Möser-Fokker Cemented Armor, or MF armour, named after it's inventors Karl Möser and Wilhelm Fokker is a new type of armour that has the benefits of the now obsolete compound armour while being made of a single armour plate. This is done by a process called face hardening in which the face surface of the armour plate is exposed to carbon carrying substance (charcoal or gases) and heated for 2 to 3 weeks increasing the carbon content of one side of the plate before being quenched in oil and than water. This leaves a plate with a hard face to shatter impacting shells while also having a tough and malleable back to minimize the risk of the armour plate shattering or spalling and with a single armour plate which removes the risk of armour plates separating like compound armour.
Effectiveness: 6 | Cost: 5 | Bugs: 6
The Möser-Fokker Cemented Armor is everything we could ask for and more. The plate is specifically hardened with gasses of things like Charcoal or normal coal, much like Krupp armor. The main difference, is in it's composition. By adding more materials into the alloys composition, including more chromium, a level of durability that wasn't available before was able to be created and capitalized on. In fact, this armor is likely one of the most advanced in the world, and makes Krupp obsolete. Naturally, this wonderful armor is a national secret, but it is sure to serve us well for some time, until science marches ever onward to further advancement.
After our most recent gunnery exercises many higher ups in the department if the navy have noted that our current Brown Powder propellent is underpowered to send the shells used by our ship mounted guns. Thus the chemists have come together and presented to the department of the navy "Draadkruit" Smokeless Powder.
It is a compound consisting of 58% nitroglycerin by weight, 37% guncotton and 5% petroleum jelly. The compound is extruded as spaghetti like strings for smaller, rifle rounds and in large cylinders ranging from 1-8"in diameter and 6" in length, the diameter depending on the size of the shell it will propel.
Effectiveness: 6 | Cost: 2 | Bugs: 2
First off, it is important to stress that the Draadkruit powder is a extremely good powder that, when produced in our testing facilities, has a great deal of potential, and works extremely well at lobbing shells or firing bullets far away and efferently. There is, however, a problem with mass production. Early testing by the navy has lead to some accidents, and a number of factories producing the stuff aren't exactly the best for it's production with outdated equipment made for making older powder. This needless to say is a problem, as not only does it make producing the powder far more costly than it normally should, but it also makes the powder far less reliable and effective at times. As some of it is of low quality. This low quality also makes it occasionally burst, far more than it normally should. Though, admittedly, testing has shown it is a bit more...volatile than most other powders normally are.
The Veenland Nationale Schools van de Marine scheme consists of several things; a training academy for officers, an engineering college, and a series of training centers for our sailors. Based in a half-dozen "stone frigates", each of these schools is focused on a certain naval specialty, although all do act as basic training centers.
Schools include the "Middies Nightmare"(dedicated to post-bootcamp training of ensigns, OCS, and of training the Marines), the School of Naval Engineering(which is mostly for civilians learning, well, naval engineering), the Gunnery School, the Damage Control School, The School of Hydrography and Meteorology(and communications), and the School of Naval Medicine.
Effectiveness: 6 | Cost: 1 | Bugs: 6
The Veenland Nationale Schools van de Marine is a major investment that has allowed us to set up a fairly impressive academy for our sailors, officers and engineers. In fact, it's a fairly impressive and covers a massive wide range of subjects, like one would expect. However, this comes at a cost. This school is something that teaches more or less everything for the Navy. And, it's massive, which makes that cost quite literal. The school does what it was made to do extremely well, but due to the fact it teaches basically everything the Navy could ever need...Well...It costs more to maintain than some ships. This obviously is a problem. But, it's certainly worth it for greater quality from not just our sailors, but our marines and our captains...And our gunnery crews...and damage control crews...and nurses... And the engineering portion is open to civilians...
Honestly, it's a wonder the school doesn't cost more than it does currently, thinking about it...
Propulsie Oorlogschepen Wetenschap Erkenning en Richtlijnen (POWER):
POWER (AKA the "Propulsion (of) Warships Science Recognition and Guidelines" project) is a project focused on what makes ships go. After throwing out the guy who mentioned sails, and submitting the guy who mentioned oars to an asylum, the team set to work improving our propulsion technology in 4 areas:
Starting at the beginning- the firebox.
-A system of oil atomizers is added to spray oil over coal, giving a burst of power in emergencies or in combat.
-Additionally, efforts are made to improve the supply of fresh air to the firebox(and incidentally, to the boiler rooms of our ships) via forced-air designs using mechanically driven fans.
-Designs for these forced air systems also include something called a "preheater", where the incoming air is heated by running the exhaust gases around its ducting.
Next, the thing the firebox heats- the boiler.
-Having somehow misplaced the information on our present boilers, the first order of business was making sure that our engines use Duizendblad water-tube boilers, which are definitely not patent-infringing Yarrow boilers.
-Feed water is run through tubes that absorb waste heat from the boiler itself, improving efficiency.
-Not for all boilers, but for the largest and highest-pressure ones, downcomers are added to improve circulation at high pressure.
-For advanced models, a superheater is added, using heat from the exhaust to superheat (as the name implies) steam generated by the boiler. Only presently experimental turbine engines need superheated steam, but it can improve the performance of regular expansion engines as well.
The engine itself also received attention.
-Although our triple-expansion engines are fine, and no radical changes are needed at this point, it was considered important to ensure that our engines were being made with the latest techniques and from cutting-edge materials, giving just a little more efficiency than might be expected. Precision matters in engines, and using the right kind of steel can have subtle but noticeable effects.
Finally, transmission systems were addressed.
-Reduction gearing on ship-scale is presently infeasible, but some groundwork was laid, ensuring that when the time comes, we will be ready.
-What is possible is adding generators powered off the drive shaft. Electrical power has great potential, so ensuring that we can supply our ships with large amounts if necessary is important.
Effectiveness: 6 | Cost: 2 | Bugs: 5
POWER is a major project and undertaking that we needed to invest in. And, that investment payed off quite well. First of all, the improvements to our engines with the additional materials have improved reliability to a degree not seen before with minimal addition of weight. Further, it has improved the general efficiency of the engines massively due to the addition of the varying intakes, the addition of oil sprayers, and the boilers. And, on top of all of that, it has laid groundwork for yet greater works of Veenland Engineering that will be the marvel of the world. However, all of this is fairly complex, as one would expect. And as such, this has lead to a increase in the time it takes to produce the varying materials that make up the engine and add to it's effectiveness. This needless to say means it costs more than we'd like. Of course, any price is good enough for the defense of the glorious workers that make up our country. Still, the varying tweaks have set us up extremely well for our engines in the future to come. Though, there isn't that much realistically we can do to improve them, at least, as far as we know so far...Science marches ever onwards after all.
It is now the Design Phase of Pre game Turn 2. You have 6 dice remaining to spend on Designs, ships, or simply Save for the next turn.
Naval
Early 2/3/4/5/6/7/9/10/12 inch guns
Advanced Triple-expansion engines.
Decent Boilers
Early coal/oil hybrid firing.
Steel hull construction.
Single Casemates.
Single and Double gun turrets.
Möser-Fokker Cemented Armor
Basic Damage control techniques.
Cordite Draadkruit Smokeless Powder
Marines & Installations
Defensive guns (Uses same calibers as naval guns)
UVW T92G (Basic Bolt Action Rifle)
UVW T88R (Basic Revolver)
Veenland National School of the Navy (Costs 20 PP to maintain)
7,000 Displacement Dry docks.