Let me start off with my notes on the game:
First, never do this.
Second, just... NEVER... do this.
Third, I kept losing track of a lot of Auto abilities. I actually do this a lot, but in this case, it caused the death of notquitethere and the loss for Town. Nirur Torir would've died, and the Mafia team likely would've fallen next.
Overall, the Mafia team was potentially underpowered, and FallacyofUrist definitely made the most of that.
I'm sad that juicebox never got to utilize their Horseman abilities. A lot of cool effects were built around them. Plus, they had one of the two Revives in the game.
Luckyowl's Squad abilities were a neat way to add hidden power. I liked them, but I hated having to find them constantly.
Vector had the lowkey coolest role, but nobody let them use any powers!
heydude6 was vastly overpowered. Like... super overpowered.
Toaster was super underpowered. I actually was planning for ToonyMan to use Leave Comment by Evolving their ability to the max and creating big swings... but ToonyMan gets lynched first thing. Unbelievable.
notquitethere had the most horrifying power imaginable. It was awesome. I loved it.
Caz and FallacyofUrist went ham trying to break the game. I knew Caz's abilities were broken in a weird way, but Speedwagon was NOT what I was expecting.
Leafsnail's role was actually really fun. I liked the duality system, and I hope they enjoyed that role, even if some of the abilities weren't super fleshed out. I kinda got bogged down in trying to figure out how to make it work.
Jim Groovester had a huge page of things to do! I loved it, and it probably was the most overt power in the Mafia team.
NJW2000 did have a boring role, but it was actually one of the strongest, in a weird way. The ONLY one to have a true revive from anything, double HP, jailkeep on watch, and the bussing powers that were the only thing people COULDN'T work around. I think some more things to do during the Day would've made the role cooler, but I kinda couldn't think of something that would work.
dolores had a really well-built role for them, but they can fuck off forever.
ALL THE ITEMS!!! I actually wanted to do more Badges, but I was hitting a mental limit at the time, but TricMagic's role was a lot of fun to the game! I wish I had kept better track of it, because I literally threw up my hands trying to and just said fuck it, only making sure that someone hadn't bought every once in a while (I DID verify that heydude6 hadn't bought)
Oh, and 4maskwolf and IcyTea31 had a really cool teamwork role! I'm sad because I wanted IcyTea31's role to be a bit stronger, but it needed some obvious nerfing. I literally finished theirs first because they complemented SO WELL. A ton of 1-Shots on each of them? That's awesome.
Basically, the roles I wanted to work a bit more on were TricMagic's and NJW2000's. They weren't fully fleshed out how I wanted them to be, but hopefully no one was disappointed in their role.
Also I must say, Webadict you did an excellent job with this game. I especially like the concept for my role, It wasn't what I was expecting, but it was still great for the one day i got to use it
I actually came up with your spur of the moment. I got you as third party, and I was going to make you standard SK, but it seemed too... Meh when I made it. I was also thinking something Death Culty, but then I thought I'd try to make a spin on that, with a recruit that gave other people powers while you could sit in the background. I think if I were to make some changes to yours, I'd give YOU additional powers for them being recruited instead. I might also fix the Death's On Vacation abilities.