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Author Topic: DEEP SPACE: Space vampires and work safety  (Read 35499 times)

Egan_BW

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Re: DEEP SPACE
« Reply #270 on: May 15, 2022, 06:18:45 pm »

Take a rest.

Spoiler: Xeriay (click to show/hide)
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BlackPaladin99

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Re: DEEP SPACE: Space vampires and work safety
« Reply #271 on: May 16, 2022, 03:46:07 pm »

tell the bullet people (or have it translated through the dude who can understand them) about those tenacle monsters and give them a general idea of where they are.  then look for loot on the shore. 

Spoiler (click to show/hide)
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

syvarris

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Re: DERP SPOOS: Spoos nighttimes and fren boolets
« Reply #272 on: May 20, 2022, 04:10:29 am »

Rest the night.  Wake up early in the morning (letting Xeriay rest), and head out to do some shopping.  Try to find someone selling a guild helmet that would fit on a guild apprentice suit--like Xeriay's.  Hopefully for 320 or less.

Spoiler: Kander (click to show/hide)

IronyOwl

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Re: DEEP SPACE: Space vampires and work safety
« Reply #273 on: May 20, 2022, 04:40:35 pm »

Try to ask about these creators of theirs. Whether through Jim or in my own heathen tongue.

Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #274 on: May 21, 2022, 11:29:16 am »

Take a rest.

Spoiler: Xeriay (click to show/hide)
Rest the night.  Wake up early in the morning (letting Xeriay rest), and head out to do some shopping.  Try to find someone selling a guild helmet that would fit on a guild apprentice suit--like Xeriay's.  Hopefully for 320 or less.

Spoiler: Kander (click to show/hide)

Full and tired, Xeriay and Kander hit the hay early. The beds in the Pilot Light aren't exactly four star quality but they certainly beat the thin gel pads from the Freighter. Kander sleeps without dreams but Xeriay is a different story. She sees a great void filled with stars, a vision of the vast dark space between solar systems. The stars a shimmering and twinkling in a way they shouldn't when viewed from space. She hears the stars twinkling like gentle chimes or fragments of glass. She feels that they are singing, ancient voices drifting through the void like whale song through the ocean. Searching.

Kander wakes before Xeriay does and slips out, taking the elevator down to the ground floor.  The bar area looks very different in the morning; the lights are brighter, the barman is serving food off series of portable grills set up on the bar's countertop. The rabble from last night is gone, replaced with sleepy prospectors trudging out from their rooms to begrudgingly great the new day. The stage is empty but the audio system is softly playing some kind of classical music Kander doesn't recognize. Its little more than a flittering background hum to accompany the clink of plates and groaning of men with sore muscles and healing wounds. Kander grabs a paper cup of what they call coffee and heads out, sipping the black synthetic fluid as he goes. [1]

The marketplace is relatively quiet this early. The suns are just at the horizon and the sky is glowing dim red. Most of the lights are still on from the previous night and many of the shops are just starting to open if they're open at all. Kander leans against a wall and sips his "Coffee", waiting for things to open up a bit more. The coffee doesn't taste bad, as far as things go, but it definitely doesn't taste like coffee. Closer to peanuts mixed with sugar and powdered milk. Strange but not awful. After 15 minutes of slow sipping and watching he tosses the paper cup into a bin and begins exploring. He doesn't have any idea what kind of place would sell the helmet, so he just starts wandering to any place that looks like it might and asking. He's at the fourth junk dealer, in the middle of asking, when the dealer's face suddenly goes pale and she skitters back off the cushion she was sitting as a shadow falls over the both of them. Kander turns slowly and comes face to chestplate with a Guildsman in full armor. He's standing a good 2 or more feet taller than Kander and several feet wider. A face like a fist made of weather-scoured stone is looking down at Kander with a gaze as cold and pointed as an icepick.

"Why," The guildsman asks, slowly and carefully enunciating every word, "Are you looking for a guild helmet?"





"I'll try to relay any questions you guys have, within reason."
Jim will introduce the party as explorers, and ask if they may view the festival. Then he'll relay any reasonable questions the team has.
Spoiler: Jim (click to show/hide)

[1]
"I can't think of anything."
Start looking around the shore line to see if anything interesting has washed up.
"Would they be interested in trading weapons?"  Max says, while hefting his death ray around.

"This is great, but we can just buy them.  I'd love to trade it for something special."

Move onto the ground, since it's closer to the escape route.  Through Jim, try to negotiate a weapons trade offering my Death Ray.

Spoiler (click to show/hide)
tell the bullet people (or have it translated through the dude who can understand them) about those tenacle monsters and give them a general idea of where they are.  then look for loot on the shore. 

Spoiler (click to show/hide)
[9][3][3]

Jim begins speaking to the bullet men, attempting to explain the purpose of the group and also ask their questions. He explains they're...he doesn't know the word for "explorers" so he makes a best guess. This seems to immediately anger the Bullet men who begin speaking back to him very quickly in raised hisses. Jim stammers and attempts to change the conversation to ask about the creators of the ship and then, when met with unrelenting hissing, to ask about the fauna of the swamp. The bullet men refuse to be distracted or dissuaded however and begin advancing  towards Jim with an increasingly aggressive series of sounds and hand gestures. The only thing that seems to distract them momentarily is that they notice Bob digging through the junk at the shoreline. Its hard to tell that they're "Looking" at him but they turn their entire bodies to face him as he suddenly rips a small robotic arm out of the muck and holds it aloft in triumph. 

Jim takes the moment of confusion to whisper to the rest of the team that he thinks he made some kind of translation error. He thinks the bullet men understood "Explorer" as something closer to "Raider", "pillager", "Thief" or something along those lines. Someone here to steal from their master's ship.  And Bob digging through the trash...well either he's confirmed this for them or maybe they're confused as to why he would want what they consider trash? Jim glances back at the still entranced Bullet Men and shrugs desperately.

"I can try and explain things but they're pretty riled up. Things might become...explosive."

Egan_BW

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Re: DEEP SPACE
« Reply #275 on: May 21, 2022, 11:41:57 am »

Considering that it wouldn't be unusual for Kandar to have gotten into trouble, go and find him.

Spoiler: Xeriay (click to show/hide)
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m1895

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Re: DEEP SPACE
« Reply #276 on: May 21, 2022, 01:08:34 pm »

"uh, oops"
Jim will explain he meant uh, cartographers and historians. Very sorry about that, snake is his second language.
Spoiler: Jim (click to show/hide)
« Last Edit: May 23, 2022, 09:45:49 pm by m1895 »
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Devastator

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Re: DEEP SPACE: Space vampires and work safety
« Reply #277 on: May 21, 2022, 04:06:10 pm »

Just.. try to stay inconspicuous for the moment.  It should help if we end up fighting or if Jim gets things settled.

Spoiler (click to show/hide)
« Last Edit: May 23, 2022, 05:42:27 am by Devastator »
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King Zultan

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Re: DEEP SPACE: Space vampires and work safety
« Reply #278 on: May 22, 2022, 01:17:36 am »

"Why are they all looking at me, do they want this thing?"
Take the small robot arm over to the bullet men and offer it to them.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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syvarris

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Re: DERP SPOOS: Spoos nighttimes and fren boolets
« Reply #279 on: May 23, 2022, 04:48:39 am »

Play dumb.  Casually explain that Kander had heard guild helmets were some of the best around, and figured they'd be appropriate for an explorer new to the planet, like himself.  Ask the man if he knows where the guild's shop is.  They apparently have a great reputation, but how does anyone even get the equipment?  You'd think their marketing would be better.

Spoiler: Kander (click to show/hide)

BlackPaladin99

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Re: DEEP SPACE: Space vampires and work safety
« Reply #280 on: May 23, 2022, 08:50:10 am »

Spoiler (click to show/hide)

tell the bullet people that my comrade made a mistake, and that we are simply explorers.  get bob to stop digging and put down whatever he has already dug up.  if negotiations fail, get to the boat and lay down some covering fire. 
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

IronyOwl

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Re: DEEP SPACE: Space vampires and work safety
« Reply #281 on: May 29, 2022, 12:29:11 pm »

Take a closer look at boolet men. Are they armed? Do they look athletic, tough, agile, what?


Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Pancaek

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Re: DEEP SPACE: Space vampires and work safety
« Reply #282 on: May 29, 2022, 05:07:35 pm »

Subtly inch away from Jim/Bob (whoever the bullet men are advancing to). Keep an eye on the bullet men for now and see if they get more agressive, alsotry to guess how much they weight on average

Spoiler: Hlaine (click to show/hide)
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piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #283 on: May 31, 2022, 12:21:16 pm »


Play dumb.  Casually explain that Kander had heard guild helmets were some of the best around, and figured they'd be appropriate for an explorer new to the planet, like himself.  Ask the man if he knows where the guild's shop is.  They apparently have a great reputation, but how does anyone even get the equipment?  You'd think their marketing would be better.

Spoiler: Kander (click to show/hide)
[10] Char leveled.

Kander plays dumb very effectively. And indeed you would have to be staggeringly backwards and uninformed, especially as a human, to not know about the Guild and its methods. Even a backwater rube who didn't wouldn't usually be spared just due to ignorance of the laws.  But Kander manages to, through a combination of sycophantly and feigned ignorance, not only convince the Guildsman that he is completely unfamiliar with the crime has just committed but that he earnestly means no disrespect. The Guildsman, with the sympathy one would have towards an injure animal or stupid child, explains that buying guild goods is a crime in the eyes of the guild. Then, in a somewhat concessionary tone, recommends some "Private" brands which have  "Duplicated the Guild's designs, however inexpertly".

After the lecture he looks Kander over once more, shakes his head, and walks away..

Considering that it wouldn't be unusual for Kandar to have gotten into trouble, go and find him.

Spoiler: Xeriay (click to show/hide)
[5]
After the Guildsman has left, Xeriay slinks out of the shadows and connects back up with Kander. She had left not long after he did and had finally tracked him down just moments before the Guildsman had confronted him. Considering her new attire, she faded into the shadows and waited to see how things played out. But now what the Guild is gone, she can reunite with her father.





"uh, oops"
Jim will explain he meant uh, cartographers and historians. Very sorry about that, snake is his second language.
Spoiler: Jim (click to show/hide)
[3]
Jim spends the next several minutes trying to better explain the group. He actually does a pretty good job, especially considering his lack of formal training or proper anatomy. He thinks he explains their position more...accurately may be the wrong word. Diplomatically is probably closer. Unfortunately the opinion of the Bulletmen has already been tainted by the previous words and actions of the group. They're beyond convincing by simply using a new word at this point, but he has managed to calm them enough to prevent any immediate hostilities.

Now all he can do is hope no one on his team does anything to annoy the bullet men.

"Why are they all looking at me, do they want this thing?"
Take the small robot arm over to the bullet men and offer it to them.
[4] Charisma Leveled

Bob makes a show of approaching the bullet men, bowing reverently, and presenting the arm he scavenged to them. They have no faces so reading their reactions is difficult, but their immediate response seems to be one of surprise not anger. They wait for several seconds before taking the arm, in the same way a human might take a mouse from their cat. Though they clearly aren't very impressed with the offering, they seem to understand it comes from a place of good intentions.

Spoiler (click to show/hide)

tell the bullet people that my comrade made a mistake, and that we are simply explorers.  get bob to stop digging and put down whatever he has already dug up.  if negotiations fail, get to the boat and lay down some covering fire. 
[1]
Anton, apparently believing he had mastered enough of the language to be of help, tries to talk to the bullet men. He is, for better or worse, utterly incomprehensible. His words are nothing but an incoherent mess of disconnected phrases and curses. The Bullet men are...well they're not pleased by it but they're also not evidently too angered by it. They seem to have accepted it as simply par for the course.

Take a closer look at boolet men. Are they armed? Do they look athletic, tough, agile, what?


Spoiler (click to show/hide)
[5]
Gambatta considers the bullet men. If he had to guess, the living bullets could be considered armed. Though he'd be willing to bet their method of attack would be suicidal and explosive. They are bullets, after all. As per their general demeanor, their huge bodies and relatively tiny limbs make them look comically hulking and awkward. Their lack of faces make their opinions and emotions very difficult to read. They are equal parts menacing and amusing, like a dumb puppy holding a ticking timebomb in its mouth.

Subtly inch away from Jim/Bob (whoever the bullet men are advancing to). Keep an eye on the bullet men for now and see if they get more agressive, alsotry to guess how much they weight on average

Spoiler: Hlaine (click to show/hide)

Just.. try to stay inconspicuous for the moment.  It should help if we end up fighting or if Jim gets things settled.

Spoiler (click to show/hide)
The rest of the group hangs back, waiting to see how things shake out. Hlaine spends the time trying to guess the weight of the bulletmen. Considering their metal bodies, even the small ones are probably quite heavy. The largest ones probably weigh half a ton or more.

m1895

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Re: DEEP SPACE
« Reply #284 on: May 31, 2022, 02:12:03 pm »

"well they've calmed down a bit"
To prove his point, Jim will showcase the various creatures he's documented in his log book.
Spoiler: Jim (click to show/hide)
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