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The chef is offended by your offer, you are trying to outbid your own family and failing miserably. You think you hear
"Spoiled brat!" muttered under their breath as they exit, but not clearly enough to be certain. Your ear twitches in agitation, then you tell your assistant to find someone else for what you're willing to pay, and they come back with someone that was probably living off the street until just now. They claim to have some experience in the kitchen though. Before you can react your assistant whispers to you,
"That amount was less than the cost of ingredients." An elf wood sculptor arrives. He says all that he will need is some soil and time. He begins planting seeds. The physician inspects the gladiators, their last "fight" gave them a few bumps and bruises, but he expects them to recover fully.
"They just need to be fed to put on some weight." Month 1
The chef blew all expectations away, even though they were left with nothing to work with, they confessed to having made due with edible display plants from around the barracks. Being on the street had made them resourceful, and having access to sufficient equipment allowed them to utilize their training from before they fell on hard times. It's a trick however, they won't be able to pull off twice. It's time to go grocery shopping. The sculptor says he is not finished. It must be easy being patient when you never grow old. The physician inspects the gladiators a second time, and finds them fully fit to train.
"Keep feeding them like that, and they'll be in even better shape in the future."The guards gathered up all the captives, two elves, a dwarf, a giant, a human, and...something else, maybe. They marched everyone out to the Ludus, the gladiator training school grounds to begin.
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Gladiator Manager
syvarris
Gladiatiors
hops
Horizon
King Zultan
MeimieFan88
Fluffe9911
BlackPaladin99
(open)
++ Te Re Ag In Th St
51 00 11 10 10 10 10 Unknown Fighter HP (-1 hungry)
51 00 11 10 05 10 15 Giant Fighter Bulk
51 00 15 06 10 10 10 Dwarf Fighter KZ (-1 hungry)
52 01 10 10 11 10 10 Human Fighter Ohwell (-1 hungry)
51 00 05 16 10 10 10 Elf Fighter FF (-1 hungry)
51 00 05 15 11 10 10 Elf Fighter Grindak (-1 hungry)
Gladiator Manager, here's your second chance!You will be very busy scheduling fights on the next turn, you now have time to attend to what ever business you think is most urgent...
Use tokens to take action.
Note: Gladiator stat progression is locked. Assume you already have optimal trainers and equipment.
1.5) Fate TokensFate Tokens represent the will of the Gods guiding your family. While these tokens will see the greatest level of success, they may also have massive unexpected impacts not just to your family, but across Rome as a whole. Principles of karma and superstition, like the Gods are reflective of the belief of the people. Some responsibilities and traditions are tied to concepts of what is lucky or just, and will have a Fate token cost to refuse them. You can do so even if you are out of Fate tokens, but you will gain negative Fate tokens casting a dark cloud over your family.
Naming GladiatorsSome of your gladiators did not register a name. All you know is their 2-letter slave ID from the auctionhouse. You can give them a nickname if you want to. Slave ID's are seen as tacky in big fights. You can also change their chosen names, though some say that is bad luck. Pay one Fate token to rename all gladiators.
Tokens
1 Fortune
1 Fate
1 Favor +1
Inventory
0 food
Servants
1 assistant
1 physician*
4 guards
4 guards*
1 chef +1
1 wood sculptor* +1
*On loan from the family until the end of the next fight.
Gladiators, begin your training!1.6) These are your T.R.A.I.T.S.Technique is a Gladiator's proficiency at their current job. There can be multiple Technique (Job) skills on an individual Gladiator.
Resilience is a Gladiator's stamina and endurance.
Agility represents a Gladiator's physical prowess and swiftness. Higher Agility often indicates quicker movements and attacks. (Priority)
Intelligence is a Gladiator's familiarity with invoking or evoking the powers of their various gods. Higher Intelligence means more frequent and potent use of magical equipment of all types. If enemy intelligence is higher, enemy stats are hidden.
Theatrics represents a Gladiator's ability to draw in the crowd. Higher Theatrics generally indicates better favor from the crowd, patrons, and more.
Strength represents a Gladiator's, well, strength. Higher Strength means they can hit harder, and with bigger things.
Training 1/2 (OOC challenge)
Choose 1 trait to train:For Agility, Strength, or Resilience...Do 15 minutes of exercise.
No proof. I trust you don't care.For Theatrics, Intelligence, or Technique...Share some real world trivia either related to hand-to-hand combat or Roman culture.
Can be brief.1.7) Races, pt.2Giant: Hailing from England, these larger humanoids have difficulty with many common entrances, though they are much more "domestic-sized" than true giants. Smarter due to generations of family ties with humans, they are still quite dumb. Despite being part human, they often find the smell and taste of their blood quite appealing, especially humans with roots in England. Giants that are unable to suppress their more primitive impulses are often sold into slavery, where the value of their labor is unmatched. -5 Intelligence, +5 Strength
Kemonomimi: A human-like race that have furry ears resembling cats, dogs, or some other animal. In Japan, elves have always served an honorary role as their matchmakers. This was a deal made long ago, when large fluffy eared goblin-humans sought their help to join civilization. Elve's slowly divided them into animal-themed clans based on appearance and behavior, and their bloodlines now possess their distinctive ear features. Many human marriages lessened their goblin features over the generations. Elves don't usually bother to write a will, but those that do often include a cherished Kemonomimi servant in them. -5 Strength, +5 Theatrics
Training...8