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Author Topic: The Cataclysm games thread.  (Read 114247 times)

Iceblaster

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Re: The Cataclysm games thread.
« Reply #360 on: September 06, 2021, 09:08:50 pm »

I think BN will eventually overtake CDDA in popularity.  I for one don't see much reason to go back
I've looked over the list of changes in BN (from regular DDA), and... unless it's really out of date, I honestly see little reason to even try it. And some of the listed changes I already don't agree with. So.. jury's out on what's going to be more popular.

It's understandable that someone who has been contributing as heavily as you have to the DDA fork would be against a competing product.

Was this really a necessary comment? People can have preferences, and even then neither are commercial products, literally nothing to lose or gain.

Anyways, in case you guys didn't know there is a version of cataclysmDDA available on iOS devices now if any of you are interested in it, iirc it's named something like 'Cataclysm RPG roguelike' or something with either version E or F available.

EuchreJack

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Re: The Cataclysm games thread.
« Reply #361 on: September 06, 2021, 09:09:24 pm »

I think BN will eventually overtake CDDA in popularity.  I for one don't see much reason to go back
I've looked over the list of changes in BN (from regular DDA), and... unless it's really out of date, I honestly see little reason to even try it. And some of the listed changes I already don't agree with. So.. jury's out on what's going to be more popular.

Honestly for me the biggest issues of CDDA are either purely on the UX side (that crafting menu is long overdue for some better structure), or relate to the overall "what now" question. Like it's really fun to start out and begin preparing for surviving the postapocalypse, it's somewhat tedious but still engaging to actually do the preparing and amassing enough everything to take on the world, but once you've done that... what now? It'd be nice to have some vaguely visible overall goal while you're doing your things. Even if it's just an intermediate goal rather than the final goal, it'd be good to have a definite thing to aim for once you're done with your personal mucking about.

Hm, for you I would think the Final Goal of BN would be the motivation.  Sure, it's not "Pure DDA", but you've got a final goal, and BN doesn't overly burden the player in trying to achieve that goal.  Most of the improvements in BN are the removal of several survival mechanics, so you can focus upon achieving the Salvation of New England.  I actually wonder how long it would take for a Military Recruit with Computer/Electronic skills.

Arbinire

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Re: The Cataclysm games thread.
« Reply #362 on: September 07, 2021, 07:12:30 am »

I think BN will eventually overtake CDDA in popularity.  I for one don't see much reason to go back
I've looked over the list of changes in BN (from regular DDA), and... unless it's really out of date, I honestly see little reason to even try it. And some of the listed changes I already don't agree with. So.. jury's out on what's going to be more popular.

It's understandable that someone who has been contributing as heavily as you have to the DDA fork would be against a competing product.

Was this really a necessary comment? People can have preferences, and even then neither are commercial products, literally nothing to lose or gain.

Anyways, in case you guys didn't know there is a version of cataclysmDDA available on iOS devices now if any of you are interested in it, iirc it's named something like 'Cataclysm RPG roguelike' or something with either version E or F available.

It was just about as necessary as the jab at the end of the comment I responded too.  Seriously, go to other mediums where either one of these forks are brought up and see just how many unnecessary comments are directed at BN.

« Last Edit: September 07, 2021, 07:16:36 am by corrosivechains »
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Robsoie

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Re: The Cataclysm games thread.
« Reply #363 on: September 07, 2021, 11:15:49 am »

Personnally, CBN fills completely my Cataclysm needs without contest
It was something (very) old version of CDDA used to do (as they were good improvement on the original Cataclysm), but CDDA ceased to do it for me, with all the layer of added tedium and strange decisions for no actual player interest/benefit i simply had no more fun.

So when CBN became actively maintained and continously developed, it renewed my interest in Cataclysm.

Sure there are a lot of people that prefer CDDA apparently as they're still playing it, but to me it's CBN all the way now, as it's said "to each their own".
And if the CBN devs keep following on what they have been doing so far and deliver to me the fun i don't have anymore with CDDA i see no absolutely no reason to either go back.
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Mailo

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Re: The Cataclysm games thread.
« Reply #364 on: September 07, 2021, 01:57:31 pm »

The vitamin deficiencies got cut awhile back because they didn't do anything, and given the history of the game I doubt working versions will be getting implemented and time soon.
Feel free to blame me for this, I jinxed it  >:(
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #365 on: September 07, 2021, 02:02:25 pm »

The vitamin deficiencies got cut awhile back because they didn't do anything, and given the history of the game I doubt working versions will be getting implemented and time soon.
Feel free to blame me for this, I jinxed it  >:(

Oh sweet fuck, the PR says it's based on PK Rebalancing's implementation.

PK. REBALANCE.

There's no way it's not going to be garbage.
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Sean Mirrsen

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Re: The Cataclysm games thread.
« Reply #366 on: September 07, 2021, 02:32:50 pm »

I think BN will eventually overtake CDDA in popularity.  I for one don't see much reason to go back
I've looked over the list of changes in BN (from regular DDA), and... unless it's really out of date, I honestly see little reason to even try it. And some of the listed changes I already don't agree with. So.. jury's out on what's going to be more popular.

It's understandable that someone who has been contributing as heavily as you have to the DDA fork would be against a competing product.

Was this really a necessary comment? People can have preferences, and even then neither are commercial products, literally nothing to lose or gain.

Anyways, in case you guys didn't know there is a version of cataclysmDDA available on iOS devices now if any of you are interested in it, iirc it's named something like 'Cataclysm RPG roguelike' or something with either version E or F available.

It was just about as necessary as the jab at the end of the comment I responded too.  Seriously, go to other mediums where either one of these forks are brought up and see just how many unnecessary comments are directed at BN.
My jab was a return of the one I responded to, in turn. I don't see much that is relevant to my interests in BN besides the end-goal thing (assuming it is there already), and much prefer the depth and complexity of DDA, even with the extra tedium it brings. My statement of expected popularity was based on that fact, and as such was just as worthless as the one I replied to.
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heydude6

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Re: The Cataclysm games thread.
« Reply #367 on: September 07, 2021, 02:48:28 pm »

Oh sweet fuck, the PR says it's based on PK Rebalancing's implementation.

PK. REBALANCE.

There's no way it's not going to be garbage.

PK, as in Pisskop? Isn't he on our forum?

Vitamin deficiencies take a long time to come into effect in real life, and most of our food tends to have added vitamins anyway. Milk tends to be fortified with vitamin C and D. It's just more micromanagement at the end of the day, but I'm sure you already knew that.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #368 on: September 07, 2021, 03:19:07 pm »

Vitamin deficiencies take a long time to come into effect in real life, and most of our food tends to have added vitamins anyway. Milk tends to be fortified with vitamin C and D. It's just more micromanagement at the end of the day, but I'm sure you already knew that.

Tell that to the DDA devs then. :V

And yeah, Pisskop was the original mod author. As far as mods go it's interesting, and still pretty good quality (though it's large enough that having traded hands since Pisskop went on hiatus has made mod maintainance a serious problem), but it's also got some balance problems that would not make its descisions suitable for vanilla content.

Basing vitamin definiciencies off PK's, especially with how it uses those deficiency effects for some unexpected things (like prussian blue giving you iron overdose directly and tying it in which how it rebalances the medicine to work) means it's not going to work out well if adapted for DDA, and I don't trust the people there to make sure their adaptation of it makes for a sensible implementation.
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Toady One

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Re: The Cataclysm games thread.
« Reply #369 on: September 07, 2021, 07:06:50 pm »

(Please keep the back-and-forth on different forks and things to a minimum!  People don't seem to be able to take it in stride.  May need separate threads if it comes down to it.)
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King Zultan

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Re: The Cataclysm games thread.
« Reply #370 on: September 08, 2021, 03:29:07 am »

The bickering has summoned The Toad, I wonder which part of the conversation got his attention?
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #371 on: September 08, 2021, 11:46:41 am »

The bickering has summoned The Toad, I wonder which part of the conversation got his attention?

My guess would be the entirety.  Note the phrase "back-and-forth".

While it would be nice to keep the discussions together, a dedicated BN thread does make sense.  This is mainly a catch-all thread, and discussion of BN mechanics could cause confusion.  Like our plotting to find the Main Lab makes zero sense in all other versions/branches/whatever.

Robsoie

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Re: The Cataclysm games thread.
« Reply #372 on: September 08, 2021, 12:36:25 pm »

I'm not sure having split threads would be a guarantee of things being kept argument-free, i remember there were 2 CDDA-only threads on Bay12 and both were locked definitively due to heated arguments.
Anyways, i think the "bickering" wouldn't have really degenerated into what we saw in the past, as i think people still want a place to discuss all of Cataclysm on Bay12, they certainly would have moderated themselves.

Just think of what the Fonz would have done :D
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BigD145

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Re: The Cataclysm games thread.
« Reply #373 on: September 08, 2021, 12:49:24 pm »

Bright Nights being split off would likely give it a better chance to not get locked, because yeah we know DDA tends to get locked.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #374 on: September 08, 2021, 01:03:48 pm »

Eh, having as one general thread seems fine to me. If anything I worry it'd encourage more arguments running in parallel across both threads.
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