Well then, just start pumping Decay magic into the land itself then.
1 The land, it seems, has a will to resist your magics... or at least, that's what a devotee of the Goddess would say. Instead of pumping Decay into the land, Decay is pumped into your body. At least where bones are concerned, there's some new ones for the other students to use.
Decay Aspect 25/100 EXP. Your hand falls off.Appearance: A skeleton wearing a fedora and suit; lost a hand in a magical accident.
Equipment: A tommy gun without any ammo and a bottle of bootleg milk
Companion(s): Nightmare Deer
Magic
Storm Aspect: Rank 1 (EXP: 0/50)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 0/50)
Nature Aspect: Rank 0 (EXP: 0/10)
Flame Aspect: Rank 1 (EXP: 0/50)
Temperance Aspect: Rank 0 (EXP: 0/10)
Ice Aspect: Rank 1 (EXP: 0/50)
Maelstrom Aspect: Rank 0 (EXP: 0/10)
Decay Aspect: Rank 2 (EXP: 25/100)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)
Amon tries to placate the spirits with some of his blood.
5 The blood seems to be a favorable offering, and the wound seems to seal up on its own under the black glow of the orb. The awakened spirits are no longer irritable towards you, and you feel blessed for your efforts.
Decay Aspect 27/100. Gain Major Blessing (Decay Aspect).
The stirring spirits are now wandering about, severely less angry than before.Equipment: Some bones, A beautiful ring and monocle.
Magic
Storm Aspect: Rank 0 (EXP: 0/10)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 0/50)
Nature Aspect: Rank 1 (EXP: 0/50)
Flame Aspect: Rank 0 (EXP: 0/10)
Temperance Aspect: Rank 0 (EXP: 0/10)
Ice Aspect: Rank 0 (EXP: 0/10)
Maelstrom Aspect: Rank 1 (EXP: 0/50)
Decay Aspect: Rank 2 (EXP: 27/100) Major Blessing
Rejuvenation Aspect: Rank 1 (EXP: 0/50)
Patrick smiles at the golem taking the stones in his hands and placing them at the foot of the Stone altar. It have might seemed strange to treat a summoned creature like a friend rather than a servant but the man wasn't like most other mages, as he cared more about honoring the Goddess in his own way. Archmage was just a title and to Patrick O'Henigen titles didn't prove anything, it was the way you act that truly mattered.
And no matter what the portly man wouldn't treat the gift of magic as a tool, but a blessing granted from the Goddess herself so he treated everything with positivity and kindness.
Patrick arranged each stone around the foot of the Stone Altar, offering each one to the Goddess as thanks for her gift. The golem. 'Maybe teh Goddess will want me teh name the lil one' he thought as he finished.
4 Your offering of stone to the Stone Shrine seems to be favorable, the stones disappearing and the green orb glowing with power. When the magic flows into you, you could swear you hear a voice...
Blessed be the life that thou have given through thy worship, and blessed be thy name given of love to the little one.That seems to be encouragement to your thoughts... what shall you name the little one?
Stone Aspect 27/50 EXP. Gain Major Blessing (Stone Aspect). Lose Small Stone x5.Equipment: Sturdy overalls with suspenders, a shirt full of holes, welding goggles.
Companion(s): Small Earth Golem
Magic
Storm Aspect: Rank 1 (EXP: 0/50)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 27/50) Major Blessing
Nature Aspect: Rank 0 (EXP: 0/10)
Flame Aspect: Rank 2 (EXP: 0/100)
Temperance Aspect: Rank 1 (EXP: 0/50)
Ice Aspect: Rank 0 (EXP: 0/10)
Maelstrom Aspect: Rank 0 (EXP: 0/10)
Decay Aspect: Rank 0 (EXP: 0/10)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)
Continue my study at the nature shrine, and to keep Jeff out of trouble have him go gather any interesting stones that he can find.
4+1 You study more at the Nature Shrine, Empowered by your previous feat of magic. The brown orb glows with power...
Loot find boosted for Jeff.3+1 and Secret Roll Jeff indeed finds something interesting - a Ruby. This would be a very valuable offering at any shrine, but especially Flame as it matches the red hue of the orb.
Nature Aspect 17/50 EXP. Major Blessing depletes to Moderate Blessing (Nature Aspect). Gain Ruby x1Equipment: Copper pot, burlap cloak, spoon necklace. Ruby x1
Companion(s): Jeff the Small Abomination
Magic
Storm Aspect: Rank 0 (EXP: 0/10)
Wind Aspect: Rank 0 (EXP: 0/10)
Stone Aspect: Rank 1 (EXP: 0/50)
Nature Aspect: Rank 1 (EXP: 17/50) Moderate Blessing
Flame Aspect: Rank 1 (EXP: 0/50)
Temperance Aspect: Rank 0 (EXP: 0/10)
Ice Aspect: Rank 1 (EXP: 0/50)
Maelstrom Aspect: Rank 0 (EXP: 0/10)
Decay Aspect: Rank 2 (EXP: 9/100)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)
Spend my time in the forest caring for the sapling, heating water with flame magic to purify it before waiting for it to cool, then giving it to the plants.
2+1 It takes a while to accomplish, but you do manage to give some purified water to the sapling.
Flame Aspect 32/100 EXP. Nature Aspect 17/50 EXP.
The sapling is happy by being given purified water.Equipment: Commoner's Garb.
Magic
Storm Aspect: Rank 0 (EXP: 0/10)
Wind Aspect: Rank 1 (EXP: 0/50)
Stone Aspect: Rank 0 (EXP: 0/10)
Nature Aspect: Rank 1 (EXP: 17/50)
Flame Aspect: Rank 2 (EXP: 32/100)
Temperance Aspect: Rank 1 (EXP: 0/50)
Ice Aspect: Rank 0 (EXP: 0/10)
Maelstrom Aspect: Rank 1 (EXP: 0/50)
Decay Aspect: Rank 0 (EXP: 0/10)
Rejuvenation Aspect: Rank 0 (EXP: 0/10)