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Author Topic: Mutagenesis Team Thread | Omega Hive  (Read 11335 times)

Draignean

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Mutagenesis Team Thread | Omega Hive
« on: January 13, 2021, 02:22:30 am »

Hive Omega
Link to Core

Discord Link
https://discord.gg/VuEHzxyFJk

You are one of the mirror queens, with your slime filled sequestration cave closest to The Misted Ravines, The Desert of Mirrors, and The Shattered Badlands.

The slime you feast on now is not as rich with memory as the first layer that held you close through your gestation-slumber, but it still grants traces and secrets. A mental map of the region, promising strands within your children to manipulate and express, and a hungering drive to regain your halcyon glory.

There is much to do, and little time.

(You can rename your Hive freely at this stage)

It is now the design phase.



Starter Contest: The Map (Art)

As your ingested memories become organic and begin to fade, you struggle hardest to hold on to the map of the region, committing it to mind time and time again. What does it look like?

For this contest you need to draw a map that shows the 9 regions and the 2 sequestration caverns. Have fun, it’s the memories of a giant bug-monster.

The winner will gain a credit to make a design at full advantage. You have until the 3rd battle report to submit a map. Only submissions in the core thread are valid.   



Spoiler: Map (click to show/hide)



Spoiler: Organisms (click to show/hide)
« Last Edit: March 07, 2021, 02:04:24 pm by Draignean »
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Draignean

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #1 on: January 13, 2021, 02:24:27 am »

Turn Log
Design 1: http://www.bay12forums.com/smf/index.php?topic=177893.msg8236228#msg8236228
Design 2: http://www.bay12forums.com/smf/index.php?topic=177893.msg8238547#msg8238547
Design 3: http://www.bay12forums.com/smf/index.php?topic=177893.msg8241756#msg8241756
Design 4: http://www.bay12forums.com/smf/index.php?topic=177893.msg8245066#msg8245066
Design 5: http://www.bay12forums.com/smf/index.php?topic=177893.msg8253695#msg8253695

Spoiler: Revisions Log (click to show/hide)
« Last Edit: March 07, 2021, 02:12:03 pm by Draignean »
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Taricus

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #2 on: January 13, 2021, 03:19:42 am »

Locust

The hive awakens, yet it does not see, bereft of eyes and ears of which to sense and observe with. The locust is the first step from the caverns which have sheltered us until now. Or rather, the first wingbeat.

The Epidermis of the grub hardens into chitin, it's back sprouts wings with which to take to the skies and it's multitude of eyes form around two basins. This is a structure which gives us a reasonably resilient unit for reconnaissance, backed by impeccable senses and agility within the same rough size as the grub.

To further augment this, the Locust has six limbs, enabling to to shelter in bad atmospheric conditions and to feed. It's gastric system is, ingeniously, also made functional as a ranged weapon, however short the range, by being able to project it's vomit onto a target, ensuring that it is neutralised, unable to fight back and is easily rendered into nutrition for the locust or it's allies, and should it's bile prove insufficient, a pair of wasp-like mandibles gird it's mouth, enabling it to chew through toughened hide.

Unforgotten
Long ago, a foe once herded us here, killed us, separated us. They were not at all like us, girded in metal and plastic. Yet for all the hive's abilities, they brought us low. Perhaps there is strength in their form, and the unforgotten serve both as a reminder of that memory, and as a stepping stone to reaching back to the stars, and remembering those that drove us here.

Hence, the form of the Unforgotten takes is as an imitation of them, in our image; two compound-eye basins and a wasplike set of mandibles are placed on a structure akin to our former adversaries, a... 'humanoid' structure gifted with dexterous grasping hand-claws for grabbing and fighting, and sturdy feet-claws to ensure agility and stability in movement. But most important of all as a gift of intelligence; an ability to judge and react based on their surroundings beyond the simplistic thinking of the grubs they were born from.

Our former foes have not been forgotten, and the lessons learned from fighting them will not either.
« Last Edit: January 13, 2021, 03:38:59 am by Taricus »
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Rockeater

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #3 on: January 13, 2021, 04:32:01 am »

Ptw
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dgr11897

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #4 on: January 13, 2021, 12:32:40 pm »

Noble Crab:
A four legged creature slightly larger than a Grub with two large claws that act as shields and can help it manipulate its environment to a degree, these are studded to improve their function as melee weapons. This creature has a carapace which is durable and not terribly reactive covering its surface, protecting it from corrosion and catching fire. Its main ability is to rapidly expel a cold (chilly) gas which doesn't react with anything, and is heavier than air. This gas is basically an anti-catalyst for most reactions and can impede corrosion and explosive reactions alike, along with fire. This makes the Noble Crab a walking anti-fire zone, and highly resistant to corrosion.
« Last Edit: January 13, 2021, 06:43:53 pm by dgr11897 »
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TricMagic

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #5 on: January 13, 2021, 02:05:31 pm »

Grubling

The next evolution in the Grub line isn't fundamentally different from it's ancestor, but uses the resources it acquires through it's robust digestive system for a large ganglia spread throughout it's body with a central core as the brain. This gives it the ability to lift itself psionically and detect it's surroundings. While it can survive and rebuild it's ganglia, it's core needs to be preserved, and damage to the ganglia will result in weakened psionic ability until it is repaired or rebuilt. They are the first step for further evolutions that make use of psionics.



A step forward for the future.

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dgr11897

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #6 on: January 13, 2021, 03:40:41 pm »

Psi Worm:
A larger grub that has the notable power of being psychic. Specifically it possesses three key abilities. First off is how it can use a form of short range telekinesis to lift itself off the ground and manipulate small objects this is about a meter at max range. Its second key ability is a form of extra sensory perception, granting it the ability to see without needing eyes, which also lets it see some things eyes might miss 10 meter range. Finally, it can generate a Disruption Orb, a sphere of concentrated psychic power that distorts and rends apart things that enters its radius, appearing as a crackling orb of power which arcs off small bolts of psychic energy. The orb can go out about 3 meters, is about half a meter across, and is strong enough to kill a grub with half a second of exposure.
Rune Wyrm:
Minds great and small alike can oft perceive that there is more to reality than material and energy, that there exist things beyond our primitive understanding of reality. Every action, and every belief, it leaves a mark, an echo, upon the world. Call upon that echo, and you can bring what is closer to what was, recreating some fragment of the original's power. The first use of this principle is the Rune Wyrm, a creature moderately longer and slimmer than a grub, with dozens of legs to carry it around. Upon its flesh is carved a rune, bringing immense pain, through it the Wyrm calls upon the memories of life that this world once had, by sympathizing with its current pain. Around a Rune Wyrm, reality warps slightly, the air grows cleaner, toxins disperse, the ground grows more stable, and fires fade away. This effect isn't particularly strong, but it can help protect a force from the hostile environs of this planet, increasing survival rates.
« Last Edit: January 13, 2021, 06:12:59 pm by dgr11897 »
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TricMagic

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #7 on: January 13, 2021, 06:04:01 pm »

Ing
The next form of the Grub, the Ing. Featuring ganglia throughout it's body, it has evolved five legs to a point, and covered in blackish chitin. The only exception is the mass of it's body covered in a sphere atop the legs, with an opening at the front. The Ing possesses psionic power that allows it to jump and glide great distances, or move quickly along the ground, walls, or ceilings. It's legs are sharpened to a point and can lift up to it's eye level to stab. It eats by spreading these legs to gain access to the mouth at it's bottom, which is connected to it's grub-like body where the central core of brain resides which controls everything. Or more commonly by jumping it's prey and grasping them. The chitin and the ganglia spreading into it can be regrown if broken, so long as the core body is unharmed. In the worst case scenario, it can also abandon it's chitin shell to hover and hunt that way or escape, and rebuild it entirely later on. It's primary method of perceiving the world is through it's psionics, which is mostly projected forward through the opening. It's size hasn't really changed with it's evolution, other than gaining height due to the chitinous legs.



Rozers

Rozers have evolved to have a super-efficient digestive system able to break down anything, along with the production of glue-like slime wih great strength once hardened and corrosion-resistant chitin. They produce a number of chitinous shapes based on the needs of the swarm, and can even use their own bodies into a resistant flesh form to seal holes and form doors. In fact, this is the main use for swarms of Rozers, forming structures from local materials they eat, before inevitably sacrificing themselves to finish the structure. It is not in vain though, for the structure designs can be adapted to the current needs and last a very long time. It will make exploration and pushing forward much easier. They are also by nature very good tunnel makers, being able to eat rocks and dirt to form caverns and use their hardened glue and chitin to support it.
« Last Edit: January 13, 2021, 06:49:42 pm by TricMagic »
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Talion

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #8 on: January 13, 2021, 07:08:14 pm »

Knot-Roller
A consequence of growing in a tight environment packed with newborn grubs. A compound egg composed of many initially separate seed cells that grow together into a single composite entity. The Knot-Roller resembles many grubs fused together into one voracious mass. It moves by having component parts flex against each other causing it to lift a section into the air and roll forwards in a tumble. The individual flexing of each 'leg' allowing it to lift itself over obstacles and hook on to terrain according to its present need in order to advance. Capable of ensnaring prey in its constricting grip before more slowly nibbling away with its many mouths.
The superior size and strength backed mass of the Knot-Roller allow Grubs to join with it on a more temporary basis to ride along to other locations at a greater speed than they would manage alone.
« Last Edit: January 14, 2021, 06:22:18 am by Talion »
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Draignean

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #9 on: January 13, 2021, 11:56:50 pm »

Knot-Roller
A consequence of growing in a tight environment packed with newborn grubs. The Knot-Roller resembles many grubs fused together into one voracious mass. It moves by having component parts flex against each other causing it to lift a section into the air and roll forwards in a tumble. The individual flexing of each 'leg' allowing it to lift itself over obstacles and hook on to terrain according to its present need in order to advance. Capable of ensnaring prey in its constricting grip before more slowly nibbling away with its many mouths.
The superior size and strength backed mass of the Knot-Roller allow Grubs to join with it on a more temporary basis to ride along to other locations at a greater speed than they would manage alone.

One grub evolves into one thing, so just a clarification question: Is one grub evolving into a compound egg which hatches into many critters (quite thematically possible as long as the many critters are treated as 1 organism), is one grub evolving into one knot roller component which join together on the battlefield with other hatch mates?
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Talion

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #10 on: January 14, 2021, 06:19:54 am »

One grub evolves into one thing, so just a clarification question: Is one grub evolving into a compound egg which hatches into many critters (quite thematically possible as long as the many critters are treated as 1 organism), is one grub evolving into one knot roller component which join together on the battlefield with other hatch mates?
The intent is a compound egg.
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TricMagic

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #11 on: January 14, 2021, 01:06:23 pm »

Quote from: Voteslime
[Moderate]Rozers: (1) TricMagic

Rozers. Creatures that won't take up much evolution and allow the creation of fortifications and caves/tunnels to protect against the environment long-term. They will help immensely and means we won't need to worry as much about acids, sudden glassfire, nd old machines. They can dig into the ravine to form caves, build shelters in the desert, and unground bunkers for the badlands. Very Zerglike too. They also could have a decent next-form too in the case of moving fortresses. Though a revision to allow protection from spores for those inside the structures is more likely.

As add-ons.

Rozer Revision: Heatproof

Through an advancement in controlling material production for the structures they build, Rozers have developed the ability to form a heat-proof material. They can manipulate how the material forms to create one that resists all attempts to heat it, perfect for forming bridges over lava and protecting from any heat. Your mind comprehends it as the same result of some fine ceramics your old foes used to protect against heat it might face. Perhaps some memory of those times resides within your line.
« Last Edit: January 14, 2021, 01:58:05 pm by TricMagic »
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TheFantasticMsFox

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #12 on: January 14, 2021, 01:44:09 pm »

Hive: Absolution
We did not ask to be born or to be faced with the prisoner's dilemma before us. Driven by our growing hunger, we have no choice but to win the coming war.

Yet in our coming victory, we remember that we fight ourselves, and what mercy we can muster must be granted to our mirror-self.

And so our name is Absolution and we will carry their memory with us when we feast upon the stars.   

--------

Dont have any strong opinions on first evolution so far.
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dgr11897

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #13 on: January 14, 2021, 01:50:33 pm »

Quote from: Voteslime
[Moderate]Rozers: (2) TricMagic, DGR
Rozers for the reason that they're a decently useful seeming design, which will likely come in handy in some way for most of our current situations.
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TheFantasticMsFox

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Re: Mutagenesis Team Thread | Omega Hive
« Reply #14 on: January 14, 2021, 04:27:09 pm »

Quote from: Voteslime
[Moderate]Rozers: (3) TricMagic, DGR, TFF
A solid base, though I do worry about needing a more combat-oriented form asap.
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