Turn 5: End of the Void Age, Hubris brought low,And so, the first deaths of the West. Not by war or disease, nor even accident. But by starvation.
The Age of the Void has ended, but what is to come next?Thul, Purity of Avarice, spends 6 FP, creating a Forest at C6, and Hills at C4. Only the former is immediately useful but as always, copy the opposing side is a decent strategy. Or maybe he doesn't want anyone to have something he doesn't, which is more likely. Either way, it does mean the West tribes may meet one day, but a full meeting of all three is far off in the future.
Curiously, this does
not in fact mean that something will be received in the future because of this. What is different...
Thul, Purity of Avarice, puts the final touches on Deer. His Pondering on Deer is complete, and they are ready to be created! 3 FP Create Deer: Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP.
Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.Jaanin'Maldaraak Ponders Tile Detail Observation. Looking down at the Amazons, he seems displeased.The Age of the Void's final echo. +1 FP to both Gods.
The WestBlenderong Tribe4 workers scavenge D3, finding 5 food.
The worker who was set to research starved to death!
1 worker prays to Thul. +1 FP.
Spiderlings2 workers scavenge separately, B5 and C5, 3 and 2 food respectively.
2 workers pray to Thul. +2 FP
2 workers research trap making.
The Zebra Commonwealth3 workers scavenge C7, finding 4 food.
1 worker prays to Thul. +1 FP.
1 Worker researches Stone Tools. The other died of Starvation!
OverviewDeath visits those who do not feed themselves. Those who extend to far, are fated to fall down.
In other news, 4 FP. And no Hunting Method.
The EastThe AmazonsThe Amazons did nothing, and lazed their time away. Their god is unhappy.
In a surprising turn of events, a new leader? was elected. There is something off with current events though.
1 worker forages F3, finding 2 food.
2 workers research Knapping, because tools are vital. Research is complete.
3 workers research basic stone tools to take advantage of the above research.
Swampmen of UudvurkThe Ritual of Birth Failed due to a lack of food.
3 workers scavenge F4, finding 3 food.
1 Worker prays to Jaanin'Maldaraak. The other joins in due to having nothing assigned to them.[TF] +2 FP
The Extradimensionals4 workers scavenge F6 for food, finding 5 food.
3 workers scavenge F5 for food. 4 Food at was found. It has been noted that they have nearly scoured the land of known foods. It will take some time to regrow. [Psionic Regeneration triggered due to some deciding to try and eat rocks. They don't really digest for whatever reason]
OverviewStuff. Swampmen didn't assign a worker, but their trait doesn't really allow that unless the numbers not assigned get really big.
Also, you now see what happens when you try to overscavenge a tile. Or nearly anyway.
In other news, strange things occur within the Amazons.
Knapping is, as some people know, taking two stones, and chipping away at one of them to make an edge. It also reduces the number of points needed for Stone Tools. This has not completed the research, but made it easier. It also may have other uses should you go down that path.
You are still missing stuff to make it cheaper still though.
Thul, 1 FP from AotV, 4 FP from tribes.
Jaanin'Maldaraak, 1 FP from AotV, 2 FP from tribe.
FP: 5
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
FP: 5
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation?: 5/12
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 5
Deaths: 1
Spiderlings
Trait: Fine Grip
Tribe Total: 6
Workers: 6
Food: 6
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 5
Workers: 5
Food: 4
Deaths: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Trap Making: 5/??
Wooden Tools: 3/??
Stone Tools: 5/??
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 5
Workers: 5
Food: 4
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 7
Workers: 7
Food: 10
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Basic Stone Tools: 9/??
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 2/??
Any errors, tell me.
Also Dustan, can you put down you Civ in advance. I'm advancing cause I don't want this game to die and you agreed to penalty for the swap. In this case I'd make it so that you have less starting food, along with something else that won't come to fruition till mid-game.