Head back with the rest of the group.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
(Max 32)
SP: 16
(Max 16)
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8 (6)
Items:
Deathray
Biogel
Arklamp
Industrial Tunic
Helmet
Beartrap (str)
Money: 0
Mh. Give Kandar one of my biogel and wear the new autoharness.
I mean, not like having an extra heal will help if I fall from far enough.
Then go back to the camp. To the market so that we can sell extra equipment.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d8
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 8/8
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Death Ray: (Dex) (Xd10)
Biogel: (Recover d10 HP)
Autoharness: (Allows automatic movement via filament.)
Arclamp: (Provides bright omnidirectional light.)
Oxygen Mask & Tank: (Allows one to survive in areas with unbreathable atmosphere, presumably. May also explode.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Put the biogel into the autocage, along with Kander's arclamp, logbook, and oxygen mask. If they don't fit... drop them. They're worth substantially less than the loot. Take the compression blaster, autoharness, and industrial tunic (filling the freed inventory spaces).
Then head back to town. We don't even have enough inventory space for this loot, going and hunting a bug when we can't carry anything more seems foolish.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 32/32
Armor:
Tunic: Torso + Abdomen d6
Items: 8/8
War Drum (1d8 str, +1d12 Cha Buff)
Autoharness
Autoharness
Compression blaster loaded with what looks like gasoline
Liquidoplas Bomb
Liquidoplas Bomb
Industrial Tunic (d6 armor to abdomen and torso)
Industrial Tunic (not worn)
Small Autocage
---Carries 3 Whistles, Filament Cartridge, 2 arclamp, 5 bait, 1 stimulant, 1 biogel, 1 logbook, oxygen mask + tank
3* Filament Cartridges (Giver to Maxwell Hardberger?)
Terra, Xeriay and Kander shuffle some items around, eventually having to leave their oxygen mask behind when it wouldn't fit in their autocage. After they have everything carefully packed away they trundle back out of the jungle, loaded down with loot. As they follow a rough path back through the knee high plants on the outskirts of the engine jungle they notice that its starting to get a bit dimmer than before. The red sun is moving ponderously towards the horizon and the burning heat of midday is starting to reduce, just a bit. Thankful for a minor reprieve, they continue hauling their loot through the Shipbreaker's camp and over to the Iron Road. Though its getting later the Iron Road is busier than ever; street side food vendors are filling up with Guild apprentices, locals, and other would be treasure seekers. More of those snake people are coming out now, wrapped in robes and cloth that cover most of their bodies, but leave their many limbs sticking out. One of the snakes is coiled around an enormous Sitar like instrument and is playing an impossible melody with at least 6 hands.
Xeriay immediately begins searching for the best method of reselling the loot, leaving her pack with the other two who simply sit and rest against one of the scrap and concrete buildings. [6] (Xeriay Perception leveled up). She wanders the market for at least an hour, peeking into shops, checking price boards, eavesdropping on other groups at cafes and food stands, and casually talking with vendors. After she thinks she has a full picture of the market, she returns to Terra and Kander. She explains that a lot of what they have to sells is unfortunately quite common. A lot of new arrivals have it, a lot of it ends up back on the market. Vendors will buy it, but not for much. If they want to maximize profits they're better off selling below vendor price to the locals over at the camp to the northwest, or to new arrivals. They'll never get full vendor price BUT if they sell to individuals they could still get 70-80% instead of 50% or worse.
"so uh, whatsyername, what led up to you being attacked?"
Jim note whatever Anton tells him in the log book, before sketching down what he can of the creatures anatomy. What was the size of it?
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
-some squid-things ambush people near the shore of the island
Jim jots down his best interpretation of the creature from what he saw and what others tell him. Its very much incomplete, but better than nothing. He estimates the size of the creature at about 30 feet long, if tentacles are included. The main body is still nothing but a guess based on squid and octopi.
"How we gonna split all this money?"
Get the boat ready to go, by shooting a line back to 'shore' such that the wreckage piece can be used as a line.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
We'll assume the shot was a success but can you explain what you mean by "Back to Shore"? From the boat back to the pipe island? From the pipe island to the far shore in some direction? From Boat to far shore?
See if the beak is small enough to carry with me.
Then keep an eye out for trouble.
Name: Hlaine Lockley Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet. Strength: d6
Dexterity: d6
Endurance: d6
Speed: d8
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:15/22 SP:28/32 armour:Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:Therma-Ray: (Dex) (d8)
Items: Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (
journal)
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
The beak of the creature, once the trailing remnants of the throat are cut away, is about as long as your arm. Wrapped with wire to hold it close and strapped to your pack though, its not too terrible to carry.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d10
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 24/36
SP: 28/28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
keep following the group and looking for valuables.
"i was looking for valuables, wading a little into the sludge, when the mutant? attacked me.
"Well I for one was not expecting it to explode, anybody get hurt by that?"
Carefully search the island for anything interesting while waiting for people to take the boat to distant shores.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d10
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 8/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
50' Metal cable
Money: 0
[2][7]
Bob continues his losing streak by finding nothing worth taking in his search of the island. Anton, however, does find something. Its a small metal object about the shape and size of a tongue depressor. It has an inscription in an indecipherable alien language on one side and a small square...crystal? On the other with what looks like a droplet of purple fluid suspended within. There is a small circular hole at the other end, like you'd expect to see for something designed to hang on a keyring or necklace. Its has a solid and very reassuring weight to it and seems important somehow.