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Author Topic: Era of Diesel:RE Game Thread!  (Read 12076 times)

Toaster

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Re: Era of Diesel:RE Game Thread!
« Reply #105 on: June 29, 2021, 03:42:36 pm »

Construction and internal development continues.


Deploy armies 20, 21

Move 1x Army 20->19
Move 1x Army 22->21

Build Railroad in 15, 18, 19
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Haspen

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Re: Era of Diesel:RE Game Thread!
« Reply #106 on: June 29, 2021, 03:49:06 pm »

There was development.

Turn 8!

Kashyyk's phase!

Quote
Armies to deploy: 3



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     9           8         11          3       20+4    -         42/120 (Heavy Artillery)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  29/50 (Diesel Engines)
3.Sol(R)          9           9         12          2       20     -         38/120 (Primitive Tanks)
4.Vlosavi(A)      9           10        12          3       20      -         0/? (-)
5.Hibernia(D)     10          5         15          3       30      AGR (T7)  30/80 (Radioactivity)
6.Reval(R)        6           6         10          2       12      -         46/80 (Radioactivity)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology
6.Reval: Modern Chemistry
Logged
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Era of Diesel:RE Game Thread!
« Reply #107 on: June 29, 2021, 04:00:49 pm »

The Hiberian Commonwealth is advised that due to talks with Sordland, the previous treaty between the Republic and Commonwealth is set to break. However no armies are set to cross over into their territory as of this time.

(Put more simply, don't invade our defenseless lands unless you want to get into a war with Sordland.)

Reval Unification Project Plans
1 army from 8 to 3, and 1 army from 8 to 7. Build HQs in both territories.
Armies from 4 and 6 to 5.
Deploy armies to 4, 5, and 6.
Research Radioactivity.

I'll repost this on my turn.
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Kashyyk

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Re: Era of Diesel:RE Game Thread!
« Reply #108 on: June 29, 2021, 04:20:37 pm »

Republicà del Sol
Deploy armies to 45, 47 and 48

Move all armies from 47 and 45 to 48
Attack with four armies from 48 to 5

Build Railroad at 41 and 42
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Haspen

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Re: Era of Diesel:RE Game Thread!
« Reply #109 on: June 30, 2021, 08:37:27 am »

The Sol soldiers sold their souls to the Republic to ensure the victory!

Quote from: Combat 1 in #5
Sol vs Reval:
1-1+1 vs 5+2
Sol army destroyed!
Quote from: Combat 2 in #5
Sol vs Reval:
6-1+1 vs 2+2
Reval army destroyed!
Quote from: Combat 3 in #5
Sol vs Reval:
4-1+1 vs 1+2
Reval army destroyed!
Quote from: Combat 4 in #5
Sol vs Reval:
6-1+1 vs 1+2
Reval army destroyed!
Quote from: Combat 5 in #5
Sol vs Reval:
3-1+1 vs 4+2
Sol army destroyed!
Quote from: Combat 6 in #5
Sol vs Reval:
6-1+1 vs 6+2
Sol army destroyed!
Quote from: Combat 7 in #5
Sol vs Reval:
2-1+1 vs 1+2
Sol army destroyed!

The early offensive looked optimistic but plans fell apart and Reval kept control over their side of the channel!

Turn 8!

Taricus's phase!

Quote
Armies to deploy: 2



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     9           8         11          3       20+4    -         42/120 (Heavy Artillery)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  29/50 (Diesel Engines)
3.Sol(R)          9           8         12          2       20     -         38/120 (Primitive Tanks)
4.Vlosavi(A)      9           10        12          3       20      -         0/? (-)
5.Hibernia(D)     10          5         15          3       30      AGR (T7)  30/80 (Radioactivity)
6.Reval(R)        6           5         10          2       12      -         46/80 (Radioactivity)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology
6.Reval: Modern Chemistry
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

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Re: Era of Diesel:RE Game Thread!
« Reply #110 on: June 30, 2021, 09:04:00 am »

Deploy armies in 40 and 25

One army from 25 to 26
One army from 29 to 27

Build railroad in 38, 30 and 25
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Haspen

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Re: Era of Diesel:RE Game Thread!
« Reply #111 on: June 30, 2021, 09:20:31 am »

Another attack!

Quote from: Combat 1 in #27
Vlosavi vs Neutrals:
5 vs 1
Vlosavi conquers Province #27!

And finally, this corner of the continent was fully under Vlosavian hegemony!

Turn 8!

Imic's phase!

Quote
Armies to deploy: 7



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     9           8         11          3       20+4    -         42/120 (Heavy Artillery)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  29/50 (Diesel Engines)
3.Sol(R)          9           8         12          2       20     -         38/120 (Primitive Tanks)
4.Vlosavi(A)      10          12        13          3       20      -         0/? (-)
5.Hibernia(D)     10          5         15          3       30      AGR (T7)  30/80 (Radioactivity)
6.Reval(R)        6           5         10          2       12      -         46/80 (Radioactivity)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology
6.Reval: Modern Chemistry
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

TricMagic

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Re: Era of Diesel:RE Game Thread!
« Reply #112 on: June 30, 2021, 01:05:34 pm »

The Hiberian Commonwealth is advised that due to talks with Sordland, the previous treaty between the Republic and Commonwealth is set to break. However no armies are set to cross over into their territory as of this time.

(Put more simply, don't invade our defenseless lands unless you want to get into a war with Sordland.)

Reval Unification Project Plans
1 army from 8 to 3, and 1 army from 8 to 7. Build HQ in 3, Fortifications in 7.
Armies from 4 and 6 to 5.
Deploy armies to 4, 5, and 6.
Research Radioactivity.

I'll repost this on my turn.
Edits to mine own turn, given Hiberia is likely to move up one. (The fact it makes Sordland more defensive is just butter on the toast of the Reval Protectorate..)
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Imic

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Re: Era of Diesel:RE Game Thread!
« Reply #113 on: June 30, 2021, 07:17:40 pm »

Summon armies everywhere that armies can be summoned, if I list them out I’ll just get one of them wrong.
Move one army from 36 and one from 33 to 53, and build an army HQ there.
Move one army from 34 and one from 52 to 51, and build an army HQ there.
Then, construct fortifications at 34 and 37.
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TricMagic

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Re: Era of Diesel:RE Game Thread!
« Reply #114 on: June 30, 2021, 07:24:37 pm »

Summon armies everywhere that armies can be summoned, if I list them out I’ll just get one of them wrong.
Move one army from 36 and one from 33 to 53, and build an army HQ there.
Move one army from 34 and one from 52 to 51, and build an army HQ there.
Then, construct fortifications at 34 and 37.
Isn't 34 you inner territory? Well, gues it makes sesne given that's a direct line to your capital for red.

The Hiberian Commonwealth is advised that due to talks with Sordland, the previous treaty between the Republic and Commonwealth is set to break. However no armies are set to cross over into their territory as of this time.

(Put more simply, don't invade our defenseless lands unless you want to get into a war with Sordland.)

Reval Unification Project Plans
1 army from 8 to 3, and 1 army from 8 to 7. Build HQ in 3, Fortifications in 7.
Armies from 4 and 6 to 5.
Deploy armies to 4, 5, and 6.
Research Radioactivity.

I'll repost this on my turn.
Edits to mine own turn, given Hiberia is likely to move up one. (The fact it makes Sordland more defensive is just butter on the toast of the Reval Protectorate..)

This particular combination is now True haspen. On with the news! (Also, Hiberia is going to hit Radioactivity at the same time I do. Had I not lost an academy I'd have it this turn instead.)
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Haspen

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Re: Era of Diesel:RE Game Thread!
« Reply #115 on: July 01, 2021, 09:40:46 am »

Both Hibernians and Reval fortified their borders!

Turn 9!

Quote from: Research
Union of Tradesmen develops Diesel Engines!

Quote from: Event
2, 42
Earthquake in Republic del Sol destroys Academy and Railroads in Province #42!

Quote from: Typhus
Province #29: 6
Typhus outbreak in the Province ends!


a1's phase!

Quote
Armies to deploy: 3



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     9           8         11          3       20+4    -         66/120 (Heavy Artillery)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  0/? (-)
3.Sol(R)          9           8         12          2       18     -         58/120 (Primitive Tanks)
4.Vlosavi(A)      10          12        13          3       20      -         0/? (-)
5.Hibernia(D)     10          8         15          3       30      AGR (T7)  60/80 (Radioactivity)
6.Reval(R)        6           7         10          2       12      -         58/80 (Radioactivity)

Populous Provinces:
#3 (Reval)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology
6.Reval: Modern Chemistry
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

a1s

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Re: Era of Diesel:RE Game Thread!
« Reply #116 on: July 01, 2021, 10:10:24 am »

Deploy in 11,12,13
attack 9->8, 2->3
move 10->9, 11(2)->9, 1->2, 13->11, 12->10
Build railroad, academy, HQ in 9
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Haspen

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Re: Era of Diesel:RE Game Thread!
« Reply #117 on: July 01, 2021, 10:44:21 am »

Turn 9!

Toaster's phase!

Quote
Armies to deploy: 0



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     11          9         14          3       22+4    -         66/120 (Heavy Artillery)
2.Tradesmen(D)    9           12        12          3       29     IND (T7)  0/? (-)
3.Sol(R)          9           8         12          2       18     -         58/120 (Primitive Tanks)
4.Vlosavi(A)      10          12        13          3       20      -         0/? (-)
5.Hibernia(D)     10          8         15          3       30      AGR (T7)  60/80 (Radioactivity)
6.Reval(R)        4           7         7           2       12      -         58/80 (Radioactivity)

Populous Provinces:
#3 (Sordland)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology
6.Reval: Modern Chemistry
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Toaster

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Re: Era of Diesel:RE Game Thread!
« Reply #118 on: July 01, 2021, 09:24:41 pm »

Construction and internal development continues to continue.


Deploy armies nowhere because full

Move 1x Army 20->19
Move 1x Army 21->18

Build HQ in 19
Build Airfield in 15, 22

Research Strategic Bombing
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Haspen

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Re: Era of Diesel:RE Game Thread!
« Reply #119 on: July 01, 2021, 11:58:26 pm »

Military development! It continues!

Turn 9!

Kashyyk's phase!

Quote
Armies to deploy: 4



Code: (Summary) [Select]
Nation            #Provinces  #Armies   Max Armies  PI/Turn RP/Turn Party&El  Current
1.Sordland(A)     11          9         14          3       22+4    -         66/120 (Heavy Artillery)
2.Tradesmen(D)    9           10        12          3       29     IND (T7)  0/120 (Strategic Bombers)
3.Sol(R)          9           8         12          2       18     -         58/120 (Primitive Tanks)
4.Vlosavi(A)      10          12        13          3       20      -         0/? (-)
5.Hibernia(D)     10          8         15          3       30      AGR (T7)  60/80 (Radioactivity)
6.Reval(R)        4           7         7           2       12      -         58/80 (Radioactivity)

Populous Provinces:
#3 (Sordland)
#7 (Reval)
#16 (Tradesmen)
#17 (Sordland)
#26 (Vlosavi)
#28 (Vlosavi)
#32 (Hibernia)
#37 (Hibernia)
#44 (Sol)

Researched Technologies:
1.Sordland: Explosive Shells
2.Tradesmen: Primitive Aeroplanes, Military Aircraft, Diesel Engines
3.Sol: Explosive Shells, Diesel Engines
4.Vlosavi: Radio
5.Hibernia: Modern Chemistry, Modern Biology
6.Reval: Modern Chemistry
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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