Quickly gather and tally all the belongings of the deceased hunters.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 32
(Max 32)
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Beartrap (str)
Money: 0
"Perhaps, Xeriay. This creature is wounded, however, and not expecting more hunters. Besides, a proper reward would be appreciated. Let's decide after we tally these guys' gear."
Go over the bodies' equipment with Terra, particularly searching for anything that could give us any more info about the bug they were hunting. Any journals or notes or anything like that.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d10
Cha: d10
HP: 20/20
SP: 30/30
Items: 7/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
---Carries Whistle, Filament Cartridge.
Autoharness
Arclamp
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger?)
"..."
Continue following no need to stand out at the moment.
Name: Steve Goldwin
Appearance: Steve is a standard human with short brown hair wearing his favorite pair of gold trimmed shades and a grey business suit he likes to wear almost 24/7.
Stats:
Strength: D6
Dexterity: D4
Endurance: D6
Speed: D6
Knowledge: D4
Wisdom: D6
Perception: D6
Charisma: D12
HP: 22
SP: 28
Weapons:
War Drum (Str/Cha)(d8/d12)
Armor:
Wearing armor at the cost of fashion?!?! Nonsense!
Carry Weight: 6
Items: 6/6
Whistle (1)
War Drum (300)
Oxygen Tank (100)
Specimen Container(30)
Small autocage(200)
Biogel x2 (200)
Money: 169 (Nice)
[2]
Terra and Kander search the bodies for anything valuable. Kander specifically searches for more documents or information regarding their quarry but finds nothing. Once they've got everything out of pockets and bags they array it out on the sand and begin doing a tally. In the end, they find the following
1 Autoharness.
3 Specimen Containers
1 Arclamp
2 Industrial Tunics
5 Bait
1 Stimulant
2 Biogel
1 Liquidoplas Bomb
2 Whistles
1 Death ray
1 Galactic Slugger
1 Compression blaster loaded with what looks like gasoline.
Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 27/34
SP: 28/28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
Join the people looking for a way off. Are there any valuable metals or something like that around?
“What are we here for?
[1]
You join the rest in searching for a viable way off the island. Though, honestly, you're more focused on looking for scrap or anything of value. As you wander the edge of the island you notice something glowing faintly in the sludge near the shore. Thinking it might be valuable, you walk a little ways towards it, wading out into the sludge maybe shin deep. You squint at the glowing thing, trying to see what it is. And then it moves. Sinuous tentacles burst from the sludge and reach for you, coiling towards your throat.
[8] Level up Speed, [4]
You duck the lashing tentacles and backpedal rapidly to the shore, firing your therma-ray as you do. [1. 29/30 hp] Packets of scalding red heat strike the surface of the sludge and cause popping explosions as the upper layer of sludge flash boils. The tentacled creature must surely have been hurt by at least one shot, but it shows no sign of it as it cases after you a slow lunging advance.
"I kinda want a peek further down before we head back up."
Head over to the edge, and use the Death Ray to carve out some kind of safe landing.
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (Damaged Robot Skull) (30)
Filament Cartridge (10)
Cash: 360
[2]
You walk over near the piece of wreckage people are considering using as a boat and try to carve a safe landing space with the Death ray. Unfortunately instead of making clean and effective cuts, the cuts it makes almost immediately close up as molten sand and bubbling sludge stream back into the thin cut and solidify. After a few tries of this you give up and simply try to clear as much space as you can and stamp down a flat landing area, checking to make sure there are no unfortunate sinkholes waiting to swallow anyone landing there.
"Everyone's got their own racket, me? I'm cataloging the various flora and fauna in my logbook. That guy found some glowy thingy, and the guys over there seem to be looking for a safe way off the island."
Jim will fire off a filament parallel and beside the one leading down to the island. Then he'll head over to the dudes by the raft and have his own lookover
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
-big mean swamp gribbly in the toxic sludge
-Central island can only seem to support simple fungi
[6]
You wander over to the first filament line used to get down here and fire another to match, aiming for them both to run parallel like a set of train tracks. You get it pretty much right and the two filaments are aligned almost perfectly side by side. That done, you head over to the raft. Or rather the junk that would be a raft.
"Thanks for getting me out of that hole, this island seems to be more dangerous than it appears."
Carefully look around the island for some rope and a hook like thing, also if people want to leave the island I'll go with them.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 7/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Glowing Organ
Money: 0
[8] Perception level up.
You search the island for some rope and a hook. You can't find a hook but you do manage to find maybe 50 feet of metal cable laying hidden in the sand.
The group, working together, manages to get the satellite dish out of the debris it is siting in and set it up on the landing which Max has constructed for them. Careful preliminary testing shows it to be water...well sludge proof. Further tests show it can hold the weight of about 4 people without sinking too dangerously low, even when factoring in the shifting and movement of the sludge and those inside. In theory it seems like it could hold up to 6 or so but it would need to be moved extremely carefully to prevent the sludge from sloshing over the edge and into the bowl. Further tests with jury-rigged paddles and rods as well as filament lines show that the easiest method of moving the little boat would be to fire off a horizontal filament line and then have the occupants of the boat drag themselves along using that line. This limited the boat's movement to those lines, but was substantially easier and more stable than rowing.
The considerations for crossing continue until they notice that one of their members is being attacked by a giant squid or something of that nature.