Design Phase 3 - OmegaAerplanar[Efficacy: 8]
-Base Incidence Rate: 20%
-Evolution Chance: 35%
-Available Evolutions:
-- Aerplanar+ 100%
-Mutagenic Potential 3
-Description: On land, the Aerplanar is a truly peculiar beast. Far more refined in appearance, with thin but strong chitin completely covering its body in a hard shell of sleek angles and sweeping curves, the Aerplanar is nonetheless awkward on the ground. Its four long, flat, stiff limbs are capable of walking, but in a peculiar sort of half-bent rowing motion that is both ungainly and graceless. Fighting on the ground is difficult for it, as its form forces it to embrace a somewhat awkward fighting style that is a combination of a grub's flopping forward bite and its own peculiar stilted lurch. That being said, the bite is notably upgraded from the grub, courtesy of a toothy maw capable of shredding off bites from lightly armored targets and chewing into modest amounts of chitin.
On land, however, isn’t even half the Aerplanar’s story. The telekinetic ability of the grub, used for senses and hovering the grub, has been refined to a single purpose - where the grub had to push off the ground to hover, the Aerplanar pushes off the air. Psionic cores networked by disseminated neural ganglia throughout the body and four limbs are capable both of making wide pushes against the air in extremely rapid succession and in creating compressive pads to manipulate air pressure around the wing-limbs. The wing-limbs themselves are optimized for static flight, reinforced, and with flexible portions acting as control surfaces to cut through the air. It
is also capable of making psionically assisted flapping motions in order to stay aloft without forward motion, but this is a physically exhausting method typically used only when making a holding pattern would be unnecessarily dangerous. Its vision is remarkably keen, well optimized for long-range, but still superior to that of a grub when forced to the ground, which enables it to act well as a scout and spotter for the Queen.
It is quite difficult to understate how fast the aerplanar can be when in the air. Its streamlined body, psionic propulsion, and hardened carapace allow it to attain speeds of approximately 40-50 meters per second when in level flight, and capable of briefly accelerating to 80 via the means of a hefty pulse of psychokinetic energy - a feature which is typically used to take off from the ground or provide a brief ‘jump’ forwards.
However, the fault with the Aerplanar’s extremely aerodynamic structure is that it has a hard time fighting… anything. Its form, unmarred by claws, talons, or other manipulator appendages, relies solely on its jaws for combat. This means that the Aerplanar often needs to physically fly into its target (slowing down to a survivable collision speed first), smash its open jaws into the target, and then use its psionic boost to attempt to tear a chunk away and continue flight. In practice, this does not often work well. It is highly maneuverable, and likely more capable of air-to-air combat, but its shape makes fighting difficult to suicidal depending on the circumstance.
Aerplanar+-Evolution Chance: NaN
-Mutagenic Potential 3
-Description: The elite Aerplanar is only slightly larger than an ordinary Aerplanar, with its form primarily bulked out by increased armor and thicker chitin. This enhanced armor is offset by stronger psychokinetic potential, allowing it to maintain the same flight parameters as its parent despite its increased durability. The primary difference between the Aerplanar+ and its parent is its tongue - a long, flat, prehensile appendage where one side is completely covered in sharp, thick, keratinous fangs. When on the attack, the Aerplanar+ will extend and curl its tongue into a characteristic
‘buzz-saw’ configuration, flying just above the target to rake it with a slash of teeth rather than attempting to collide for a full bite.
On the ground this toothy tongue is used to compensate somewhat for the Aerplanar’s incredibly awkward motion, reaching and lashing targets in order to pull them toward the creature’s waiting maw.
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