Shore Team
Explain and Ask:"Our orders tell us that this situation has been caused by a misplaced rod of bounty, and to return the object with us for disposal. We are also to attempt to determine how the rod came to be misplaced. We've been told that these rods are used mainly for farming purposes, and that the incidents around here began several months ago. Tell, me, if you would:
1)What do rods of bounty typically look like?
2) how big is their typical area of effect?
3) can a farmer carry one unnoticed on their person?
4) have there been recent incidents or movement of farmers from the countrysidde to the port shortly before the catch of fish began to grow?
5) have you heard of any inland regions recently coming under atypical hardships that might be attributed to the loss of a rod?
6) do these rods typically affect livestock, crops, humans?
7) how do mundanes submit requests to the Magi for assistance?"
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
1) "They're products of the Grand Atelier so they're always ornate. Size varies, but they tend to look like golden saplings with emerald leaves. Usually inscribed with climbing ivy patterns. Long rod, branching top, pointed bottom to sink into the soil. They'll grown and anchor themselves too, even into rock. Removing them isn't easy."
2) "Depends on their size as far as I know. Largest I've seen had a radius large enough to encompass an entire city, but the rod itself was huge. More often than not they're either about as tall as a man and influence a few acres, or as big as a tree and influence dozens of acres."
3)"Maybe if they had one designed for a home garden or something. Generally not."
4)"As far as I know there are three incidents that might be of interest. The first is that there was a caravan that stayed here about 8 months ago. Traders carrying cargo towards the city north of here. Its not impossible they had something like that: one of the smaller kinds could have easily fit in their trailers. The second is that there was a costal town maybe a day's travel from here. An earthquake caused the cliff it was on to crumble into the ocean. Very few survivors. Possible a rod was in that town and got into the ocean during the collapse. However that was something like 5 years ago. Last one, is that we have had ships go down or lose cargo on the rocks nearby. Fair number of ships travel around the coast here."
5) "Can't say I have. Chances are they wouldn't have bet everything on a single rod though. At least no one with any sense."
6) "Usually they root themselves into the ground and their magic only effects things similarly rooted. But I've heard that if they're just setting exposed and unrooted they can effect just about anything around them. Not quickly of course, but over time. Also they only work on things actively growing, so adults shouldn't be effected, but children could be."
7) "Generally they speak with any of the local branches of the Atelier. Though I was able to ask more directly."
“Understood Captain, what’re your orders?”
Listen for the captain’s orders, if no orders are given, look around the ship to see who needs help and what they need help with
Youare taps Dew on the shoulder.
"I only have one needle link. As a redundancy measure, it's probably worthwhile to have at least two. Would you be happy to link needles?"
Youare wanders the docks attempting to borrow, beg, or requisition:
- net(s)
- fish or other creatures, still living
- bait of any kind
- any kind of fishing rod
- anything used as a light source
- anything used to slice up or kill fish, such as a gutting knife
He then returns to the ship and links with Dew if permitted.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey)
Fate Points: 1
[2,5,5,2,4,3]
-No nets
-Several live fish
-a bucket of chum and large maggots
-No rod
-An old crank powered lantern
-A fillet knife, heavily used and somewhat dull.
Make more flakes, but hold onto them for now. Make my way as far from the town as possible, but still over the water (on top of a cliff would do). Once in a suitably out of the way spot, use the ROCK CHICKEN STATUE to make a KRAKEN. Use a fate point in this. Obviously, conjure it in the water. If I have to make it less powerful to make sure it obeys me, do so.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 9
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 1
Linked:
Genesis
[2] NOPE.
Grey finds the captain and lets him know what he's going to be doing.
"Captain, provided you are willing I am going to be preparing something that should make us all resistant to physical harm, for a little while anyways. I am also going to be shielding the ship's hull, I don't know how long it'll hold up in a fight but it should take at least one solid hit without taking any damage."
"Also...What's the ship's name? if I may ask?"
Grey spends one fate and puts a new spell in his needle, Maintain the health and physical well being of the ship's crew. If the captain doesn't like this for some reason, Grey changes it to Maintain the health and physical well being of the ship's Homunculi crew.
Unless the captain objects Grey spends another fate point and Maintains the hull's state of repair, keeping it as an ongoing process.
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
[5.
3] (Put in your sheet the intent of the spell and this roll as the result)
"The ship's name is the 'Leaden Crown'."
"Don't worry Elizabeth I'll find something to keep you warm and dry."
Look around the dock for any kind of abandoned cloth and sheet plastic, then once those items are found use my sword to cut the cloth into a robe, then do the same for the plastic sheeting so it act as a poncho, after all that's done get on the boat.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
[4] You get some thick canvas cloth and create a sort of rough parka or poncho out of it. Its not the most well suited for this sort of thing but its better than nothing and Liz seems less cold.
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: Water breathing?, mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
Find a sword, get on boat, and stick my head in some water.
You already have a sword. Someone already gave you a sword. A magic sword no less.
Grey offers his feather shaped saber to Greed.
"Here, you can have my sword. It's magic you know."
You stick your head in some water and find yourself still able to breathe. Specifically, water doesn't enter your mouth or nose when you breathe in or out.
(Oz pointed out that Speaker was talking to the land not the captain so I fixed the turn. Thank oz for that, cat~)
((Yes, of course.))
((Thanks, Oz, four those 6 extra hit points!))
"1)What do rods of bounty typically look like?”
“Rods of bounding? Well, I suppose they would look like a metal tube with some kind of foot and would be inserted into another tube along with a spring. The outer tube would have handholds and footrests and the whole thing would work by forcing the inner tube into the outer tube in such a way as to compress the spring thus making the spring push back on the inner tube with enough force to cause the whole contraption and it’s rider to be propelled upwards and/or in whatever direction they were leaning.”
"2) how big is their typical area of effect?”
“The area of the biggest pickle? I have no idea.”
"3) can a farmer carry one unnoticed on their person?"
“Well, I suppose it depends on the size of the pickle!”
"
4) have there been recent incidents or movement of farmers from the countrysidde to the port shortly before the catch of fish began to grow?
5) have you heard of any inland regions recently coming under atypical hardships that might be attributed to the loss of a rod?
6) do these rods typically affect livestock, crops, humans?
7) how do mundanes submit requests to the Magi for assistance?"
“What, can you please stop mumbling and mouthing the words, I’m having a hard time making out what you are saying!”
The Speaker then addresses the man behind the desk:
“Do you know if there are any farms that aren’t connected to any roads, I asked the land earlier, but it must not have been in a good mood…. Also, do you know anything about any counting rods, or bounding rods?”, The Speaker asks inquisitively.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Bounding rods! Maybe we could get around faster if we had some of those!
HP: 4
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 7
Red = Greed
Orange = Dew
Yellow = Genesis
Edit: fixed an unintentional quote pyramid.
Edit2: Lenglon is a spoilsport…
The man behind the desk squints at you for a moment, with your still unbandaged injuries and such. "Did you hit your head?"
“Understood Captain, what’re your orders?”
Listen for the captain’s orders, if no orders are given, look around the ship to see who needs help and what they need help with
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Needle Linke
Speaker (Yellow)
Youare (Purple)
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
So there's nothing really for you to do right now, so I'm just going to explain the layout of the ship to everyone, for the future.
The ship is about 100 meters long, with three cranes lined up along the first 3/4ths of the ship like masts on old sailing vessels. It has four harpoon guns on the front, and 4 more along each side, spread out fairly evenly. Also along the side are what look like large racks of metal barrels; each rack has a sort of loading and ramp mechanism to allow barrels to be dumped overboard. They must be the depth charges. The cannons the captain mentioned are mounted slightly above the decks on little metal islands, so that they can be tilted downwards and fire at the sea near the ship. They are reloaded by hand but from a magazine that discharges shells from below deck. The rear 1/4th of the ship is tall command bridge, maybe 3 stories higher than the deck. The deck itself is covered mostly open along the center but has large winches and tie points to, with the help of the cranes, get prey onto the deck for butchery. There's also a large central hold with a double pair of horizontally mounted doors to allow things to be moved in and out via the cranes.