Wait Patiently. Meditate upon the meaning of Temperance. To temper the mind as well as the world.
5You meditate at the Temperance Shrine, feeling like you gained some favor with it.
Temperance Aspect 15/50. Gain Favor Bonus on the Temperance Aspect (best of two dice on next Temperance action)
The Wind Crystal is now glowing. It is ready to be picked.Equipment: Commoner's Garb. Arcane Tree Seeds x2
Growing: 1 Arcane Tree Sapling (Glowing Wind Crystal x1)
Magic
Storm Aspect: Rank 0 (EXP: 0/10)
Wind Aspect: Rank 1 (EXP: 0/50)
Stone Aspect: Rank 0 (EXP: 0/10)
Nature Aspect: Rank 1 (EXP: 47/50)
Flame Aspect: Rank 2 (EXP: 48/100)
Temperance Aspect: Rank 1 (EXP: 15/50)
Ice Aspect: Rank 0 (EXP: 0/10)
Maelstrom Aspect: Rank 1 (EXP: 0/50)
Decay Aspect: Rank 0 (EXP: 0/10)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)
I sneak attack the flame student who seems to be cursed by a fellow practitioner of decay, I of course use the shadows spirits power for this task. Think of all the experiments I could do with a human corpse.
2 As soon as you approach, you feel yourself bouncing off some kind of force field. It appears that duels are sacred, and cannot be interrupted until one of the people dueling wins or surrenders.
Decay 71/100 EXP.Equipment: Some bones (x25), A beautiful ring and monocle.
Possessed by: Shadow Spirit (Decay)
Magic
Storm Aspect: Rank 0 (EXP: 0/10)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 0/50)
Nature Aspect: Rank 1 (EXP: 0/50)
Flame Aspect: Rank 0 (EXP: 0/10)
Temperance Aspect: Rank 0 (EXP: 0/10)
Ice Aspect: Rank 0 (EXP: 0/10)
Maelstrom Aspect: Rank 1 (EXP: 0/50)
Decay Aspect: Rank 2 (EXP: 71/100)
Rejuvenation Aspect: Rank 1 (EXP: 0/50)
Pump the student with so much decay she'll be a walking flesh blob
3 vs. 5 You touch the student, managing to blacken her veins temporarily. She, on the other hand, draws a flame from her hand with ease and throws it on you. You are now on fire, and it is very painful.
"Surrender now, and I will show you mercy!"Decay Aspect 50/100. You gain the On Fire Condition. (Must be put out in 3 turns or you will burn to a crisp.)
Flame Student gains Weakened Arm Condition.Equipment: A tommy gun without any ammo and a bottle of bootleg milk
Companion(s): Nightmare Deer, Skeletal Hand
Fighting: Flame Student? with Bird Familiar. Weakened Arm.
Conditions: On Fire (Needs to be put out in 3 turns or subject will be burned to a crisp)
Magic
Storm Aspect: Rank 1 (EXP: 0/50)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 0/50)
Nature Aspect: Rank 0 (EXP: 0/10)
Flame Aspect: Rank 1 (EXP: 0/50)
Temperance Aspect: Rank 0 (EXP: 0/10)
Ice Aspect: Rank 1 (EXP: 0/50)
Maelstrom Aspect: Rank 0 (EXP: 0/10)
Decay Aspect: Rank 2 (EXP: 50/100)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)
The following morning at the crack of dawn, both Patrick and his daughter make their way to the altar of Stone. "Alrighty little pebble, we are goin' teh offer teh Goddess stone o' the earth one last time," he explained to Méróg-Bheag as he placed five stones at the base of the altar "Ye see, teh land is sick an' I want teh make sure no altar is desecrated cause o' teh foolish use of magic" stepping back the portly mage said looking around towards the other shrines.
Patrick offers x5 stones before the altar of Stone and bows his head in prayer.
"O' Goddess I offer ye these stones mine daughter an I gathered, may teh earth o' this shrine stay consecrated by yer love." finishing his prayer he looked down at his daughter with his usual smile.
3+1Your offering has been met in turn with another blessing, and it seems like the land is indeed healing a bit as you intended. Your daughter is inspired by this magic, and oyu can tell that she is looking up to you and wants to become like you.
"I wonder if I can do magic as well..."Stone Aspect 13/100. Gain Major Blessing (Stone Aspect)Equipment: Sturdy overalls with suspenders, a shirt full of holes, welding goggles. Stone x10
Child: Méróg-Bheag (Small Earth Golem, Sentient)
Magic
Storm Aspect: Rank 1 (EXP: 5/50)
Wind Aspect: Rank 0 (EXP: 5/10)
Stone Aspect: Rank 2 (EXP: 13/100) Major Blessing
Nature Aspect: Rank 0 (EXP: 5/10)
Flame Aspect: Rank 2 (EXP: 5/100)
Temperance Aspect: Rank 1 (EXP: 5/50)
Ice Aspect: Rank 0 (EXP: 5/10)
Maelstrom Aspect: Rank 0 (EXP: 5/10)
Decay Aspect: Rank 0 (EXP: 5/10)
Rejuvenation Aspect: Rank 0 (EXP: 5/10)
"You could have talked, I don't scare that easily."
Pick a different direction to explore looking for abandoned buildings, also look for any skeletons while we're out.
4+1 "I̸͔̊ ̵̬̿w̸̩̐i̶̜͗l̸̗͂ḷ̵͒ ̷͈̽k̸͉̒ë̶̩́e̷͎͗p̵͛͜ ̶̮̐t̴̒͜h̴̜̏ä̶͈t̴̰̉ ̶̠̎i̴͔͂n̷̗͝ ̷̲͋m̶͚͠i̶̡̛n̵̳̉ḓ̴͝.̸̮͆"This time your search bears fruit. You find an old ruin of a building, which appears to be guarded by an Animated Skeleton.
"Ì̷̪s̵͈͂ ̵̩̊t̴̞́ḣ̶͔i̸͙̇s̶̠̿ ̷̫̃a̵̰̅ ̶̬̉f̶̧́r̴̟̈i̶̮̊e̷͚͒n̷̯͠ḑ̶̆ ̶͔͐t̷̺͝o̶͙͆o̷͓̽?̴̲̾"Nature Aspect 13/100. Found Ruin #1, Guarded by Animated Skeleton.Equipment: Copper pot, burlap cloak, spoon necklace.
Companion(s): J̸̩͕̾ḙ̶͙͝f̶́̂ͅf̵̧̈́͝ the Plant Abomination (Nature)
Location: Ruin #1, Guarded by Animated Skeleton
Magic
Storm Aspect: Rank 0 (EXP: 0/10)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 0/50)
Nature Aspect: Rank 2 (EXP: 13/100)
Flame Aspect: Rank 1 (EXP: 0/50)
Temperance Aspect: Rank 0 (EXP: 0/10)
Ice Aspect: Rank 1 (EXP: 0/50)
Maelstrom Aspect: Rank 0 (EXP: 0/10)
Decay Aspect: Rank 2 (EXP: 9/100)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)