Also "Maintain condition" could very easily mean "Freeze everyone in place". Be careful.
Good point, that'd be embarrassing.
"Can you add us all to the crew roster before we set sail? It's for magic purposes."
Grey makes his request.
Regardless of what comes of that, Grey has heard enough and is ready to move on to the ship whenever.
Grey also Maintains Greed's ability to breathe if he really wants it, and lets Greed know that it is not Grey's fault if anything bad happens.
Lastly, if we get moving to the boat and Luta manages to spawn more rifles than they can carry, Grey grabs one.
Name:Grey
Description: A hairless pink colored man with lacking facial features, little more than a pair of eyes, two holes for a nose, and a line for a mouth.
Nature: Verbomancer (Maintain)
Status: Normal
HP: 10
Inventory: Purple robe, white gloves, giant needle imbued with Maintain the current number of duplicate objects in this area(5), magic feather shaped saber
Fate Points: 3
Red Genesis
Orange Debby
Yellow Bob
Violet Youare
Blue Tess
(Unconfirmed)
Indigo Luta
Green Lambent Flame
The captain nods to this request.
[4]
You maintain his ability to breathe. Its not perfect, but its better than normal.
We'll see how that works out. If it is the case, assume you grabbed one.
”Well, it’s a step in the right direction.”
Chip at a rock a bit, then use the WHITE ROCK FLAKES to make RIFLES, and a HOTCAKE, because why not.
Name: Luta
Description: A short pale hairless woman
Nature: Anagramist
Status: A little scuffed
HP: 10
Inventory:
Robe
Needle
Gloves
Grass Lad (has saber)
Chibi Grassassin
Grass sabers (3)
Stone chicken
Fate Points: 0
Linked:
Genesis
[1][+1 fate]
White rock flakes eh? That has all the letters for Aerolith!
The rock flakes vanish, seemingly into nothing. A moment later a softball sized chunk of stone comes rocketing in from somewhere high above. [-1 HP] The meteor comes in at a low angle, almost skimming the ground. It screams past the group so fast that they don't even have time to recognize what it is, though it just barely clips Luta and sends her tumbling for a dozen feet. The stone strikes the water somewhere several miles away and raises a giant plum of steam and foam.
To the captain:
"Our information suggests this issue is caused by a misplaced rod of bounty, which is why we have been asking about that. Likely, the rod of bounty is what is causing the cathc to be numerous and the creatures to be larger and more troublesome. If you spot some unnatural object, removing that object may be the key to your troubles, though you may still have some enlarged creatures left to deal with. But it doesn't matter how many beasts you slay, if the rod is not isolated from them. Our orders include retrieving the rod and disposing of it ourselves, so I would request that the rod be handed over to one of us if it falls into your hands. Meanwhile I, and a few of our group, will stay here on ground for now to speak with your boss and to do some additional intel work. We'll keep you updated with what we learn about this particular rod. Hopefully we can find something of use to you." Genesis starts to turn away, then turns back. "We should be able to catch up to you in transit should our services be better used on ship. Our compatriots will know how to reach us in that event. Ah, please direct us to your boss, and send us a token of introduction so we don't have to explain ourselves."
To Tess and any others who are staying on shore to investigate:
"We have a few avenues we can pursue here. We can talk with this boss person, we can speak to the locals, especially the dock hands and any sailors who have experience in these matters, we can move inland and seek out any farm areas that have recently lost their rods. I recommend we have on all tongue remain with us, and the other go on ship. Debby, I think you'd be better suited to be our liaison on ship, while I think I'd feel more comfortable keeping my eye on The Speaker."
Forming Shore Team and Ship Team.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
"I'll take ye to him myself. Its on the way to the ship."
"If you think I'm needed on the boat I'll go on the boat."
She then turns her attention to Elizabeth to see how she feels about all this.
"Isn't this exciting we're gonna be going on a boat and fighting a sea monster, but don't worry I'll keep ya safe."
Say the things and get ready to get on the boat.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
Liz does seem interesting in what's going on - you get the feeling she's never seen the sea- but she also looks cold. Its true that it is quite windy and stormy out; you just didn't notice because of the robe.
As the speaker thinks, he has a sudden understanding…
“Wait! Not rods of counting, but roads of country!”
The speaker then asks the land if there are any farms that aren’t connected to any roads.
Name: The Speaker.
Description: a small man with black hair that is speckled with gray and a small gray goatee.
Nature: All-Tounge.
Status: Country roads… take me home…
HP: 10
Inventory: A purple robe with a large red eye embroidered on the back, a pair of white gloves with a similar eye on the palm, and what appears to be a 4 foot long sewing needle made of black iron. The needle’s sides are blunt but its tip is deadly sharp, and the “eye” has knurling around it so that it can be used as a handle.
Fate Points: 6
Red = Greed
Orange = Dew
Yellow = Genesis
The captain continues to ignore the mad ravings.
[1][+1 fate][-6 HP]
The "Land" is quite a large thing to ask something. Its effectively akin to asking the entire continent. And of course, something that big reacts to your pestering in the same way a person might react to the wiggling of a flea. The ground underneath speaker suddenly erupts upward in a geologic uppercut and sends Speaker flying. He arcs up a good 20 feet and then comes back down with a crunch. He lays there, gasping and moaning for several minutes before struggling back to his feet. He's bloody, like he fell face first down a hill, and has a dislocated shoulder and clearly broken ribs. He can walk but...well he doesn't enjoy it.
join boat squad, and test the axe in the water
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Dipping the ax in water produces a thin coating of ice on its surface.
"Maybe you should try getting a notepad and writing things out for Speaker, since he doesn't seem to hear very well."
I then turn to the Captain
"Thank you for your help sir, and sorry for all the trouble."
Shore team
Name: Terissa / Tess
Description: a passive but brave teenage girl with purple hair and brown eyes, she has a hint of protrusions on her shoulderblades like the beginnings of wings, and a thin lizardlike tail, but nothing useful at this time.
Nature: Chameleon
Status: miniwings replaced by moderate-size wings made of air.
HP: 10
Inventory: Purple robe with red eye symbol on the back, white gloves with red eye symbol on their palm, 4-foot long iron needle.
Fate Points: 0
violet= Genesis
blue= Grey
join boat squad, and test the axe in the water
Name: Master of the Lambent Flame
Description: A messy-haired albino with a desert kepi as an extension of their lifeforce. Keeps an aloof expression when not having a delusional outburst.
Nature: Pureblood
Status: Dispassionate
HP: 10
Inventory:
Purple Robe
White Gloves
Needle
Makeshift eyepatch
Pocket ash
1 nonstolen magic axes
1 nonstolen magic sword
Fate Points: 0
Boat.
Name: Youare A. Homunculus
Description: a wiry man, elderly but still trim and strong, long grey hair tied back in a ponytail.
Nature: Functionary
Status: robed, clean
HP: 10
Inventory: one robe enchanted to PROTECT ("like a big chainmail dress in terms of weight and flexibility: heavy and awkward but not impossible to move in"), one pair of gloves, and one big ass needle (linked to Grey)
Fate Points: 1
Name: Dew
Description: Human with an extra set of snail eyes poking out of her head
Nature: Anagramist
Status: No Injuries
HP: 10 HP
Inventory: robes, gloves, needle
Fate Points: 0
Anagramist: They are able to transmute objects into other objects. This is done by rearranging and/or removing letters from the name of the object. For example, “Keyboard” into a Key, a Boar, an Oak, or a Year. They can only use this power on physical objects they can hold, and the object's name is defined as "Material Object". So "Plastic Keyboard" or something like that.
Get on the boat
"If you think I'm needed on the boat I'll go on the boat."
She then turns her attention to Elizabeth to see how she feels about all this.
"Isn't this exciting we're gonna be going on a boat and fighting a sea monster, but don't worry I'll keep ya safe."
Say the things and get ready to get on the boat.
Name: Debby
Description: Looks like a regular human woman but with the head of a deer.
Nature: All-Tounges
Status: No longer flopping around a freaking out.
HP: 10
Inventory:
purple robe
white gloves
big ass needle
Sword
Elizabeth Audrey Foxington, the living fox doll
Fate Points: 2
To the captain:
"Our information suggests this issue is caused by a misplaced rod of bounty, which is why we have been asking about that. Likely, the rod of bounty is what is causing the cathc to be numerous and the creatures to be larger and more troublesome. If you spot some unnatural object, removing that object may be the key to your troubles, though you may still have some enlarged creatures left to deal with. But it doesn't matter how many beasts you slay, if the rod is not isolated from them. Our orders include retrieving the rod and disposing of it ourselves, so I would request that the rod be handed over to one of us if it falls into your hands. Meanwhile I, and a few of our group, will stay here on ground for now to speak with your boss and to do some additional intel work. We'll keep you updated with what we learn about this particular rod. Hopefully we can find something of use to you." Genesis starts to turn away, then turns back. "We should be able to catch up to you in transit should our services be better used on ship. Our compatriots will know how to reach us in that event. Ah, please direct us to your boss, and send us a token of introduction so we don't have to explain ourselves."
To Tess and any others who are staying on shore to investigate:
"We have a few avenues we can pursue here. We can talk with this boss person, we can speak to the locals, especially the dock hands and any sailors who have experience in these matters, we can move inland and seek out any farm areas that have recently lost their rods. I recommend we have on all tongue remain with us, and the other go on ship. Debby, I think you'd be better suited to be our liaison on ship, while I think I'd feel more comfortable keeping my eye on The Speaker."
Forming Shore Team and Ship Team.
Name: Genesis
Description: Classic 80s action hero looks, kinda quiet. think Kurt Russel from the movie Soldier (only probably less mute)
Nature: Pureblood
Status: Allowed to live
HP: 10
Inventory: Robe, gloves, needle (currently contains Maintain Velocity(4)), Ceramic bread loaf. Hammer pendant of missile resistance and freezing when wet.
Fate Points: 3
Red Grey
Orange Bob
Yellow Speaker
Green Flameo
Blue Debby
Indigo Luta
Violet Tess
Name: Greed
Description: looks mostly like a normal human with pale skin, but he has ruby red hair and eyes. his hair and eyes also give off a slight, shimmering glow.
Nature: elemental-light
Status: mostly invisible.
HP: 10/10
Needle links:speaker
Inventory: magic needle weapon With sunburst, shredded cloak, cake.
Fate Points: 1
Go find the armory, and also see if I can make the ship invisible. Then go ask the guy who can use the maintain spell and ask him to maintain my ability to breath. Then go stick my head in a water barrel and test my capabilities. Then boat team.
The captain leads the team to a switchback path cut into the stone, down a hundred or so feet towards the water and the upper limits of the cliff dwelling town. Once among the buildings he walks off along repurposed gangplanks and catwalks, weaving a course through the bustling thoroughfares so quickly that the team struggles to keep up. Here, far above the water, most of the foot traffic seems to be wives carrying sacks and bags while below men carry great slabs of flesh or crates of flopping fish. Children run everywhere on the upper level, moving across hanging lines and perilous cliff edges like ancient sailors through their ship's rigging. The captain stops suddenly and, after a moment waiting for everyone to catch up, walks into one of the buildings nearby. The exterior of the building is fairly non-descript: just another block of metal embedded in the stone. The interior on the other hand is quite opulent in its way. Wood paneled walls and ceiling, electric lights hidden in amber glass shades, sparse furniture of stained wood and dark blue upholstery. It has the feeling, almost- of the captain's cabin of one of those ancient ships from the romantic past. In the center of the room is an enormous wooden desk, and seated behind it is an equally enormous man.
He's an older man, much like the captain, with white hair and a thick beard. But where the captain is a thin and severe man, this man is rounded and bulging. He has the build of a bear and is roughly the same size, a dense slab of muscle. His long hair is brushed back out of his face and on his forehead is what looks like a brand or a scar. A brand in the shape of an eye, identical to the one adorning the team's clothing.
"Hey boss, this lot has some questions for ye". The captain says before immediately shoving his way back through the team and outside. The Ship bound group follows along behind while the shore group remains. The boss carefully places his pen down on top of the papers he has in front of him and rests his hands atop the desk.
"Ask away." he says, seemingly unsurprised.
Meanwhile the ship group traverses the complex web of stairs, paths, and walkways that eventually leads to the docks below. They move towards one of the enormous ships docked in the center of the bay. However, as they reach the gangplank and are starting to ascend the captain suddenly turns back to them.
"Heed this well: This ship is mine. Its men are mine. The decisions are mine so long as ye are on it. I see ye are used to doing as ye please but I am the one who will have to tell the widows how their husbands died. I am no tyrant or sadist and I know your...significance. My orders are here to keep us all alive. If I tell ye to act, do so."
He looks back at shore a moment before turning and continuing up the gangplank. "If ye need anything from the shore, get it now. Chances being we won't be back till this is finished. The last supplies are being loaded now. When you're ready to shove off, let me know."