Name: Anton Barrick
Description: a generic human male.
Stats:
STR: d10
DEX: d8
END: d8
SPD: d8
KNO: d8
WIS: d6
PER: d8
CHA: d6
HP: 34
SP: 28
Carry: 4/10
Items:
Helmet (d6 armor, head only)
Therma-Ray (DEX) (d8)
Fragment of the void
Human bone prayer beads
Money:0
“Could it work with a fist?”
Learn vacuum cleave.
"I have never seen it done with fists. I suppose it may be possible but I would not know how to teach it that way, I'm afraid" The Watcher says.
learn Vacuum cleave if possible, otherwise Jim will beg his leave to earn a melee weapon, then heard towards the hole
stat points: 0
Name: Jim
Appearance: a young and wiry looking man
Strength: d8
Dexterity: d10
Endurance: d6
Speed: d8
Knowledge: d6
Wisdom: d4
Perception: d6
Charisma: d4
HP: 32/32
SP: 20/20
Armor:
Helmet (d6 Head)
Tunic (d6 abdomen and torso)
Weapons:
Therma-ray (Dex)(d8)
Items:8?/8
Fragment of the void
Therma-ray
Helmet
Arc-Lamp
Log Book
Specimen Container
Filament Gun (loaded with filament container)
Websilk Tunic (logo of favorite sportsball team)
Money: 90
Without a melee weapon of some kind it seems impossible to learn. So you head towards the Steel Pit.
head to the hole with Ganbatta, and help figure out a way down. Use my telekenisis if we can't figure out a good mundane way.
Name: Hlaine Lockley Appearance: A rather haggard looking man somwhere in between his early 40's and late 50's, it's hard to tell. Of average height, his skin looks pale and slightly sickly. He's a thin, wiry sort. He wears his hair shoulder length parted in the middle, and has a permanent unkempt beard going on. He wears a faded industrial overall, patched in a few places and the logo of the original company no longer legible, along with a pair of battered work boots and an old synthplas helmet. Strength: d4
Dexterity: d6
Endurance: d6
Speed: d6
Knowledge: d8
Wisdom: d8
Perception: d8
Charisma: d8
HP:14/22 SP:32/32 armour:Helmet: (d6 armor, protects only the head) A synthplas helmet in bright orange.
weapons:Therma-Ray: (Dex) (d8)
Items: Nim’s Parasite
- Telekinesis: (kno), requires line of sight, current max weight 300lbs, d4 SP activation
Bait:(Kno) x3
Log Book: (Kno) (
journal)
Arclamp
Stimulant: Recover d10 SP.
Biogel: Recover d10 HP.
Head to the giant ragged hole and try to figure out a way down. Ask any nearby locals how the locals usually get into the ship and back out again.
Name: Gambatta Ganyaro
Description: A kooky old man wearing an elaborate martial arts gi under his discount armor. As a proud grandfather and respected martial arts instructor, he's looking forward to retirement. His idea of retirement involves things you're not allowed to do when people are depending on you to be alive.
30/30 HP
24/24 SP
1d6 Strength
1d8 Dexterity
1d10 Endurance
1d6 Speed
-
1d6 Knowledge
1d6 Wisdom
1d6 Perception
1d6 Charisma
Items (5/6):
Industral Tunic (300): 1d6 Torso/Abdomen Armor
Helmet (50): 1d6 Head Armor
Human Bone Prayer Beads (300)
Galactic Slugger (150)
Small Autocage (200)
"Damn it I need inside I guess I'll go find that big hole and try that."
Go find that big hole in the ground and see if there's a way inside through that.
Name: Hobo Bob
Description: A dirty man with unkempt hair and beard.
Strength: d8
Dexterity: d6
Endurance: d8
Speed: d6
Knowledge: d8
Wisdom: d6
Perception: d8
Charisma: d4
HP: 28/28
SP: 26/26
Weapons:
Therma-Ray: (Dex) (d8)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Armour:
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Items: 6/8
Oxygen Tank
Arclamp
Therma-Ray: (Dex) (d8)
Helmet: (d6 armor, protects only the head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
Thermo-Lash: (End)(1d8, leaps to another enemy for d4 and then d2)
Money: 0
"Huh. I guess it really is just that simple."
Filament shot, and climb to the central island. There a hole leading further down?
Description: Young, mid twenties kid with skinny limbs and body. Ink enthusiast.
Strength d4
Dexterity d10
Endurance d6
Speed d10
Knowledge d4
Wisdom d6
Perception d6
Charisma d4
HP 30
SP 20
Filament Gun (100)
Death Ray (500)
Specimen Container (30)
Filament Cartridge (10)
Cash: 360
The sands give way to bare alien metal as you get closer to the enormous hole, the edges of which are slightly bowed upwards. You scramble up the sloped metal and to the edge of the pit. The hole is not a clean one; its edges are ragged and all manner of wires, tubes, and pipes jut out like broken teeth. Some of these pipes still disgorge a steady stream of chemicals down into the pit. About 30 or 40 meters down you can see, it by the light of the red sun, a great swamp of god knows what chemicals and shattered machinery. In the center of this mire is what looks like an island made of tight clustered conduits, pipes, and mechanisms.
Jim, Hlaine, Gambatta, and Bob all trudge to the edge of the steel pit at roughly the same time; each showing up only a minute or two before or after the others. And they all notice each other, as well as Maxwell, who is apparently preparing to descend.
[4]
Maxwell points the filament gun down at the central island and fires. The filament bundle unspools so fast as to be invisible until it strikes the island below. Its not a direct hit; the filament instead lands just to the side of the island, on its "shore" so to speak. Maxwell shrugs and presses the tip of the filament gun against the edge of the hole; securing the other end to the line to the metal before pressing the button to cut it. He slings the gun back over his shoulder and inspects the filament line: its taut but has some flex and spring to it still. He lays on the edge and gives the line several good tugs to make sure it won't detach. When he's certain- or as certain as he can be- that its secure he lowers himself over the edge and starts climbing down.
[3] [5]
He climbs or slides most of the way down without any issue but then something rumbles in the ship's bowels and the line jiggles in his hands. He loses his grip and falls the last 15 or so feet, landing in the actual sludge of the chemical swamp instead of on the island. He vanishes beneath the surface for a long moment before exploding back up. Luckily for him the fluid is only waist deep and he manages to trudge back to the shore of the central island while coughing and gagging, wiping whatever toxic waste fills this place off his face. He scrambles a bit up onto the central isle and sits down to catch his breath. After a few minutes he manages to calm down and get enough of the sludge off to take a look around.
The chemical stench here is overwhelming and its very hard not to cough constantly. His eyes, nose, throat and any exposed skin tingle and burn intermittently. A strange yellow, green, and black fog hangs over the swamp below, the fluid of it shimmering an oil slick rainbow of colors. Scattered all through the sludge are small islands of rubble and scrap; huge chunks of machinery, torn armor plating, a huge robotic limb reaching out of the gunk, cooling manifolds, sections of pipe, and the like. Growing on these exposed metal pieces are what appear to be colonies of mold, albeit mold in a dazzling variety of toxic looking colors: antifreeze blue, radiation green, napalm orange, and blood blister red. Fluffy fruiting bodies like otherworldly cattails rise from these colonies and send out puffs of drifting spores.
The light of the red sun coming down in through the hole is the main source of illumination, but if he focuses towards out over the swamp he can make out other lights in the distance. They're dimmer and the haze of the swamp makes it impossible to see what they are clearly, but its a clear sign of something being out there. North...nothing...North East flickering lights and a crackling noise. East...nothing. Southeast, strobing white light. South, nothing. South West, nothing. West, odd and very faint glow. Northwest...torchlight?
[5][4, Hlaine Strength level up!][1][2][4,5][6]
Jim and Hlaine follow Maxwell down. Jim makes it to the end of the filament line with relative ease but Hlaine loses his grip at the last moment and falls a good 5 feet down onto the metal shore. Painful, but successful in the end. Bob and Gambatta are nowhere near as successful. Bob loses his grip maybe a third of the way down and goes tumbling. Hlaine, having just righting himself and looked up, thrusts a hand out and clenches his fist. Bob slows rapidly and then stops, hanging suspended in midair. Hlaine, eyes fixed on Bob and with a look of deadly concentration on his face, pulls his fist back towards him. Bob follows the motion, floating gently down until his feet touch the metal of the central island and he collapses to the ground as his weight is suddenly restored. Hlaine, who had been holding his breath the entire time, gasps and sits back down. He's still catching his breath when Gambatta reaches for the line, slips, and just tumbles straight over the edge.
"Aw son of a-" Hlaine curses and reaches out with both hands this time, psychically snatching Gambatta out of the air before he can fall more than 15 feet. Gambatta's trip down to the island isn't quite as smooth or gentle and he ends up tossed onto the island like a man thrown out of a bar.
"Could you all please stop doing that?" Hlaine grunts, collapsing onto his back and breathing deeply [-6 SP]
[6]
As Hlaine is complaining, Maxwell is surveying the "waters" near the island and his eyes suddenly go wide. He grabs Helaine by collar and drags him forcibly up away from the shore just as an enormous pair of jaws slide out of the sludge and snap closed on the area Hlaine used to occupy. A trio of eyes on long tendrils bob up and out of the waste near the mouth, scanning the shore for a moment before they and the jaws recede back into the swamp.
Sigh upon seeing Terra, but don't comment or assist Xeriay. Look around the camp for clues... or loot, items that might be useful to us.
Name: Kander Jattle
Appearance: A heavily built middle aged man with a gentle look in his eyes, that contrasts with a silver scar on the right side of his face which runs from his temple to his chin. He's a veteran of a relatively minor uprising on a border planet, during which time he worked as a low level field officer. He retired most of a decade ago after a severe head injury, and has been living comfortably and quietly off of his earnings from service. He's enjoyed his quiet life, and isn't eager to go on dangerous adventures... but he was more or less begged to go on this expedition by his adoptive daughter, who was a child soldier he rescued during his military service.
Stats:
Str: d8
Dex: d4
End: d4
Spd: d4
Kno: d8
Wis: d4
Per: d8
Cha: d10
HP: 20/20
SP: 30/30
Items: 8/8
War Drum (1d8 str, 1d12 Cha Buff)
Small Autocage
Autoharness
Arclamp
Oxygen Mask + Tank
Oxygen Mask + Tank
Liquidoplas Bomb
Logbook
3* Filament Cartridges (Giver to Maxwell Hardberger)
Get the beartrap off my leg, then keep it for later.
Name: Terra Iris
Appearance: A stocky, brooding woman with dark hair and darker eyes
Stats:
Strength: D8
Dexterity: D10
Endurance: D10
Speed: D4
Knowledge: D4
Wisdom: D4
Perception: D4
Charisma: D4
HP: 25
(Max 32)
SP: 16
Weapons:
Deathray (dex xd10)
Armor:
Helm (d6 head)
Tunic (d6 body and abdomen)
Carry Weight: 8
Items:
Deathray
Arklamp
Biogel
Industrial Tunic
Helmet
Money: 0
"Ah, a mantrap? What a pain. I'll try to get her free. You two, look out for more traps. Maybe we can use them."
Carefully approach Terra and get that trap off of her leg. Without stepping on any myself.
Name: Xeriay Jattle
Appearance: A short and thin teenage girl, with hair bleached grey by the light of a harsh sun. The backs and palms of her hands are tattooed with eyes, and her arms with blades. Doesn't like to talk and jumps at unexpected sounds. She was recruited by a paramilitary cult from a young age and honed her skill with a blade until she was rescued by her adoptive father.
Strength: d6
Dexterity: d8
Endurance: d6
Speed: d10
Knowledge: d4
Wisdom: d8
Perception: d6
Charisma: d4
HP: 30/30
SP: 22/22
Armor: d6 head-torso-abdomen
Inventory 6/6
Mono-razor: (Spd) (Spd Roll, breaks on 1)
Therma-Ray: (Dex) (d8)
Biogel: (Recover d10 HP)
Arclamp: (Provides bright omnidirectional light.)
Helmet: (d6 armor, protects Head)
Industrial Tunic: (d6 Armor, protects Torso and Abdomen)
[4,6 Xeriay Strength level up]
Terra and Xeriay working together manage to pry the jaws of the trap open enough for Terra to extract her leg. They then let the jaws snap shut again and gather the trap up for later.
Beartrap: (Str). A placed trap. Those that trigger the trap receive d10 damage and are immobilized so long as the trap is anchored and remains shut.
As they work on that Kander wanders the camp, carefully searching for anything that might be useful. [4] He finds an extra filament cartridge, a whistle, and some biogel in one of the tents. Nothing major, but useful.
"None that could be easily answered I'd imagine," Ozwald taps the table with his fingers gently, scowling as he wondered what exactly that horrific monstrosity was "Tell me though, what business are you getting yourself wrapped up in?" he raises an eyebrow seriousness in his expression "From what I can assume it's dangerous but then where's the reward without a bit of risk eh?" Ozwald's expression softens as he chuckles.
Try to recall from my investigations into the occult about anything that might relate to the creature in the video.
Name: Ozwald J. HamondDescription: A tall, square shouldered man with a handsome face. Looks middle-aged with a few grey hairs in his short black hair kept clean-cut and proper like his goatee. One might think he looks like the devil himself, from old-time newspapers depicting Satan. A silly coincidence...He also wears some plain but well-kept clothes, a collared shirt with a pair of black dress pants and polished leather slacks.
Physical Stats
Strength: d4 Dexterity: d8 Endurance: d6 Speed: d6Mental Stats
Knowledge: d4 Wisdom: d10 Perception: d6 Charisma: d8
HP: 24/24SP: 28/28Inventory:-
Neurobridge-
Fragment of the Void- (x2)
Stimulants- (x1)
BiogelMoney: 50
You know nothing of these events.