3+3=5to6
You invite the Dawi to drink tea. After a cautious first taste, he swigs down the entire hot cup in one motion, nodding in approval. You smile politely over your own cup, wincing internally.
After tea, you have a meal prepared, with the dishes emphasising the use of various spices. The Dawi eats enough for two grown men, and seems quite taken by the myriad flavours.
A digestif of liquor after the meal is received enthusiastically by the Dawi, who samples the beverage with the air of a connoisseur- he gives it a middling grade, but still drinks several glasses.
Having sampled your wares, the Dawi agrees to trade a combination of tea, spices, and liquor for gemstones.
4+1-1-1=3
You compare the costs of the products given away to the estimated value of the gemstones you will be getting, and subtract the amount given to the Stone-Axe Tribe for facilitating the exchange. Unless you are very much mistaken, the profits will be the equivalent of three chests of silver per year. (Which is more than the current output of Nova Emperia's silver mine)
The Stone-Axe Tribe send a caravan to the Dawi lands every autumn, so you should receive your first load of gemstones before the winter.
The Dawi envoy departs the next day, taking some samples of your wares with him. The gemstone left behind in exchange is a deep blue sapphire- small, but expertly cut. You ponder what to do with it.
A: Just hold onto it for now.
B: Have it sent to the Emperor with the next ship out.
C: Give it to your wife.
You must also think about how you will explain the Dawi in your next report to the Emperor. You have little information about their country, and the envoy was not especially forthcoming with details, other than that it is situated deep in the mountains. You ultimately decide to describe the Dawi as-
A: Arrogant, stubborn, and greedy.
B: Powerful, confident, and wealthy.
C: Just another native tribe.
D: A mystery.
A few days later, you get word from the newly-established settlement to the east. They report minor difficulties, but have managed to set up shelters in the shadow of a large mountain. There is enough forage and game nearby to survive, and there are signs of iron ore in the vicinity- though without more colonists and supplies, it will likely be some time before they can start exploiting it.
The Bishop is not happy with their proposed name for the settlement: "Concordia". Apparently it is a reference to the heretics' beliefs. It is only a name, but you have the option of changing it.
Concordia: Their settlement, their name.
[Insert Name Here]: Let's not upset the Bishop.
((Minor QoL thing, I've added (and will include in future) "TURNTURNTURN" to every update (in color=transparent), so one can easily pull them all up with a single search.))
TURNTURNTURN