Do the thing! Put my young and healthy body at risk for profit!
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d10
Charisma: d4
HP: 32/32
SP: 26/26
Armor: d6 head, d4 rest
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Apprentice Suit: (1d4 armor, all but head)
Kander is apparently too busy contemplating the scantily clad dance troupe that just took the stage to help with the job, so Xeriay heads off on her own. She walks out of the Pilot Light and round to the building they saw earlier. In comparison to the large metal works and power plants next to it the "Solar Brotherhood" building is almost comically small, wedged wall to wall against its neighbors. Its elaborate "Cloister of the Solar Brotherhood" sign is too large for the front of the building, its edges encroaching on the neighboring buildings. When Xeriay knocks the door immediately swings open with such speed and force she only barely manages to avoid being hit.
A panting man in a reflective heat suit is holding the door open, looking at Xeriay with apparent eager confusion. His face is bright red, apparently sunburnt, and his eyes are hidden behind heavy black goggles.
"WHO ARE..." he starts, and then takes his goggles off. He stares with eyes already partially cataracted despite him being in his early 40's. A closer look reveals tell tale signs. Hair loss. Skin sores. Blotchy coloration. This is a man who has been exposed to radiation for a long period. Xeriay carefully hands him the work order and he brings it close to his face to squint at it.
"AH! FOR THE HEAT SUIT! WONDERFUL! THIS WAY THIS WAY!" The man shouts. His hearing is apparently not great either since his shouting is monotonous, neither excited nor angry.
You follow him into the building, over and around stacks of heat resistant fabric, old space suits, scattered tools, straining work tables and other men like him. He leads you straight to the back of the house where an airlock has been crudely welded into the wall. Next to the airlock is another heat suit, though this one looks fairly different from the ones everyone else are wearing. While the others are the standard bulky silver things with helmets something like a welding visor this one is more like a space suit. Its sealed, has its own air supply, a fishbowl helmet that's apparently solid black, and what look like armor plates made out if heat sinks.
"WE JUST NEED YOU TO WEAR THAT AND THEN GO CONVERSE WITH THE PLASMA MEN!" The man says, pointing at the suit and then staring at Xeriay expectantly, as though everything he said made perfect sense.
"Compatriots I'm pretty sure we are being watch- oh how unfortunate... hasn't anyone ever told you to not touch mutagen bare handed?."
Just stare in awe at the ignorance of Gambatta
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
"Note to self don't grab containers with weird green stuff inside."
Stay near the group and see if I can't find any of those roboanimals nearby that are damaged.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d10
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Intact robot arm, with some kind of potential laser weapon as a hand
Money: 0
"agh, I'm fine, I'm fine." Jim says as he shakily rises to his feet "might as well search a bit more. 'Sides, we can pile up any excess in the raft, though uh, probably shouldn't leave any mutagen loose. Unless someone wants to test if it gives the same mutation every time."
Jim will Search through the now much stabler pile of cargo. the cube that conked him on the head good quality metal?
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 26/32
SP: 20/20
Armor:
Dented Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Dented Helmet
Arc-Lamp (turned on)
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
--included is a rudimentary description of the creatures behavior and physiology, along with a rough sketch. Size estimates put the beast at 30ft long, including the tentacles
The Journey East:
-small islands overrun with fungal growths seeming to eat away at the scrap "bedrock", various tiny flora and fauna dot these Islands; mollusks, crabs, mites, and stranger things flourish on these islands.
-As you get further away from the hole, the temperature decreases, the Eastern isle has frozen sludge on it's shores.
-The Eastern Isle appears to be populated by robots based on bioforms.
--attached is a little sketch of the Elkbot
"Well you heard the man, let's keep lootin'! Gyahahahaha!"
Look for creatures to stuff into my autocage with Hobo Bob.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
Leech: You no longer heal naturally and healing items are only 50% effective. Unarmed damage has increased to d8.
Suction: (d4 SP) d10 Damage. Leap onto your target, sink your teeth into their flesh, and drain their blood. Recover HP equal to damage dealt. Only effective on living, organic targets.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (6/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
Leech Canister: Some sort of clear glass container the size and shape of a soda. The container has metal end caps and is filled with a faintly glowing green liquid. There's no obvious method to open the container, as the endcaps and glass are smooth and unyielding.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d10
CHA: d6
HP: 26/36
SP: 30/30
Carry: 6/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
weird crystal shard
Electromagnet module
Money:0
"i would like to stay as well"
keep looting and following the group.
((@ Piecewise, where are you getting the mutations? or are you just making them up?))
((sorry for not posting, things got nice and hectic at work so I've been kind of out of it))
Hlaine wakes up from his stupor, looking around.
"I really need to stop doing that, every time I blink I'm in an entirely different place."
Get my bearings, then help Gambatta look for creatures to stuff in his autocage
Name: Hlaine Lockley Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet. Strength: d6
Dexterity: d6
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:18/22 SP:31/32 armour:Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:Therma-Ray: (Dex) (d8)
Items: Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (
journal)
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Loot: Giant sewer octopus beak (with some trailing tongue/throat giblets)
Continue standing watch with my death ray.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
(@Blackpaladin, I've got lots of self made roll charts for lots of things.)
Bob[7] Gambatta [6, level up perception] Hlaine [4]
Anton [8] Jim [5][6 level up knowledge]
Bob, a still slightly shaky Gambatta, and a mildly confused Hlaine go in search of a robotic animal. They have their minds set on something small enough to stuff inside Gambatta's autocage so they spend their time scrambling through tight spaces and checking under debris. After a short search they come across a swarm of what look, vaguely, like horseshoe crabs crossed with vacuum cleaners. These squat, six legged robots are scurrying across the boxes and gobbling up any bits of filth they find with spinning brush mouths. Their segmented, semicircular bodies make a rapid clicking noise as they move.
Hlaine [8, speed level up]
After a few minutes of stalking and planning the group chooses Hlaine to try and grab a Vacrab. She slowly crawls towards the swarm and then, when she's about 10 feet from them, leaps up and charges in. She does a diving grab and scoops up one of the drones from the periphery of the swarm, catching it by the edges of one of its shell plates and lifting it over her head as the rest scatter. Triumphantly she carries the squirming robo-critter back to the other two and dumps it into the autocage.
Meanwhile Anton and Jim continue to loot. Anton uncovers what he thinks might be a mechanical heart of some kind. Its some kind of complex looking cluster of tubes and valves floating in a clear liquid, all contained in a plastic sack. He as no idea exactly what it does...but it looks expensive. Jim investigates the now settled pile that almost murdered him, specifically the box that fell on his head. The box itself does actually seem like its made of pretty good materials. He notices it has a circular nub on it. Perhaps a lock? There's a small rectangular hole which seems like it would accept a key? Or something like it.