Autumn, 1895, Design Phase.Quick Fire Gun Series (2 die spent, 0 rushed)
1+5+3=9/8. 2 PP spent, 3 in total.
Work on the QF Gun series and the 12 inch gun was a mixed bag. Initially things were going abysmally slowly thanks to an accident with the new smokeless powder that set back our progress, and resulted in us adopting a less volatile substance known elsewhere as Ballistite. Still, thanks to the extra funding and the extra team we were able to properly finish the progress on the project and the various designs. Of course integrating the new weapons on the already existent ships is something that'll take time, and a bit of a minor redesign due to the firing mechanism, but really shouldn't be too difficult to work on in the near future.
We've got some nice quick-firing naval guns in development and it'd be a shame to leave our valiant marines without advanced weapons of their own.
Oh, and also those """Army""" guys, whatever they're supposed to do with them.
Anyway, building on the quick-firing guns we've just developed we're going to roll out a line of infantry guns using similar technology, but substantially lower charges, lower velocities, much shorter barrels, and generally more portability and indirect fire capability. The guns come in 50mm, 75mm, 105mm, and 150mm calibers. The 150mm is relatively heavy and immobile and fires a proportionally larger shell with more explosives while the 50mm fires a lighter shell with less propellant and is therefore extremely lightly built and easy to man-handle. It can be disassembled into the barrel, breech block, and two parts of the trail to allow a team of men to move it without the assistance of horses. The 75mm, 105mm, and 150mm howitzers are all built on similar (but scaled for the size of the gun, of course) frames towed by horse teams, as is standard.
This array of howitzers is a worthy use of our valuable development time even if it is for devices that are for the army types and fighting on land, which is of course beneath our collective dignity as naval officers.
Time: 2 | Progress: 6 | Expense: 3
While most of our focus is dedicated to our own guns, which were recently completed, another team of engineers who were more of a reserve team have been assigned to the arguably less prestigious role of aiding the ground pounders and our marines. Of course, the latter is far more prestigious but, it could be better armed, and arguably the army does need some new surplus that can actually be of use. Not that they'll be getting it for a few years until all our marines are equipped with the stuff, though ideally by then they'll maybe have enough of a budget to afford it. Speaking of budget, the project is a bit costly. Mainly due to prototyping for 'mobility' because of course that'd be a problem...
Marine Corps Artillery Development | 6/15 | 2 PP per die | Rushed 0 times | 3 PP invested
Effectiveness: 6 | Cost: 2 | Bugs: 6
Despite being a reserve team the work they have done thus far for the guns is nothing short of impressive. The guns are slow to overheat, accurate, have a long range, fast firing, and all in all hard hitting. Despite using the metric system instead of imperial, the guns are, simply put, better than we hoped for, and even in the hands of an untrained idio- I mean recently enlisted army soldier it should prove to be quite effective in actually making the day a bad one for our enemy. Of course, our marines will enjoy their use, though obviously those marines who are given these weapons will need to wait until a beachhead is secure to properly be able to unload. After all, it's hard enough doing a landing with infantry as it is now...Still, there is one small issue with the gun. All that quality comes down to causing complexities and requiring some materials that are a bit...costly to produce...To put it simply, it costs a lot for what it is. And while it's certainly good, it's going to take a fair bit before our marines get a hold of enough of them to make a major difference. And much longer for the army with their grand total of an almost empty wallet...
It is now the Revision and Refit phase of Autumn, 1895. You have 4 dice remaining to spend on Revisions and Refits, or save for next turn.
Marine Corps Artillery Development | 6/15 | 2 PP per die | Rushed 0 times | 2 PP invested
Naval
Early 2/4/7/9/10 inch guns
QF 3/5/6 inch guns (Average price, rifling wears out quicker than normal. Very reliable. 19k max range estimate for 6 inch version, 9.5k effective range.)
Basic 12 Inch guns (Average price, rifling wears out quicker than normal. Very reliable. 24 max range estimate, 12k effective range.)
Triple-expansion engines.
Early steam turbine engines.
Steel hull construction.
Single Casemates.
Single and Double gun turrets.
Decent Rangefinder
Composizione B Steel.
Montagne Acciaierie Armor Steel
Basic Damage control techniques.
Ballistite
Marines & Installations
Defensive guns (Uses same calibers as naval guns)
Magdala N90 Fucile (Basic Bolt Action Rifle)
Sette d'oro 87 Rivoltella (Basic Revolver)
Lepidus class Light Cruiser: The Lepidus class is a blisteringly fast Light Armored Cruiser, or Light Cruiser, which has a good deal of armor that compliments it's speed. It's arguably undergunned but it's ability to pick it's fights, it's main prey being cargo ships, torpedo boat destroyers, and protected cruisers, should do enough to offset that. Especially with the addition of torpedoes. Costs 5/2, takes 4 seasons to build.
Pompey Magnus Class Battleship:Arguably a miniature battleship, one that could be payed with whatever is in ones pocket compared to the price of true battleships, the Pompey Magnus class is...arguably mediocre. Yet, mediocracy in many numbers is a good thing. The ship is quite well armored and armed, though in part due to this it is slightly overweight, which could cause problems. Only costs 7/2, takes 6 seasons to build.
Refits of the Pompey Magnus Class:
Belt and Magazine Adjustments (BMA): Modification utilizing the overweight nature of the ship to cut down on the lower section of the belt in order to add a inch of armor to the rest of it, along with modification to the magazine in order to add another inch to the turret's armor.
Lepidus Class
Pompey Magnus Class W BMA modification
CL - Light Cruiser
Lepidus Class, 14 ships, 26 Maintenance
Lepidus | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Eginardo Marino is captain, Trained, Aggressive
Vettius | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Bindo Zocco is captain, Greenhorn, Aggressive
Curio | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Greenhorns | Undamaged | Verulo Di Miceli is captain, Greenhorn, Aggressive
Vitellius | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Greenhorns | Undamaged | Gianpietro Nocella is captain, Greenhorn, Aggressive
Bibulus | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Greenhorns | Undamaged | Alessandro Ferro is captain, Greenhorn, Aggressive
Cato the Younger | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Rodolfo Colasurdo is captain, Trained, Cautious
Brutus | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Ildefonso Santoli is captain, Trained, Balanced
Labienus | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Greenhorns | Undamaged | Azelio Guastella is captain, Greenhorn, Aggressive
Horatius | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Greenhorns | Undamaged | Cremenzio Parziale is captain, Greenhorn, Aggressive
Clodius | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Euclide Iantosca is captain, Greenhorn, Balanced
Virgil | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Ursmaro Battaglia is captain, Greenhorn, Balanced
Cassius | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Greenhorns | Undamaged | Bassiano Senatore is captain, Greenhorn, Balanced
Lucullus | CL | No Refit | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Beato Imondi is captain, Greenhorn, Balanced
Suetonius | CL | No Refit | Currently Under construction, 3 seasons remaining, 5 PP per turn construction cost
B - Pre Dreadnaught Battleship
Pompey Magnus Class, 14 ships, 78 Maintenance
Pompey Magnus | B | BMA | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Mattia Cason is captain, Trained, Aggressive
Crassus | B | BMA | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Donatello Cortesi is captain, Greenhorn, Cautious
Marcus Antonius | B | BMA | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Liberio Irene is captain, Greenhorn, Cautious
Octavius Augustus | B | BMA | Currently assigned to Peacetime Patrols | Crew are Greenhorn | Undamaged | Aronne Serianni is captain, Greenhorn, Cautious
Julius Caesar | B | BMA | Currently assigned to Peacetime Patrols | Crew are Trained | Undamaged | Corbiniano Ugolini is captain, Trained, Cautious
Germanicus | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Marcus Aurelius | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Basil | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Tiberius | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Trajan | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Constantine | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Hadrian | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Theodosius | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Justinian | B | BMA | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
10,000 Displacement Dry docks.
108PP (103 remaining), 104 Maintenance.