Legacy of Chaos: Wardens of the AbyssOOC
CHAOS SCALE
The state of Chaos is
CRITICAL [13].
Temporary Chaos: 9
Permanent Chaos: 4
Order Equilibrium: 0
Sources of Temporary ChaosCris Novas, Abyssal God of Suffering: 2
Egimedeon, Abyssal God of War and Renewal: 1
Rimso, Aspect of War and Lue, Aspect of Renewal: 1
The Sun, Abyssal God of Justice: 1
The Moon, Abyssal God of Hubris: 1
The Comet, Abyssal God of Death: 1
Beragolite, Abyssal God of Unification: 2
Sources of Permanent ChaosDivine Worlds: 3
Lesser Worlds: 1
Turn 3: Abyssal Gods
Those Who Answered
"We are the harbinger's army. We, Incarnations of Torture, bring to you the message.
We answer your call for deliverance, we answer the screams of Chaos.
Abandon all hope, you who maintain the abhorrent cycle of creation.
Our lord is Cris Novas, Abyssal God of Suffering, he who delivers from pain.
"Rejoice and cry! Offer up your tears of blood, sing your chants of agony!
Egimedeon heeds the call of the Abyss, the Lord of War and Renewal has come.
Fear the black feather of war, Rimso.
Fear the black feather of renewal, Lue."
"Sacrifice your hearts! For the Celestial Trinity has returned!
All will burn under the light of the Old Sun, Abyssal God of Justice!
All will crumble under the shadow of the Old Moon, Abyssal God of Hubris!
All will perish under the gaze of the Old Comet, Abyssal God of Death!"
"They come to us, the Great Assimilators!
Their lord is Beragolite, Abyssal God of Unification.
Relinquish everything, and be reunited into the Abyss."
"We call the name of the first watched, we call the name of the first marked.
The name of the first sacrifice is
Infernose"
Those Who Resisted
On the onset of annihilation, it seemed the gods could never unite and resist. Some initially accepted the judgement of the Abyss, while others initially decided to haphazardly salvage what they could of creation. But some refused to let all of creation go to waste, and it is said the duck of Honour and Vengeance let out an inspirational call for all to hear:
"It's dangerous to go alone! Take this!"
Through some miraculous conjunction of circumstances most of the gods accepted to make a stand. And so apart from the slumbering
Darkwing, each god armed themselves with a Manifold Aegis and went to fight or prepare in the short moments of respite they may have had.
The first gods to move were Dalarin and
Infernose, who had peered into the Abyss.
Then
Qwuck, Thinawan,
Iniungo[/color],
Old Long Cygne, and
Laak combined their powers of five with the blood of three of them in order to give birth to three powerful Aspects bound by an agreement of the fives.
Dalarin and Infernose, Watchers of the Abyss
Knowing his fate had been sealed,
Infernose rushed the Red God of Suffering: Cris Novas. Accompanying him in this fateful charge was Dalarin, who attempted to lure the Dragon into the coming fight. But to the infinite Dragon of Fate, the attempt of the God of Knowledge was lesser than an insignificant mortal's call, drowned by the rage of three Primordial Beasts. Alas, Fate was not on their side.
The two Gods faced the Abyssal God.
ACTORS:
Dalarin: 3I 10CP (3 from T3 Artifact)
Infernose: 2I 10CP (3 from T3 Artifact)
Cris Novas: 3I 10CP
ADVANTAGE
Team God: [1,5]
Team Abyss: [6]
BATTLE
Dalarin [3d10]: 10+[12] = 22
Infernose [3d10]: 10+[10] = 20
Cris Novas [3d10]: 10+[19] = 39 * 2 = 78
DAMAGE
Cris Novas inflicted 1 Ichor Damage to Infernose.
While the Mice kept the Incarnations of Torture as busy as they could, Dalarin and
Infernose brandished the plasmic Manifold Aegis they each held and attacked the Red God of Suffering with the ferocity of a fuming toaster and an angry cat.
Outnumbered, Cris Novas twisted the fabric of the Abyss to confuse and separate the attacking gods. A faraway
Qwucky voice utters "Cheater!", but the sound is drowned by the screaming hail of crimson thorns raining on
Infernose. Skewered by these elements of divine origin, its precious Ichor is spilled and left to disperse in the chaos of the battlefield.
Infernose lost 1 IchorFrom Five Creators, the Three Destroyers
The blood of Thinawan turned into a feathered ball, which fueled by the might of the five gods, expanded into a great bird whose purpose would be to slay planets and alien gods. Lintu, Lord of Lightning was born.
Next the blood of
Qwuck dried into a hairy sphere, which roused by the might of the five gods, grew into a great bonobo of purpose identical to that of Lintu. Riemu, Hierophant of Exaltation was born.
Finally the blood of
Old Long Cygne coalesced into a translucent orb, and awakened by the power of the five gods, grew countless tentacles until it became a great jellyfish of purpose similar to the other Aspects. Sateet the Sotrm's Scions, also known as Boroo the Breath of Bane, or Vrsti the Vicious Vapors was born.
Name: Lintu, Lord of Lightning
Class: Aspect
Description: Giant bird that slays planets and alien gods
Attributes: 1 Ichor / 5 Vitality / 7 Combat Potential
Applied Bonuses: +1 Combat Potential
Traits:
- Can store/transfer ichor
- Controlled by committee of creators, each creator having 1 vote
- Honorable, will not do underhanded anything
- Lightning outright deletes stuff where possible
- Mastery of World Destruction
Name: Riemu, Hierophant of Exaltation
Name shared with friends: Jumalankuva, Priest of Passion
Name shared with disciples: Ganesh, Infinitely Compassionate
Class: Aspect
Description: Giant bonobo that slays planets and alien gods
Attributes: 1 Ichor / 5 Vitality / 7 Combat Potential
Applied Bonuses: +1 Combat Potential
Traits:
-can store/transfer ichor
- Controlled by committee of creators, each creator having 1 vote
- fires laser rays from eyes
- master at metaphysical martial bonobo arts; incredibly good metaphysical grappler
-meditates during whatever passes for spare time
Name: Sateet the Storm's Scions
- MN alternative: Boroo the Breath of Bane
- SK alternative: Vrsti the Vicious Vapors
Attributes: 1 Ichor / 5 Vitality / 7 Combat Potential
Applied Bonuses: +1 Combat Potential
Class: Aspect
Description: Giant jellyfish that slays planets and alien gods
Traits:
- Can store/transfer ichor
- Controlled by committee; will do what a plurality of the committee requests with each creator providing one vote
- Somewhat weaker than Lintu but excels at soaking damage and regenerating
- Electric acid rain from tentacles dissolves anything, especially worlds/abyssals.
When the Gods Fought
Unable to challenge a single Abyssal God, the fates of Dalarin and
Infernose seemed dire but not sealed yet. Until the shadows of seven other divine beings appeared behind them: those of the 5 Abyssal Gods and the 2 Abyssal Aspects. Unwilling to run away in the face of adversity, the two brave gods braced for their glorious end and charged one last time...
But in a thunderous and crackling chorus, six Gods entered the fray to help the cat and the toaster. Their arrival would tip the scale of this desperate struggle.
ROUND 2:
ACTORS:
FROM GOD TEAM:
Dalarin: 3I 10CP (3 from T3 Artifact)
Infernose: 1I 10CP (3 from T3 Artifact)
Qwuck: 3I 10CP (3 from T3 Artifact)
Thinawan: 3I 10CP (3 from T3 Artifact)
Old Long Cygne: 3I 10CP (3 from T3 Artifact)
Overmind: 4I 10CP (3 from T3 Artifact)
Iniungo[/color]: 4I 10CP (3 from T3 Artifact)
LOL: 4I 10CP (3 from T3 Artifact)
FROM ABYSS TEAM:
Cris Novas: 3I 10CP
Egimedeon: 3I 10CP
Rimso, Aspect of War: 1I 5V 7CP
Lue, Aspect of Renewal: 1I 5V 7CP
The Sun: 3I 10CP
The Moon: 3I 10CP
The Comet: 3I 10CP
Beragolite: 3I 10CP
----------------------
STATING ROUND2 PREFERRED TARGETS:
Dalarin -> Cris Novas
Infernose -> Cris Novas
Qwuck -> Beragolite
Thinawan -> Beragolite
Old Long Cygne -> Beragolite
Overmind -> Beragolite
Iniungo[/color] -> Beragolite
LOL -> Beragolite
Cris Novas -> Infernose then Dalarin
Egimedeon -> Infernose then Dalarin
Rimso, Aspect of War -> Infernose then Dalarin
Lue, Aspect of Renewal -> Infernose then Dalarin
The Sun -> Infernose then Dalarin
The Moon -> Infernose then Dalarin
The Comet -> Infernose then Dalarin
Beragolite -> Infernose then Dalarin
----------------------
ADVANTAGE
8d10 (9, 6, 7, 3, 7, 8, 8, 9) [GOD TEAM advantage roll in order of prior listing]
Dalarin: 9
Infernose: 6
Qwuck: 7
Thinawan: 3
Old Long Cygne: 7
Overmind: 8
Iniungo[/color]: 8
LOL: 9
1d10 (1) + 2d7 (6, 6) + 5d10 (5, 5, 4, 8, 4) [ABYSS TEAM advantage roll in order of prior listing]
Cris Novas: 1
Egimedeon: 5
Rimso, Aspect of War: 6
Lue, Aspect of Renewal: 6
The Sun: 5
The Moon: 4
The Comet: 8
Beragolite: 4
----------------------
Turn Order:
Dalarin
LOL
Overmind
Iniungo[/color]
The Comet
Qwuck
Old Long Cygne
Infernose
Rimso
Lue
Egimedeon
The Sun
The Moon
Beragolite
Thinawan
Cris Novas
----------------------
Battle Rolls results: (3d10+10 for Gods, 2d10+7 for Aspects)
Dalarin 33
LOL 18
Overmind 21
Iniungo[/color] 21
The Comet 26
Qwuck 26
Old Long Cygne 15
Infernose 26
Rimso 12
Lue 23
Egimedeon 24
The Sun 22
The Moon 25
Beragolite 24
Thinawan 29
Cris Novas 23
----------------------
Damage
Dalarin attacks Cris Novas with ADVANTAGE. Dalarin inflicts 1 Damage to Cris Novas (3 > 2)
LOL attacks Beragolite with ADVANTAGE. LOL inflicts 1 Damage to Beragolite. (3 > 2)
Overmind attacks Beragolite with ADVANTAGE. Overmind inflicts 1 Damage to Beragolite. (2 > 1)
Iniungo[/color] attacks Beragolite with ADVANTAGE. Iniungo[/color] inflicts 1 Damage to Beragolite (1 > 0).
BERAGOLITE HAS BEEN STRUCK DOWN.
----------------------
Retargeting
Qwuck -> Cris Novas
Thinawan -> Cris Novas
Old Long Cygne -> Cris Novas
Overmind -> Cris Novas
Iniungo[/color] -> Cris Novas
LOL -> Cris Novas
----------------------
Damage
The Comet attacks Infernose with Advantage. The Comet inflicts 1 Damage to Infernose. (1 > 0)
Infernose HAS BEEN STRUCK DOWN
Qwuck attacks Cris Novas with Advantage. Qwuck inflicts 1 Damage to Cris Novas. (3 > 2)
Old Long Cygne attacks Cris Novas with Advantage. Old Long Cygne inflicts 1 Damage to Cris Novas. (2 > 1)
Infernose is DEAD and cannot attack.
Rimso is a loser.
Lue is also a loser.
The Abyssal Gods are all losers and cannot touch Dalarin. BLEH!
Thinawan attacks Cris Novas with Advantage. Thinawan inflicts 1 Damage to Cris Novas. (1 > 0).
CRIS NOVAS HAS BEEN STRUCK DOWN
----------------------
The GM panics upon realizing the game may not actually end, meaning they will have to write more turns. The GM is in a macabre mood!
----------------------
A battle of unseen proportions for the nascent universe occurred at this very moment, whips of pure plasma radiating with the might of the Divine clashing with the somber and destructive energies of the Abyssal Gods. Although the Gods came rushing as soon as possible to help their companions, what greeted them was the sight of the dismantled
Infernose, its divinity stripped.
It is said in their fury, the Gods found in themselves an incredible power in order to avenge their fallen friend. With unparalleled agility and cunning, Dalarin played with the stoic Abyssal Gods who couldn't land a hit on the feline god. Using the opportunity given to them, the Gods wrapped their plasmic whips around Beragolite and Cris Novas.
There was a great flash of burning light as they poured their divine might into the lashes, incinerating the Golden God and the Red God.
STATING ROUND 3 PREFERRED TARGETS:
God Team > Lue
Abyss Team > Qwuck
----------------------
Advantage
7d10 (3, 8, 7, 7, 4, 7, 2) [God Team]
Dalarin: 3
Qwuck: 8
Thinawan: 7
Old Long Cygne: 7
Overmind: 4
Iniungo[/color]: 7
LOL: 2
1d10 (4) + 2d7 (4, 7) + 3d10 (1, 5, 3) [Abyss Team]
Egimedeon: 4
Rimso, Aspect of War: 4
Lue, Aspect of Renewal: 7
The Sun: 1
The Moon: 5
The Comet: 3
----------------------
Turn Order+Battle Rolls
Qwuck 27
Thinawan 31
Old Long Cygne 28
Iniungo[/color] 34
Lue (who is gonna die anyway) not even rolling
The Moon 25
Overmind 17
Egimedeon 23
Rimso 12
Dalarin 29
The Comet 19
LOL 22
The Sun 28
----------------------
Qwuck shanks Lue
dies
----------------------
Retargeting
God Team > The Moon
----------------------
The Moon get whipped by Thinawan, Old Long Cygne, and Iniungo[/color]
----------------------
Retargeting
God Team > Rimso
----------------------
Rimso kinda dies from Overmind
----------------------
Retargeting
God Team > The Comet
----------------------
Dalarin and LOL bully the Moon (3 > 1)
----------------------
Sad doot
As the battle raged,
Qwuck let out an emotional cry to the forces above, complaining to some higher power about the unfairness of their condition. This heartfelt act may not have beget the attention of whatever higher, incredibly fair being above, but it did attract the attention of the Abyssal Gods who had tired of the elusive Dalarin.
But it was part of
Qwuck's devious plan, maybe. With the Abyssal Gods on him, the duck god focused on defense and evasion, successfully fending off the combined assaults of the Abyssal Gods. In turn
Qwuck's companions picked apart their opponents one by one, with Overmind felling Lue the Aspect of War, and the feathered trio of Thinawan,
Old Long Cygne and
Iniungo[/color] carving apart the face of the Old Moon.
2 ROUNDS LEFT TO GO
Current Actors:
God Team:
Dalarin: 3I 10CP (3 from T3 Artifact)
Qwuck: 3I 10CP (3 from T3 Artifact)
Thinawan: 3I 10CP (3 from T3 Artifact)
Old Long Cygne: 3I 10CP (3 from T3 Artifact)
Overmind: 4I 10CP (3 from T3 Artifact)
Iniungo[/color]: 4I 10CP (3 from T3 Artifact)
LOL: 4I 10CP (3 from T3 Artifact)
Cris Novas:
Egimedeon: 3I 10CP
The Sun: 3I 10CP
The Comet: 1I 10CP
Rolling remaining targets priority.
Egimedeon: 1
The Sun: 2
The Comet: Priority target
----------------------
Targets order:
The Comet
The Sun
Egimedeon
The GM wants Qwuck to maybe die so the Abyssal Gods do not change target. HAHA.
----------------------
Advantage
God Team:
Dalarin: 8
Qwuck: 10
Thinawan: 4
Old Long Cygne: 8
Overmind: 6
Iniungo[/color]: 5
LOL: 5
Abyss Team:
Egimedeon: 2
The Sun: 4
The Comet: 10
----------------------
Turn Order + Battle Rolls:
Qwuck: 36
The Comet: 34
Dalarin: 30
Old Long Cygne: 23
Overmind: 26
Iniungo[/color]: 33
LOL: 27
Thinawan: 30
The Sun: 27
Egimedeon: 23
----------------------
Qwucks inflicts 1 damage on The Comet.
*dies
The remaining Abyssal Gods combust into loser flames, as a shaming boo is heard from the Abyss
----------------------
Saddest doot
Now only 3 Abyssal Gods remained, and victory seemed assured for the gods. While they kept focusing on the unreachable
Qwuck, they finished off the last ones.
Qwuck himself vanquished the Comet, and under the combined assaults of the gods, the Sun and Egimedeon were defeated once and for all.
With the interloping Abyssal Gods eliminated, Order returned to the agitated Cosmos. The Gods have managed to save the universe of the chaos of their own making, but they must beware.
The next time the Abyss is roused, they may not be granted a single reprieve before the last awakening...The use of several Legendary Artifacts has generated 1 temporary chaosAnd while the Abyssal Gods and
Infernose have been killed, their split Ichor remains, its radiating divinity still powerful.
There is 20 Ichors floating around. What could go wrong?Destruction of Laak's Garden
True Destruction Requirements: 10P
Partial Destruction Requirements: 8P
Laak's Incomplete Partial Destruction Success [d6] - 8 : [-2] -Not a dent-
Laaklang's Incomplete Partial Destruction Success [d6] - 3 : [2] -Failure-
Partial Destruction Progress: 2
While the gods fought,
Laak focused on dismantling his Garden with the help of
Laaklang. But lacking any form of Power, the God of Systems couldn't help much, or maybe it was all according to his designs...
Laaklang took upon itself to destroy as much of the Garden with its power [abstract 5]. But the Garden being Divine, even destroying so much of it didn't put much of a dent on it. As for
Laak, he couldn't muster an ounce of the power necessary to damage his precious Garden. It will take much longer to truly destroy the Garden.
The Garden has been damaged, but remains for the most part unscathedLOL's creation: Mortalio
Before leaving to fight,
LOL made a strange choice, deciding just like its peers that the state of the Cosmos was absolutely ideal to create a species of mortals which he named the Homosapien. The first of them was called Mortalio.
Species Name: Homosapien
Tier: 1
Description: A human
Traits:
That of a bipedal hairless ape
CHAOS SCALE
The state of Chaos is
Acceptable [5].
Temporary Chaos: 1
Permanent Chaos: 4
Order Equilibrium: 0
Sources of Temporary ChaosManifold Aegides: 1 (2 turns remaining)
Sources of Permanent ChaosDivine Worlds: 3
Lesser Worlds: 1
PRIMORDIAL RIPPLES
The Beasts have calmed, but they may still be tense.Fate: The Dragon has calmed, but its flames still burn. Fate annihilation will continue for 2 turns.
Time: The Leviathan has calmed, but the excess time still remains. Civilization decay will continue for 2 turns.
Cosmos: The Behemoth has calmed, but remains coiled. Order Equilibrium hasn't changed.
Abyss: The Abyss has seemingly returned to its slumber. For now.