Shift 3: Wow We Actually Got Pass Shift 2, Guess It Can Die Now I see you, do you see me?
The Lone Helper, who mentions that her name is Ky, joins the company! She doesn't get paid much, thankfully. She immediately settles on the Discus.
Luthern transfers 7SC to the universal treasury and then neatly deposits his eggs all around the Discus.
Work is progressing swimmingly on Uvum. So splendidly in fact, that the Wolf-Headed Slime is happy to report that Uvum will be structurally complete by next turn. It is at this point that she points out that actually turning Uvum into a planet was never part of the deal she had agreed to and that as a favour, she is requesting condominium rights over at least three of Uvum's future continents. This would include the right to create said continents, its regions and its physical inhabitants but
not the flow of souls. Otherwise, she would be force to terminate her efforts and instead leave Uvum as uninhabitable. Furthermore, she would be taking Uvum as the previously mentioned uninhabited body that she is entitled to - obviously, she would scrap the small scrap planet she had already been building. She awaits a reply from the Company Reps.
Deep in the space, in the celestine fires of the Forge Station, Utility Manufacturer Kęklos forged a crimson button, and into this button he poured his triteness, his comedy and his will to amuse all life. This one button did nothing but fire a confetti. It sits on a shelf within the Forge Station to this day.
Dalarin looks upon Kobas' attempts at role violations and performs the actions for them. He generates an atmosphere for the Discus, grants it a continent and a primeval forest upon that continent. As fate would have it, Feathers' influence has infused the land with a necromantic pulse.
Sartanah embellishes the Discus with a continent of her own devisement, a land tentatively known as Carapathia. Infused with Durthu's brew of Life, the land teems with the very core of Life itself. Mutation and other oddities are rampant here, and death is not a simple feat. For now however, Carapathia is empty of life.
Iquana plops down a mundane continent with little flair and populates it only with first-order consumers. Mainly, high-fertility and quickly maturing herbivorous organisms of all sorts and likeness.
Having little else to do, Kokyangwuti and Shiny both work on various void-based handicrafts.
Gamma Omega Delta continues work on his Soular Superhighway. No issues have popped up...yet.
Can we not be friends?
Discus DevelopmentsThe vast, undifferentiated continent of Unnamed Continent 1 is at first, stable. With the flows of necromancy, odd thing happen here and there. Bark and xylems and all sorts of other dead part of a plant do not technically die at first. Bark does not harden, nor do leaves always fall out when they ought. Microbial life, whilst relatively rare, does eventually come around to decompose what ought be decomposed. Even so, little happen until the mass movement of herbivores from Unnamed Continent 2 occurs. Driven by hunger - with Unnamed Continent 2 seemingly lacking much in the way of plant life - many organisms eventually find comfort elsewhere. Many more simply died. After all, continents are very big places. Those that do enter Unnamed Continent 1 are able to feed their hunger and start new families, all able to eat without much difficulty. For now, this just means a trimming of the forest here and there. When the animals die however, they do not always die. Sometimes, they keep ongoing, trying to eat and breed and mingle, even as their bodies rot and their organs cease to function. Many a creature fill their bellies on food they cannot digest. With pain a fleeting sensation, some creatures split their bellies open or snag it open a shark rock or branch, becoming masses of moving (and rotting) entrails in time.
In Unnamed Continent 2, plant life from Unnamed Continent 1 slowly colonise the lands adjacent to the great forest. It is a slow process however; there is nothing here save for the bodies of dead. Decomposers, being a rarity in this world, have not yet colonised the whole of this land.
Carpathia, like Unnamed Continent 2, is being slowly colonised by plant-life from Unnamed Continent 1. The growth of life here however is much faster, with even animals coming into the region. All living things that stay here however, soon find their bodies change and morph and splinter. Most creatures, great and small, are slowly coming to resemble leporids.
Luthern's eggs have not yet hatched.
Shift 3a: VisitorsAs before, Visitors come and make offers.
I am not that horrendous to look upon.Kinning The Travelled: a graceful rooster quadruped, Kinning desires to deposit a few species of insect unto the Unnamed Continent 2 out of the goodness of his heart.
Dreia The Foul: an astral hag of the Third Tier, Dreia offers to create a brew that will temporarily destabilise the matters of one of the captive species in the Stasis Warehouse, and then stabilise them afterwards. The results of such a thing is random and could be both beneficial and detrimental. She asks 2SC for a swig of the brew.
Antonine: a well-dressed orcish divine, Antonine has taken notice of the ambitious Soular Superhighway and is willing to chip in 10EBAs to the project if he is allowed some creative control and the right to attach several projects of his own to the artifact.
A Loving Mother: a shy walrus-spider comes around and asks if she could take the eggs Luthern laid last shift. She explains that she is the mother of those eggs and that Luthern has no right to do that without her permission.
Pash: An undulating blob of undifferentiated flesh dressed in robes and turban, he wishes to build a network of obelisks upon one of the Universe's inhabitable worlds. Once active, these obelisks would educate nearby mortals in the art of civilisation-founding. They are quite experimental however, and he isn't sure if it'll work.
The Glider That Trades: they return oncemore with wares, mostly of major species that he thinks that SEC will find useful.
A Dying God: a hairy red-skinned humanoids bleeding divine ichor has stumbled out of the Point and requests that SEC take care of his followers and protect them against his enemies. He'll imbue the land with the last of his essence, if you would do so. He does not have much time left.
Systems (0/1)/20)
- Celestial Bodies (1/20)
-Non-Habitable Bodies (0/20)
- Continents (0/1)
-Regions (0/1)
-Habitable Bodies (1/2)
-Continents (0/6)
-Regions (0/4)
Point
Status: Working as Intended
Upgrade: Inn at the End of the Universe - a delightful tavern hotel that is both comfortable and spacious enough to allow visitors to stay for longer than usual. Visitors from the previous turn may be interacted with. May also act as an afterlife in a pinch.
Uninhabitable Bodies
Habitable Bodies
Unnamed Discus
Status: Habitable
Description: a simple disc that spins on its edge, it tilts somewhat, allowing a day-and-night cycles as well as seasons. Some continents and regions may be influenced by Necromancy if magic is available.
Continents (3/6)
- Unnamed Continent 1 (Necromantic Influence)
- undifferentiated forest inhabited by quickly reproducing herbivores
-Regions (0/4)
- Carpathia (Life Influence)
-a mostly barren shell that is quickly being colonised by life from Unnamed Continent 1. Animals are slowly becoming leporid-like.
-Regions (0/4)
- Unnamed Continent 2
- barren land littered with the corpses of herbivore dead. Slowly being colonised by plant life from Unnamed Continent 1.
- Regions (0/4)
Regions (0/24)
The Transit of Souls
Description: the delivery of mortal souls that have lived enriching lives to the Point.
Status: Non-functional [NO SOULS]
Uvum (Habitable Body)
Status: Under Construction
The Wolf-Headed Slime's Planet (Uninhabitable Body)
Status: Under Construction
Universal Treasury: 22 SC [+7 from last shift]
Profits: Nil
Expenditures: Nil
Stasis Warehouse
Marionetters (Mortals): a psyparasitic species, the main body of a marionetter is a clump of stone, flesh and bone that orbits a planet. Through psionic magics, these organisms control a lesser being (usually a mortal) and act out their lives. When the host reproduces, the marionetter creates a new individual via budding. In this manner, a thriving community of marionetters eventually forms in high orbit, as well as down below. Hosts tend to become more attuned with the magics of the world, although they are more predisposed to disease and weakness if the marionetter does not act against it. Despite literally being in the heavens, marionetters are just as superstitious and gullible as any mortal. They are quite human-like in temperament, despite their natures. Despite their psionic nature, marionette bodies lack any sensory organs besides direction, temperature and light.
Rodgini (Mortals): a species of orc, they have no culture. Glider That Trades explains that they were mindwiped en mass for a reason he isn't quite sure about. They are not even sure how they will react once released.
Forge Station (by Kęklos)
Description: point in space that has the singular purpose of being a place wherein a godling by the name of Kęklos - an employee of Shell Estates Company - conducts his creation of artifices and contraptions of various sizes and function.
Effect: nil
Soular Superhighway
Status: 4/20 EBAs committed; no issues so far
Description: a massive web of tubes and collection points that can capture souls and efficiently channel them toward the Point. In soulspace, it's quite clearly made of adamantium and quicksilver, but it appears something like the Milky Way when seen from the material perspective. There are numerous connection nodes along the routes where various en-route attractions could be added later, such as hotels, restaurants, and other such soul-enriching infrastructure.
Effect: nil, for now
Kokyangwuti, Mortal Relations Officer (TricMagic)
EBA: 2, SBA: 0, Actions: 1
Trait: Guiding Needle - Once per shift, Kokyangwuti may Test a mortal, minor entitity or organism(s) with any sort of challenge. Those that pass the challenge may find themselves fortunate to the weaves of the Fates in the future. Those that fail tend towards failure for the rest of their existence(s).
Random Bonus: may select a sphere which mortals will be more inclined to associate you with.
Iquana, Planetary Landscaper (Rockeater)
EBA: 6, SBA: 0, Actions: 0
Trait: Odd Job God - Once per shift, Iquana is able to use one of her EBAs (if available) for any action, regardless of role.
Random Bonus: +1 EBA. Use is limited to current role.
Kęklos, Utility Manufacturer (ImmortalRyukan)
EBA: 2, SBA: 0, Actions: 0
Trait: Moteminded - If all Acts and Actions used per turn are wildly unrelated to each other, several actions taken next turn will have their intensity increased. Kęklos, being the scatterbrain he is, may sometimes randomly not perform any one of his actions.
Random Bonus: improve the effectiveness of one of your actions.
(Princess) Shiny, Mortal Relations Officer (IronyOwl)
EBA: 2, SBA: 0, Actions: 1
Trait: Shiny!. Everything Shiny makes is inherently less functional or efficient, but they look glamourous- something quite appreciated by mortals and entities alike.
Random Bonus: improve the effectiveness of one of your actions.
Gamma Omega Delta, Utility Manufacturer (Glass)
EBA: 2, SBA: 0, Actions: 0
Trait: Replication - Gamma Omega Delta may create abiotic life and is allowed to in situations where they are allowed to create biotic life. Sometimes, anything abiotic Gamma Omega Delta creates or destroys turns out sentient.
Random Bonus: may select a sphere which mortals will be more inclined to associate you with. (Innovation Selected)
Sartanah, Planetary Landscaper (KJP)
EBA: 6, SBA: 2 (Life), Actions: 0
Trait: Boring - As a relatively normal employee corpslave, Sartanah is better at dealing with other corpslaves and SEC upper management. Besides that, Sartanah has no great advantages...or disadvantages besides their lacklustre love life.
Assets:
Assistanter (Bonus): semi-autonomous spirit employee who works for minimum pay. Can perform 1 Action. Is not affected by any Action bonuses or maluses that affects the owner.
Leased Soul (10%)): Durthu has rooted himself into your soul. 20% of all SC accrued by this employee will be taken by Durthu.
Waiiy, Company Representative (Shadowclaw777)
EBA: 0, SBA: 2 (Silence), Actions: 0
Trait: Ennui - Every three shifts, Waiiy receives a mission from their inner self that if completed, will temporarily boost the effectiveness of some actions. A depressed husk, Waiiy's actions are normally lacking in lustre. [2/3 Shifts]
Assets:
Leased Soul (10%): Durthu has rooted himself into your soul. 20% of all SC accrued by this employee will be taken by Durthu.
Assistanter (Bonus): semi-autonomous spirit employee who works for minimum pay. Can perform 1 Action. Is not affected by any Action bonuses or maluses that affects the owner.
Feathers, Company Representative (Shadowdragon)
EBA: 0, SBA: 0, Actions: 0
Trait: Deathly Pointers - Every shift, Feathers is able aid a fellow employee (or npc) with an action. This increases their general effectiveness. Doing so tends to spread the necromantic touch, however.
Random Bonus: improve the effectiveness of one of your actions.
Kobas, Generalised Catalyst Operative (Knightwing64)
EBA: 0, SBA: 0, Actions: 3
Trait: Smite Permit - Once per turn, Kobas is able to smite/kill/maim a mortal, population, organism or sufficiently lowly entity.
Random Bonus: may select a sphere which mortals will be more inclined to associate you with.
Dalarin, Planetary Landscaper (Dustan Hache)
EBA: 6, SBA: 0, Actions: 0
Trait: Big Eater - Consuming souls and other sources of divine energy tend to impact Dalarin more than other entities.
Random Bonus: +1 EBA. Use is limited to current role.