Turn 12:
The 1st sub-grove continues expanding(10) and gets some wood slimes. Main Attacked(DC50+30(recent attack)-19(# of slimes)): 47; 1st Attacked(DC50-7(# of slimes)): 43(so close) The month passed with no difficulties. The 1st sub-grove has been expanded faster then it could be filled so the slimes decided to cut back on growing the grove capacity(capacity growth multiplied by .75 for the rest of the game).
results: 4 size 1 regular>wood slimes; +3 essence(banking); +3+4 slimes(2 water, 1 earth, 1 wood, 2 regular); 1 size 2>3 water slime; +6+13 cap
Turn 12 is over, Choose Turn 13's actions:(You can do as many actions as you want a turn)
-Explore(how many and of what size+type of slimes)(must be from the same grove)
-Expand a Grove(add 1d10 to the grove capacity)
-Form slimes(add 1d6 slimes)(grows with growth)
-Consolidate slime(combine x number of slimes of a size to get x/2 of the next size)
-Split slimes(have x number of slimes of size 1> split giving x*2 of the previous size)
-Infuse regular slimes(water, earth)
-Infuse earth slimes in water(gives wood)
-Infuse water slimes in earth(gives wood)
-establish sub-grove(where(direction and how many days away) and of what size+type of slimes){could be done as an exploration}
-Write in(
)
Main Grove:
-capacity: 88
--growth slowed by *0.75
-slimes: 41(5 size 3; 10 size 2; 3 size 1)(water infused)(3 size 1)(wood infused)(3 size 2; 3 size 1)(earth infused)(1 size 3; 3 size 2; 10 size 1)(regular)
-essence: 41(banked)
1st sub-Grove(east 2 days):
-capacity: 37
--growth slowed by *0.75
-slimes: 19(1 size 3; 3 size 2; 3 size 1)(water infused)(5 size 1)(wood infused)(5 size 1)(earth infused)(1 size 1)(regular)
skills: water tactics(attacks from water do more damage)
infusions: earth(+1 hp), water(+1 att/def fom water), wood(+2 hp, +1 when def){water+earth}
Bonuses: earth slimes count as half capacity
Focusing on expansion when you don't have the pop to fill the expansion can hinder you, as you can see. Also as a reminder you can submit multiple action a turn.