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Author Topic: DEEP SPACE: Space vampires and work safety  (Read 36309 times)

King Zultan

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Re: DEEP SPACE: Space vampires and work safety
« Reply #285 on: June 01, 2022, 01:39:42 am »

"They seem to like the gift I've given them, maybe peace will work after all."
Sit to the side of the group and think about how much of the snake people language I know.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

IronyOwl

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Re: DEEP SPACE: Space vampires and work safety
« Reply #286 on: June 02, 2022, 03:20:12 am »

"So... you gentlemen were saying something about a feast?"

Try to communicate with the bulletmen, see if they have any kind of economy or culture beyond dying in glorious battle.

Spoiler (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

syvarris

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Re: DERP SPOOS: Spoos nighttimes and fren boolets
« Reply #287 on: June 02, 2022, 03:58:50 am »

"What a nice man.  Anyways.  Good junk dealer!  Would you have any of these private brands for sale?  I am in need of a Guild-like helmet!"

Welp!  Go around asking for a private brand guild helmet, specifically one that works with guild suits.  Buy if it will work with Xeriay's suit, and is affordable (<=320 money).

Spoiler: Kander (click to show/hide)

Egan_BW

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Re: DEEP SPACE
« Reply #288 on: June 02, 2022, 06:12:24 am »

"Nice man... *sigh* Dad, I don't want you to get yourself in trouble like that, okay?"

Go with Kandar and pick up a nice cloak to wear over my suit.

Spoiler: Xeriay (click to show/hide)
Logged
Not true, cannot be proven, true but misrepresented.

syvarris

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Re: DEEP SPACE: Space vampires and work safety
« Reply #289 on: June 02, 2022, 12:55:49 pm »

Kander pats Xeriay on the head, smiling earnestly.

"Don't worry, your old man is more wily than you give him credit for.  And besides, I'm no stranger to fighting, I can handle myself if words fail!  Now let's find you some gear to keep you safe."

Devastator

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Re: DEEP SPACE: Space vampires and work safety
« Reply #290 on: June 02, 2022, 03:20:40 pm »

Offer my Death Ray in exchange for something unusual.

Spoiler (click to show/hide)
Logged

BlackPaladin99

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Re: DEEP SPACE: Space vampires and work safety
« Reply #291 on: June 02, 2022, 06:53:22 pm »

Spoiler (click to show/hide)

Stay back and follow the group if hostilities engage GTFO
Logged
Gouge out the chainsaw priest's eyes with my thumbs.

piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #292 on: June 13, 2022, 08:34:07 am »

Post this evening. Sorry. New job and driving around a lot

piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #293 on: June 13, 2022, 08:57:37 pm »

"Nice man... *sigh* Dad, I don't want you to get yourself in trouble like that, okay?"

Go with Kandar and pick up a nice cloak to wear over my suit.

Spoiler: Xeriay (click to show/hide)
"What a nice man.  Anyways.  Good junk dealer!  Would you have any of these private brands for sale?  I am in need of a Guild-like helmet!"

Welp!  Go around asking for a private brand guild helmet, specifically one that works with guild suits.  Buy if it will work with Xeriay's suit, and is affordable (<=320 money).

Spoiler: Kander (click to show/hide)
[6][4]
Kander and Xeriay begin searching for a cape and a helmet as the market slowly fills with people. Finding a helmet proves to be pretty easy actually: there is an odd amount of off brand Guild equipment for sale, all of which is at least theoretically compatible with the official stuff. Multiple vendors, between hawking their wears, recommend that Xeriay at least repaint her suit to hide its authenticity. Lest some Guildmen eventually notice her and tear her head off in a hopefully metaphorical fashion.  After a good deal of wandering and haggling they finally get a 150 credit helmet. [1d4 head armor. Creates a sealed environment that is protected from many environmental threats.]

A cloak is a bit harder to find, ironically. At least one like what Xeriay is looking for: one which encircles the shoulders and hides all of the body except the feet. Preferably with hood, for extra concealment if possible.  Eventually, after much searching, they do manage to find something. The vendor says its a "Flak mantle", something apparently worn in the old days of ship salvaging. Its a dirty brown color and covers the entire body, minus the head. It has a big metal ring that is meant to sit on the shoulders, connected to  a space suit. In zero-g it would be nothing but here it weighs a good 20 pounds.
[Flak Mantle: While worn, armor rolls are done at advantage. Takes up an inventory slot.]





"well they've calmed down a bit"
To prove his point, Jim will showcase the various creatures he's documented in his log book.
Spoiler: Jim (click to show/hide)
Jim shows off his log book to the Bulletmen. They seem puzzled by it. Obviously they don't understand the language but they look at the drawings and even the paper of the book itself with some curiosity. They hold it upside down, flip the pages with some trepidation and hold the object itself quite near the base of their mobility frames. Jim surmises this must be where their camera eyes are, but it does outwardly look like they're holding the book on their crotches.  Eventually they hand it back. If it had any influence on them, good or bad, its difficult to say.

"They seem to like the gift I've given them, maybe peace will work after all."
Sit to the side of the group and think about how much of the snake people language I know.
[1]
Bob considers how much of the snake language he speaks. He realizes he barely speaks any language, honestly. [Madness: Mute. You must communicate using grunts, hand gestures, and other non-verbal actions. Writing is still acceptable.]

"So... you gentlemen were saying something about a feast?"

Try to communicate with the bulletmen, see if they have any kind of economy or culture beyond dying in glorious battle.

Spoiler (click to show/hide)
[2]
Attempts to deduce the greater society of the Bulletmen results in only confusion. It becomes rapidly clear that they do not have an economy or truly any concept of value in the monetary sense. The idea of trading valuables is as alien to them as the idea of trading emotions or perceptions would be for a human. Asking if they have any weapons to trade is no different than asking your neighbor for a cup full of existential dread. They value very little and seem to need very little. They do not need food, nor water. They have no familial ties, they have no great desires other than glorious death and the protection and betterment of their creators. Indeed, despite their apparent intelligence, they are extremely limited in terms of abstract conception outside of their two main desires. The only objects they seem to place "Value" on are those of their creators and those which help them succeed in their goals.

As per their culture, they make reference to a "Bullet King" who is their leader and there seems to be a rough Hierarchy based on "caliber".  They say that before the crash they spent most of their time working on and maintaining the cannons. Now that the ship is stuck and they cannot reach the cannons, they spend most of their time either celebrating the glorious dead, remembering the wonderful nature of the creators, or planning how best to seek the proper death they desire. It seems clear that their general limited thinking has prevented them from doing the last part to any success. As far as you can tell, they've literally just been down here having one long funeral pyre/celebration/war dance for countless years.

Also, and this is perhaps more interesting, no more bullet men are being "born". The ones here have been here since the crash, and those that die are never replaced. They are an endangered species hurling themselves towards death with gusto.

Spoiler (click to show/hide)

Stay back and follow the group if hostilities engage GTFO
You stand back and wait.

Offer my Death Ray in exchange for something unusual.

Spoiler (click to show/hide)
[3]
You hand your Death Ray over to the nearest Bulletman; a large shell of a fella.  He "looks" at it carefully, turning it over and over in his hands with some degree of craftsman-like consideration.  After several long moments it rapidly moves, unbolting a panel with its bare hands and carefully but decisively thrusting fingers into the inner workings of the gun.  Then it equally rapidly reassembles the gun and hands it back without a word. [Improved Death Ray:Xd12 instead of xd10]

Egan_BW

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Re: DEEP SPACE
« Reply #294 on: June 13, 2022, 09:13:45 pm »

Pay the 150 for the offbrand helmet and however much for the mantle. Give Kandar my construction helmet and oxygen tank, sorry Kandar!
"Gosh, the only cape I could find is heavy armor in itself. Oh well, I do like to feel protected. Oof, heavy though. We certainly are going to need a new friend to carry our things for us."
Also pay 500 for a Large Autocage, but... Let Kandar handle it.

Spoiler: Xeriay (click to show/hide)
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m1895

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Re: DEEP SPACE
« Reply #295 on: June 14, 2022, 12:13:44 am »

"It's been an experience meeting you guys, hopefully you won't begrudge seeing us later"
Jim will get back in the boat and write down what he has learned about the bulletmen in his logbook
Spoiler: Jim (click to show/hide)
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King Zultan

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Re: DEEP SPACE: Space vampires and work safety
« Reply #296 on: June 14, 2022, 01:11:53 am »

(That moment when you realize that you could never talk and have just been grunting at people the whole time.)


Go mack to the boat and sit quietly wondering how people understood what I was saying despite the inability to talk.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: DEEP SPACE: Space vampires and work safety
« Reply #297 on: June 16, 2022, 08:57:24 am »

Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Gouge out the chainsaw priest's eyes with my thumbs.

piecewise

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Re: DEEP SPACE: Space vampires and work safety
« Reply #298 on: June 19, 2022, 10:12:49 am »

Pay the 150 for the offbrand helmet and however much for the mantle. Give Kandar my construction helmet and oxygen tank, sorry Kandar!
"Gosh, the only cape I could find is heavy armor in itself. Oh well, I do like to feel protected. Oof, heavy though. We certainly are going to need a new friend to carry our things for us."
Also pay 500 for a Large Autocage, but... Let Kandar handle it.

Spoiler: Xeriay (click to show/hide)
The large autocage is a circular metal disk under which lurks a mass of black tentacles; like an octopus glued to a manhole cover. It walks smoothly and efficiently in an odd flurry of wriggling and inflating tentacles that looks like pure chaos but somehow produces ordered movement. It cannot speak, but seems to understand your speech well enough and can make its feelings known at least vaguely through gestures and scribblings. It cannot write, but it does produce rapid pictograms by scribbling in the sand with the tips of its tentacles.


Spoiler (click to show/hide)

Spoiler (click to show/hide)
(That moment when you realize that you could never talk and have just been grunting at people the whole time.)


Go mack to the boat and sit quietly wondering how people understood what I was saying despite the inability to talk.
"It's been an experience meeting you guys, hopefully you won't begrudge seeing us later"
Jim will get back in the boat and write down what he has learned about the bulletmen in his logbook
Spoiler: Jim (click to show/hide)
Anton, Bob, and Jim return to the raft and find a good position in the curved interior.






(Are we ready to start heading back? Is everyone not posting because they have nothing to do? )

Devastator

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Re: DEEP SPACE: Space vampires and work safety
« Reply #299 on: June 19, 2022, 10:33:10 am »

(I"m ready to go back, and thought of posting orders that amounted to doing that, but got lazy.)
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