Eighty cars of booze?
(Calculation, 1d6, 4)
It does seem like a lot of booze, but this is a big city. Maybe something's up.. but you just don't know.
On with the plan it is!
Ignore the extra cars, start in the middle, set some sticks on each side. Maybe get a few extras.
(Stealth, 2d6 + Speed, 11+0 vs Easy, 4. Success)
Lying down in the grass, the two of you watch the train guards go past, slowly walking from the back to the front. There's two guards, each with submachine guns. They're not joking, holding their guns close to their bodies, looking back and forth. Or maybe they're calm and patient, and it's just your nerves making you see what's not there. Eventually, they make their way towards the front of the train and nearly out of sight of your position. After a wordless exchange, the two of you run towards the train, carrying the dynamite, trying to stay low and out of sight.
(Stealth, 2d6 + Speed, 6+0 vs Easy, 4. Success)
You reach the small mound of stones bearing the track bed, roughly in the middle of the huge block of train cars. You weren't silent, but you were quiet enough, you hope, as you suppress your breathing, trying to avoid panting after the bent over sprint. At this moment, you're grateful for your improved constitution.. and redirect your concentration back onto the job before the whispers begin anew. You're moving left.
(Sabotage, 1d6 + Precision, 5+0 vs Trivial, 2. Success)
You quickly place the sticks, one after the other, into the handy slots on the side of the cars. One.. two.. three.. four.. when you get to four, you glance over at Dale, who seems to still be planting them himself. Five.. six.. seven.. and eight, and you're done. And you've finished in time, Dale's still over there. Finished, you flee, not even looking back.
(Stealth, 2d6 + Speed, 10+0 vs Challenging, 6. Success)
Running away is a bit harder, as your nerves are screaming at you. Every moment you're expecting someone to shout, gunfire, a massive explosion.. wondering if someone's going to hit you with a bullet and you'll collapse to the ground, bleeding into the long grass. Wondering if every step will be the last one you make.
But nobody shouts. After a fast minute, you arrive back at your vantage point, Dale right beside you. He slaps at you and you keep running, climbing the fence and scooting.
(Run run run, 1d6 + Speed, 6+0, 6)
When the explosions come, they're titanic, like the whole world blew up.
(Toughness, 1d6+2 vs Medium. 4+2, 6 vs 8. Failure)
..and you're knocked to the ground, hard, as if by some massive hammer blow. Fortunately, you seem to be uninjured, and you roll over and stagger to your feet, looking back towards the train yard, where the sky is on fire. The explosion was absolutely massive, and as you listen, there are the booms of more, smaller explosions, steady bangs of random gunfire, and an immense glow of heat strung out over the horizon. Dale, next to you seems just as shocked at the sight. Whatever just happened, it was much bigger than you were expecting. This is going to be serious.
What do you do first, right this moment?