Contest Driftlands adjacency to any new Regions.
Keep a few dozen eyes on C'thun.
Gibeele pulls out a Freedom Act in the form of an odd pulsating egg and roughly squeezes it, allowing the clotted fluid to fall on a small area of land near the peak of Yamayunka.
Name: Shrine of Freedom
Neighbors: None yet
Region: Yamayunqa
Traits:
+ Further focuses and intensifies the mountaintop's ritual-boosting effect, for those with freedom in their hearts.
- None may build upon or alter the sacred ground, lest they be cursed by the freedom of others.
Description: A flat stone foundation, a tier below the peak itself. Twisted pillars litter the ground, evidence that the stone itself was allowed to flow freely, drippling from the skies. Though this is a shrine, there is never any ceiling to hide the sky, reminding one of the everpresent choice to fly away.
The now squozen egg is held limp in Gibeele's teeth for a moment, but is momentarily refilled as Gibeele breathes an incarnae spark into it. The god then tosses the egg down to the Driftlands to hatch.
Name: Drift King
Affiliation: Drift King, Gibeele
Class: Creature
Traits:
+ The King is an exceptional flier, and enjoys nothing more than to race around the changing landscape.
+ Scales of chitin protect the King from the worst effects of magic.
- Any dragon needs a hoard, so the King may occasionally relieve others of their shinies to grow His own hoard.
Description: This is a former winged eel, now grown into a huge fluffy insectoid dragon: a serpent lined with colorful butterfly wings, plated with white-furred chitin, and with a head topped by branching antennae. It feeds not by devouring lesser organisms, but by dipping its proboscis into wells of magic energy and drinking them dry. The King's domain is in the Driftlands which it protects from any fell incursions, but leave it be and it will not bother you.
Gibeele leaves the Transformation Act out to rot in its own, and after a while the putrescence begins to infect the shifting tissue of the Realm, mutating and building into strange, violent forms.
Name: Snappers
Affiliation: The Moral Compass
Class: Outsiders
Traits:
+ Adept shapeshifters, Snappers may change form for stealth or offence, but not change size.
+ Equipped with a fine tuned and sensitive Moral Compass, Snappers only resort to violence when they feel it is the best choice.
- Violence is the last resort, but also the second-first, after doing nothing. Snappers don't know how to do anything but kill.
Description: In their neutral form, a Snapper is a limp pool of undifferentiated tissue, with a metal disk floating in the middle; a literal compass.