Unstoppable Friendship
(Charm, 2d6 + 4, 8+4 = 12)
For a moment you close your eyes. You examine the situation around you.. the grass beneath your feet, the concrete wall in front of you, the scared kid whose clothes you are holding in your hand. You can practically taste the feeling of fear rolling off him. Then you change your grip. You're pressing him against the wall, not out of anger, but out of worry, out of care. You're the one he could always count on, the one who can solve his problems, the one who can dominate those who stand against her, but would never, never harm her good friend Dale.
Then you open your eyes. Dale's fear lessens as he looks at you.
"Look, I.. I.." he chokes. "There's just a guy called Goro, and he said there'd be booze, and the dynamite.. I don't see how it could have went wrong..."
"So figure it out! It's all gotta hold together. You gotta know something! Think it through, go over it in your head, one step at a time."
(Dale Processing, 0+1d6, 5)
(Dale Empathy, 0+1d6, 4)
(Dale Memory, 0+1d6, 2)
(Motivation, 1d6+2 (+2 circumstance) vs Easy, 3+4, 7 vs 4) Success
(Motivation, 1d6+2 (+2 circumstance) vs Challenging, 2+4, 6 vs 8) Failure
(Dale Processing, 2+1d6, 3+2, 5)
(Dale Empathy, 2+1d6, 5+2, 7)
(Dale Memory, 2+1d6, 5+2, 7)
Dale breaks down, and slumps to the ground. You kneel over him and talk him through it, as he mumbles the words to himself, one line at a time.
There's a guy called Goro. He got Goro's name through some other guy, another Gyre, who he used to buy his smokes from. Goro is another local, but one who has train tickets and some kinda technical job. Dale's not sure how he gets the train tickets. Goro will carry messages around, and has carried letters to his brother in the army.
"He doesn't seem like a bad guy, but.. I don't know, it's.. I mean, those were just letters, nothing important, maybe he set me up. What I don't know is why."
Dale also doesn't really know where the dynamite came from, and reveals that he was the one to bring up the booze. Dale's dad is an alcoholic, so maybe Goro just used him for it.
(Memory, 5)
You don't know if this Goro guy is for real or not, but you're pretty sure he won't be anywhere near here, not with the army about, innocent or guilty.
..what you really need is the guy's full name. Which Dale finally remembers as being "Goro Orysovets". If he's not a secret policeman, there should be some record of him from here, at the technical school. Almost all Gyres go through it, so if Goro was telling the truth..
In any way, you really aren't sure how to find the guy now. If he's real, he probably was telling the truth about the dynamite being from the mine. If he's a secret policeman or some kinda agent, he was lying and you'll never see him again.
When all is said and done, though, you need to decide on a course of action. You straighten up, pick up Dale, and help him get his act together. It only takes a dozen seconds for him to straighten up and get his head on straight.. he's ready for the next step.
What's your next move?
[Vitality, 0]
[Strength, 0]
[Speed, 0]
[Toughness, 1] You're standing up to this punishment pretty well.
[Skill, 1] You feel you understand your own specialties better, and could perhaps teach others.
[Precision, 0]
[Mastery, 0]
[Adaptability, 0]
[Mind, 1] No, you aren't getting pushed around by any of your own organs.
[Processing, 0]
[Intuition, 0]
[Memory, 0]
[Grace, 1]
[Empathy, 1] You make friends easily, and can usually understand the feelings of others.
[Motivation, 1] Both by wit and example, you influence those around you.
[Inspiration, 2] You could be the poster child for how to win friends and influence others.
Sneaking, Basic. 2d6
Writing, Basic. 2d6
Charm, Basic. 2d6
Bookbag
Empty! You left your books and stuff at home.
You have 55 smuggled Union cigarettes, currently at home. People in and around the school know you're good for them.