Of note, we can spend the Medusa's mutagenic potential to grant the Grub an extra point of MP. As well as any children, like the Medusa+. Children also have an easier time developing the locked organisms traits. In short, the grub can get hovering and evo up, and hover can be applied to new evos we make, or upgraded more easily. Given a scout is upcoming, it would be nice to have. And flying squid if we want.
More particular, the creation of Hydra, a creature that has multiple heads and when you cut one off, it grows back. And the detached head becomes a snake, hence fitting the legend. We even have the Node system setup for it. With the boost, it will be much easier to do, yeah? And Snakes that just glide across the ground at silly speeds eating everything.
I Like This Idea!(in case you can't tell)
3 MP is spent, Locking the Medusa into our tree. In return, the Grub gets 1 MP, as do Children like the+. Children also have an easier time developing related traits.
Grub>Medusa>HydraThe Medusa's lower body regresses into that of a snake, even as it's psionic power grows. It forms scales as armor to improve it's movement across the ground, and begins exerting the dormant Hovering of the Grubs. Combined this makes them quite fast and slippery. And then they grow, and grow, and grow. The head and arms are lost as the Hair becomes 9 snake heads splitting from the main body. The body absorbs the poison into it's blood and stomach acid, and gathers in the 9 heads' fangs, and scales are fully developed. Each head develops a nose and eyes like a snake, and the jaw fully forms it's fangs as the evolution completes. What stands is a creature with deceptive speed, making full use of hovering and their scaled grip to dart across the battlefield and strike quickly. Their psionic sense has been split into each head, and has actually shrunk, and the nodes and ganglia that make up it's processing are now in each head, and the heart of the creature in it's sternum where the heads meat and converse. It's control over the mists is such that nothing around it is spared from becoming deeper scales, but is honestly not really that improved, just that there are 9 of them. Of note is that the Hydra can often have arguments and seek to bite one another and rip them off their neck, when this happens(Or Omega Queen demands it), the head detaches to the ground, and the regenerative power of the Hydra shows. A new head grows where the old resided, and the old head forms into a subservient snake to stride across the battlefield with the same grace as the hydra. These Snakes have the same basic abilities of the Hydra heads, though lose some if not most of their regenerative ability, and have nowhere near the psionic senses due to being only one among many.
Grub>Medusa>Hydra>DragonThe hydra begins to bicker endlessly among themselves, eventually splitting into 9 Snakes and fighting each other.
The Victor devours them all and Their very heart, gaining their psionic might and mass to become a Dragon.
The Dragon has ridiculous psionic senses, and enough power to fly through the sky. This also extends to their control over the mists, giving them an untold control over the poisons of the battlefield. Their long bodies twirl through the sky and crash and rip apart those caught by their coils on the ground, and their fiece fight with their siblings have bestowed upon it unmatched regenerative ability. Killing a Dragon's 10 hearts is no small feat. 9 are placed along it's body merged with the nodes of it's brain and one of the psionic cores, the ganglia stretching beneath it's ridiculous scales, and the 10th from the hydra in located in the head, a true brain with a developed psionic mesh overseeing it's movement and sight. A dragon's primal intelligence is no small thing, though only due to the scale of it's nodes and brain. The large eyes at the front of it's snout, huge teeth from it's Snake days, and highly poisonous body to anything that enters, is almost an afterthought in comparison to it's physical might.
Plan: Evolved for HoveringUse the Medusa's Mutageinc Potential to Preform a Lesser Mutation.
Improve Evolution Revision for Grubs.
Hovering Revision for Grubs.
Improve Evolution: ()
Hovering: ()
Heatproof Foam: ()
Dozer Prehensile Tails: (1) Flabort
Dozer Fusion Energy: (0)
Medusa Polyp Utility: (0)
Medusa Polyp Reattachment: (0)
Medusa Mist manipluation: (1) Flabort
Rozer Pincers: (0)
Evolved for Hovering: (1) TricMagic
Plans, for those who ant to do two revisions to grub. As a scout is up next turn, Hovering can be improved, reducing difficulty. In more important news, it makes Grubs FASTA, and allows more to evolve out of that stage. And the abilities a skin-level telekinetic boost offers can be twisted into improved strength, better defense, or skating speed across the ground. Or leaping and gliding on it, which is what it offers flying scouts. Much easier to go airborn and stay up, which means adding chitin is easier due to less concern for weight. Or those garsshoppers everyone was tying things up with.