underling to help them steal some exotic cars and military vehicles that they may use as parts for their first death machines.

Noteworthy Office Comments:
This should go to one of the new Underlings. They can grow alongside an equally green villainy org, and possibly forge a long lasting partnership -Helen

Quote from: West Horn Civil War Contract
Employer: Sister Agatha Cockburn
Base of Operations: Rebel Base, Rural West Horn, Africa
Duration: Until Completion
Payment: ****

Description: Sister Cockburn, the self proclaimed commander of heaven and hell and the Nun of 27 Demons, is pulling that most classic of villainous ploys: supporting 3rd World rebels on the condition that their government tolerate her activities when they come into power. She is looking for several competent underlings to enforce her will upon and lead the scattered rebel cells that are not part of her main army.

Noteworthy Office Comments:
Pitch this to Daydream, they have much to gain working with a master of the unholy -Martin
Disregard Martin's comment. Sister Cockburn could easily destroy, absorb, or bind and incubus to her service. Too Risky for Daydream -Helen
(Redacted) -Morozov


Quote from: Mysterious Contract
Employer: Cletus 'Deinosuchus' Watson
Base of Operations: TBD, Likely in the swamps of Florida or Louisiana, USA
Duration: Until completion. Minimum 6 Months.
Payment: *****

Description: The legendary supervillain Deinosuchus is looking for super-powered underlings who like money and don't like asking questions. Contract includes an impressive signing bonus.

Noteworthy Office Comments:
Deinosuchus is a crazed cannibalistic loner. That he hires help is suspicious. Offer job to Daydream. He can't eat Stone Demon. Reject contract if Daydream refuses. -Morozov

Next you consider the the white folders. Jobs offered directly by the agency. There is a stigma attached to taking too many 'white folder' jobs. 'Agency Lifers' are seen as more interested in steady work than climbing the ranks and making the required connections to become a respectable supervillain. That said, the Agency always pays its people fairly, keeps safety in mind, provides proper supplies for the assigned job, and tolerates no overt discrimination against non-humans. None of these things are guaranteed when contracting for random supervillains.

Quote from: Investigation of Non-Compete Clause Violation
Employer: EAEAS Internal Affairs Department
Base of Operations: Detroit, Michigan, USA
Duration: Until completion. Maximum 4 Months.
Payment: **(**)

Description: Last month we were approached by Colonel Smog, who was looking to hire henchmen for an operation in Detroit he refused to disclose. Negotiations stalled when Colonel Smog refused to pay the surcharge for undisclosed secret plans. During negotiations, Keven from Henchmen and Mook Headhunting, broke protocol and mentioned the Tomahawk Brothers (Lance, Drake, and Gunther) as good candidates for the job. Last week, we received word that the brothers relocated to Detroit. We suspect Colonel Smog cut the EAEAS out of the equation, and hired the brothers directly.

We are looking for an Underling Level Employee to investigate, and if our suspicions are correct, punish the Colonel and the Brothers. Minimal suitable punishment would be rendering whatever Colonel Smog is up to a complete failure, and the death of at least one brother.

Noteworthy Office Comments:
Daydream, if you are reading this, should you take this job, half your paycheck will be withheld. The church you work out of will be converted into a command post that meets minimum agency standards. The conversion will be worth much more than the withheld money -Helen


Quote from: West Horn War Logistics Contract
Employer: EAEAS Logistics
Base of Operations: EAEAS Western European Air Command, Heathrow Airport, London, UK
Duration: Until completion.
Payment: ***(**)

Description: In addition to our headhunting services, Sister Cockburn has also hired the Agency to handle supply and logistics for her African project, as she feels she lacks the skill to take responsibility for such things on her own.

We are looking for an Underling to take point on this operation. Your primary duty will be to secure high value flights shuttling gold, arms, and supplies between Agency Vaults in Western Europe, Arms dealers in the Balkans and Middle East, and Sister Cockburns forces in Africa. Combat ability is a must - these supply flights are popular targets for wannabe heroes and villains looking to make a quick buck at the expense of their peers. You will receive a significant hazard pay bonus if the job becomes violent at any point.

Noteworthy Office Comments:
Make sure Daydream sees this. Is good job for them. -Morozov
Just so you are aware, Daydream, Morozov is hoping you will be stupid and send Winged Incubi to attack these flights so he can get you in trouble. Please redact this note before returning the folder to him -Martin

You consider the offers. Morozov implied that you should select a job today... but of course it would be fun to piss him off by delaying.

Even if you do intend to select today, there is no harm in asking some questions first. On paper, it is Morozov's job to address questions and concerns regarding the contracts offered to underlings, but if you don't care to deal with him you could seek out Helen or Martin, the other two members of his department who left notes in the folders.

You are fairly sure Helen is the receptionist sitting at the desk in front of you, who showed you into Comrade Morozov's office earlier. You are less positive about Martin, but think he might be that lanky 9-5 looking geek who is usually hanging around the executive level water cooler.
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IronyOwl

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Re: (SG) Underling, a Supervillain Game
« Reply #19 on: April 06, 2022, 02:03:27 am »

Noteworthy Office Comments:
Pitch this to Daydream, they have much to gain working with a master of the unholy -Martin
Disregard Martin's comment. Sister Cockburn could easily destroy, absorb, or bind and incubus to her service. Too Risky for Daydream -Helen
(Redacted) -Morozov

Amazing how we can tell almost exactly what a comment says even when redacted. :P


I think we should ask what conversion to a command post entails, but unless it's amazing I say we jump straight into the biggest alligator mouth we can find and take Deinosuchus' job. It's black so it boosts our status, it pays well, and the grumpy Russian is right: He can't eat us and most of the nonsense he probably gets up to can't eat us, and we're both incredibly durable and incredibly mobile. Hard to find a better fit for going into the swamps with a madman.

Also, don't forget to redact Martin's comment before handing the folders back, as requested.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

King Zultan

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Re: (SG) Underling, a Supervillain Game
« Reply #20 on: April 06, 2022, 02:17:27 am »

Noteworthy Office Comments:
Pitch this to Daydream, they have much to gain working with a master of the unholy -Martin
Disregard Martin's comment. Sister Cockburn could easily destroy, absorb, or bind and incubus to her service. Too Risky for Daydream -Helen
(Redacted) -Morozov

Amazing how we can tell almost exactly what a comment says even when redacted. :P


I think we should ask what conversion to a command post entails, but unless it's amazing I say we jump straight into the biggest alligator mouth we can find and take Deinosuchus' job. It's black so it boosts our status, it pays well, and the grumpy Russian is right: He can't eat us and most of the nonsense he probably gets up to can't eat us, and we're both incredibly durable and incredibly mobile. Hard to find a better fit for going into the swamps with a madman.

Also, don't forget to redact Martin's comment before handing the folders back, as requested.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Demonic Spoon

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Re: (SG) Underling, a Supervillain Game
« Reply #21 on: April 06, 2022, 02:30:50 am »

Noteworthy Office Comments:
Pitch this to Daydream, they have much to gain working with a master of the unholy -Martin
Disregard Martin's comment. Sister Cockburn could easily destroy, absorb, or bind and incubus to her service. Too Risky for Daydream -Helen
(Redacted) -Morozov

Amazing how we can tell almost exactly what a comment says even when redacted. :P


I think we should ask what conversion to a command post entails, but unless it's amazing I say we jump straight into the biggest alligator mouth we can find and take Deinosuchus' job. It's black so it boosts our status, it pays well, and the grumpy Russian is right: He can't eat us and most of the nonsense he probably gets up to can't eat us, and we're both incredibly durable and incredibly mobile. Hard to find a better fit for going into the swamps with a madman.

Also, don't forget to redact Martin's comment before handing the folders back, as requested.
+1
+1
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Weirdsound

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Re: (SG) Underling, a Supervillain Game
« Reply #22 on: April 06, 2022, 03:05:19 am »

I think we should ask what conversion to a command post entails...

You turn to the woman at the desk. "Excuse me dear, you are Helen, correct? I have a question."

The young secretary blushes. You smell pride. The fact that a noteworthy Underling knows her name pleases her. "Yes. I'm Helen. How can I help."

"I was reading your comment, Darling. What exactly does conversion to a command post entail?"

Helen pauses for a second, fumbling with her desk, before a holographic projection of your base appears. The image is old, lacking the neon decorations and still possessing signage for the church it used to be.

"At bare minimum we vastly expand the basement, reinforce the walls, and address any safety and accessibility issues the building may have. We then install a quantum computer up to agency security standards, allowing you to conduct agency business from the comfort of your own headquarters."

You nod as the secretary continues. "Once your building is a codified agency command post, it gains several benefits as well. You can register any of your particularly valuable nefarious possessions kept on site, making them much harder for thieving villians and anti-heroes to resell. You can also hire discrete mooks directly from the EAEAS Pool at a discount if you intend to primarily use them at a command post that meets safety and accessibility requirements."

Helen then offers a wicked grin as her pride spikes again. "Lastly, architecture and utilities permitting, we install point defense systems and an emergency teleporter. With both these features online, your odds of surviving a raid by police or minor heroes relatively unscathed increase by 67%! 95% if you sign up for protection from our teleporting White Folder Security Team. Sometimes the installation team will try and balk at installing that stuff in Detroit. They might give you some excuse about the power grid. If that happens, call me, and I can usually sort it out."

"Sounds impressive dear." You admit, "But right now I'm running a nightclub out of the place. Will that still be possible if it becomes a command post?"

"That shouldn't be a problem. Plenty of command posts host cover busniesses." Helen admits as her scent changes to that of lust and anxiety, "umm... Your place wouldn't happen to be LGBT friendly, would it? I wind up going to Detroit alot for work, and the wife keeps nagging me to bring her sometime. Its tough to find good spots where we can be open about both our relationship and our villainy."

"Darling, I'm a genderless being from another realm of a race known for indulging all kinds of lust. I don't discriminate." You answer, "but that said, the crowd varies a lot night by night depending on the entertainment, and can sometimes get a bit old fashioned when classic movies are involved. Also, we are only open for business two nights a week, three tops. Don't have alot of time to put into it."

You produce a business card, "I'll give you Peter's number and social media. He runs the show. Call him a week or two out, and he should be able to tell you what nights if any would make good date nights."

The scent of joy and gratitude fills your nostrils. "Thanks a bunch, Daydream! We don't advertise it well enough, but did you know that EAEAS has an entire division devoted to helping underlings keep their cover businesses afloat? All sorts of cool services. All you have to do to qualify is make it to six months as an Underling in good standing with the agency. My brother-in-law Teddy is to that department head as I am to Morozov, so I'd give him a call in six months."

Helen takes your business card, and exchanges it for one of her own, writing Teddy's number on the back. You take the card and return to your seat where you resume staring at the folders.

How do you Proceeded?
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Egan_BW

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Re: (SG) Underling, a Supervillain Game
« Reply #23 on: April 06, 2022, 03:20:14 am »

Take the job which comes with a command post upgrade.
Can think about forging connections and such once we're actually established, and making our base into an actual base is good security for that.
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Demonic Spoon

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Re: (SG) Underling, a Supervillain Game
« Reply #24 on: April 06, 2022, 03:21:46 am »

Still think alligator man is our best bet atm.
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King Zultan

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Re: (SG) Underling, a Supervillain Game
« Reply #25 on: April 06, 2022, 03:22:45 am »

Given all the stuff the command post comes with it's way more with it than any mission that'll give more money.
Take job that gives command post.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Demonic Spoon

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Re: (SG) Underling, a Supervillain Game
« Reply #26 on: April 06, 2022, 03:41:48 am »

Imo the actual benefits are pretty minimal and having a organization of scoundrels know about our nuclear warbird is pretty bad idea.
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Stirk

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Re: (SG) Underling, a Supervillain Game
« Reply #27 on: April 06, 2022, 06:39:40 am »

Since our strength depends directly on our battery supply, it might be best to set up a passive way to recharge batteries now so we have victims to fuel them later. If we end up getting in over our heads before we get more we'll end up running out, even if we're full now.
I don't think this is a factor until we get more troops capable of using them. A single battery contains 2 weeks worth of intense combat, we've got 5.4x666 ~= 3600 batteries, or about 150 demon-years worth of battery power in there. I don't think we're going to get into a century and a half worth of trouble all on our own.

I would agree that it's always better to have too many evil crystals than too few, though, and they are a potential source of income.

We should have our six nameless minions start up a kidnapping operation, with Blacklight using her human morality to take good care of our victims until we actually need them. Since we're in Detroit they can probably just steal a van and throw random people in it and nobody will notice.
I agree we can probably blackbag people without any serious repercussions (at least until we get unlucky and knick somebody important), but I'd rather lure and release. Fratboys, hipsters, and drug addicts will probably all be pretty easy to get into a nightclub/movie theater/seance chamber for some cool promise or another, at which point we can let them get blackout drunk and slurp them. Gets a more vibrant and varied crowd, even fewer problems with The One Good Cop in the city, and lets our minions network while they're at it.

If we do go the route of aggressive expansion (and I assume we'll want to keep anyone hit by our agony lances) using Blacklight is just begging for her to get a conscience attack and help them escape, though.

You are under the assumption we don’t want to use the nuclear option as our default armament.

We obviously do.

I’m against using our nightclub to kidnap people given it would reduce our profits. We should be good to our loyal hippy/fratboy/drug addicts! The customer is king!

How many jobs can we take?

Everyone seems to be in the assumption that we can only do one, but we could probably handle two with our current team if one of them is small. Probably more in the future.
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Naturegirl1999

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Re: (SG) Underling, a Supervillain Game
« Reply #28 on: April 06, 2022, 11:26:19 am »

Let’s go for the 5 asterisk black folder job
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IronyOwl

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Re: (SG) Underling, a Supervillain Game
« Reply #29 on: April 06, 2022, 03:08:36 pm »

Ooh. Genuinely torn on this one.

Upgrading and reinforcing our nefarious lair would be cool. Right now its only real defense is anonymity, which isn't a great longterm strategy.

However, none of the upgrades we'd get are really great on their own. Reinforcing the walls is probably the poster child of this: It'd be nicer to have a sturdier base, but what kind of threat is going to be stymied by stronger walls? It's nice but doesn't necessarily change a lot.

The other thing to bear in mind is that the black mission gives status and moves us up in the world, so aside from the money issue we'd be trading street cred for infrastructure. I don't know how that shakes out overall, but I'm inclined to get out there and make a name for ourselves rather than build up our holdings like some kind of legitimate businessman.

I will reluctantly maintain support for the cannibal job.


You are under the assumption we don’t want to use the nuclear option as our default armament.

We obviously do.
Hm. I prefer punching people, but I acknowledge our pressing need for more batteries at all times now.

I’m against using our nightclub to kidnap people given it would reduce our profits. We should be good to our loyal hippy/fratboy/drug addicts! The customer is king!
I didn't mean kidnapping them, I meant harmlessly sapping their energy while they sleep.

...I don't actually know if we can do that. Should have asked about this earlier.


What does feeding on mortals entail? Can it be done in unobtrustive ways? Any lingering side effects?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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