Turn 11:
The main grove had more earth slimes from regular slimes while the sub-grove 1 did some expansion(7). The whole of the collective formed more slimes(8 total:4 each grove). Main Attacked(DC50+40(recent attack)-16(# of slimes)): 39; 1st Attacked(DC50-7(# of slimes)): 28 The month passed with no difficulties.
results: 3 size 2 and size 1 regular>earth slimes; +3 essence(banking); +9+5 slimes(3 water, 1 earth, 10 regular); 1 size 2>3 water slime; +6+9 cap
Turn 11 is over, Choose Turn 12's actions:(You can do as many actions as you want a turn)
-Explore(how many and of what size+type of slimes)(must be from the same grove)
-Expand a Grove(add 1d10 to the grove capacity)
-Form slimes(add 1d6 slimes)(grows with growth)
-Consolidate slime(combine x number of slimes of a size to get x/2 of the next size)
-Split slimes(have x number of slimes of size 1> split giving x*2 of the previous size)
-Infuse regular slimes(water, earth)
-Infuse earth slimes in water(gives wood)
-Infuse water slimes in earth(gives wood)
-establish sub-grove(where(direction and how many days away) and of what size+type of slimes){could be done as an exploration}
-Write in(
)
Main Grove:
-capacity: 82
--growth slowed by *0.75
-slimes: 38(4 size 3; 11 size 2; 2 size 1)(water infused)(0 size 2; 3 size 1)(wood infused)(3 size 2; 3 size 1)(earth infused)(1 size 3; 2 size 2; 9 size 1)(regular)
-essence: 38(banked)
1st sub-Grove(east 2 days):
-capacity: 24
-slimes: 15(1 size 3; 3 size 2; 2 size 1)(water infused)(0 size 2; 4 size 1)(earth infused)(0 size 2; 4 size 1)(regular)
skills: water tactics(attacks from water do more damage)
infusions: earth(+1 hp), water(+1 att/def fom water), wood(+2 hp, +1 when def){water+earth}
Bonuses: earth slimes count as half capacity
Sorry it took awhile, been playing Civ the Board Game after work the last couple days.